49314244e1start work on the input config dialog. nonfunctional and looks like shit. add manifest crap under Windows so it gets the cool controls.
StapleButter
2017-03-23 23:38:40 +0100
8c059c9953* more thread-safe UI * config system base * FPS counter and limiter
StapleButter
2017-03-23 17:14:48 +0100
91f46b00fbfix bug that occured when a flush command was sent between lines 192 and 215
StapleButter
2017-03-21 18:08:11 +0100
3590d210f3always apply matrix push/pop/store/restore to the vector matrix stack, even in mode 1. fixes SM64DS lighting.
StapleButter
2017-03-21 12:52:17 +0100
3dd79d63f1start 3D rendering at scanline 215. fixes Worms2D.
StapleButter
2017-03-21 11:45:12 +0100
cc86aa57aefix that bug where NSMB's backgrounds lagged one frame behind
StapleButter
2017-03-21 02:11:49 +0100
08a634371afix bug that happened when HDMA got interrupted (or any repeating DMA, for that matter)
StapleButter
2017-03-21 02:05:40 +0100
3a89513c93* more accurate direct boot * improve touchscreen precision a bit * proper support for 512KB firmwares
StapleButter
2017-03-21 00:53:04 +0100
2150240cbdimplement some obscure DMA types
StapleButter
2017-03-20 22:18:35 +0100
a56bf5c76cmake timers not suck. fixes issues (Worms2 intro FMV plays at the right speed, aging cart tests get further...)
StapleButter
2017-03-20 17:39:42 +0100
f38bc94011input, with hardcoded (but not retarded) key mappings. touchscreen support that doesn't suck.
StapleButter
2017-03-20 00:43:45 +0100
538dceccc8swap blue and red, thanks to @bparker
radius
2017-03-19 16:30:18 -0500
4c49003ba4gamepad input thanks to @Nikolaj64
radius
2017-03-19 15:53:11 -0500
d1e58384bcMerge branch 'master' of github.com:libretro/melonDS
radius
2017-03-19 15:17:39 -0500
07b16eb0e6aliaspider killed the fun
radius
2017-02-07 23:07:51 -0500
42aade1988try to fix the framebuffer
radius
2017-02-07 22:54:50 -0500
601ce03756initial port
radius
2017-02-07 22:07:04 -0500
59d107bfb0make ROM path not be hardcoded.
StapleButter
2017-03-19 19:07:39 +0100
5a061bc638begin work on wxWidgets+SDL interface Windows crapo ditched
StapleButter
2017-03-19 18:43:01 +0100
8a4ed8f41creorganize repo, move shit around
StapleButter
2017-03-16 23:01:22 +0100
10ca9b6f7f64-bit build. make library paths not absolute.
StapleButter
2017-03-16 19:47:31 +0100
0b3d150a71* support for culling polygons that clip through the far plane * toon/edge/fog tables and related registers
StapleButter
2017-03-16 16:37:38 +0100
7f85a10002move viewport transform to polygon setup
StapleButter
2017-03-16 15:55:18 +0100
7799b33dfehorizontal scrolling for 3D layer
StapleButter
2017-03-07 01:36:16 +0100
d95d22837bproper clear-plane support, including bitmap mode
StapleButter
2017-03-07 01:13:00 +0100
72209c51f9* perspective-correct Z interpolation * fix depth buffering. support W-buffer mode. * 3D/2D blending. doesn't do much yet, but the code is here.
StapleButter
2017-03-06 23:57:04 +0100
f8770dc8fedon't blend semitransparent sprites with everything
StapleButter
2017-03-04 14:51:48 +0100
b6e12e0c18* fix a few bugs related to 2D GPU registers (so there are atleast some of the graphics tests that pass) * less shitty texture mapping (and perspective-correct interpolation in general). extra bonus is that it also takes less divisions.
StapleButter
2017-03-04 14:47:20 +0100
ff4c1c9cf6support 16-bit writes to rotscale reference point registers
StapleButter
2017-03-04 02:37:39 +0100
5c3b7b5c30confirm that 2D brightness-up effect does x=x+(63-x)*factor
StapleButter
2017-03-04 00:17:01 +0100
2a33a5c480* fixes to GXFIFO IRQ. refine IRQ support a bit. * fix potential bug when multiple DMAs are running.
StapleButter
2017-03-03 00:48:26 +0100
e0fa57fbf2* color special effects (fade, blending) * sprite blending
StapleButter
2017-03-02 19:00:19 +0100
464717602f* compressed textures (asfafdgasfgadf) * fix bug where sprites too close to the right border shat themselves
StapleButter
2017-03-02 01:53:08 +0100
dadf1eb5a5fixes to 3D rendering. polygons are almost pixel-perfect. clipping still doesn't get colors quite right.
StapleButter
2017-02-20 18:46:44 +0100
0c8408950eAllow passing ROM file via CLI argument
Flerovium
2017-02-11 18:37:44 +0100
15c8d59e2bvertex colors, with Gouraud shading and all
StapleButter
2017-02-11 04:10:59 +0100
050ba5dfbesome debuts of 3D drawing. it can draw non-strip polygons, filled with a fixed color. oh and it doesn't work if they're facing back.
StapleButter
2017-02-11 03:54:08 +0100
78f49d061abase for software renderer
StapleButter
2017-02-10 16:50:26 +0100
c95f7578bbstore vertices and polygons. strips not handled yet.
StapleButter
2017-02-10 15:24:46 +0100
3ad95fbc65Merge pull request #4 from lioncash/off-by-one
StapleButter
2017-02-10 14:27:26 +0100
896bb1b781ARM: Fix out of bounds array indexing in RestoreCPSR
Lioncash
2017-02-09 08:18:05 -0500