Commit Graph

  • a15c395460 GTK: file drop support. adsfgdgfdg 0.5 StapleButter 2017-10-05 03:10:14 +0200
  • 084d9254e3 maybe now the input dialog can stop being dumb StapleButter 2017-10-05 02:05:23 +0200
  • d895dfc9fb hopefully fix that shit for good StapleButter 2017-10-05 01:58:41 +0200
  • a84caacb03 make window actually resizable below min size. we lose proper client sizing under GTK tho. StapleButter 2017-10-05 01:35:50 +0200
  • f714c492b9 GTK: hook SetMinSize. fuck around with gtk_widget_set_size_request() so the window can be resized smaller than the initial size. StapleButter 2017-10-05 01:22:03 +0200
  • 5d5311c53c use grids instead of nested boxes for input config dialog. (still lags, needs optimization) adjust things to make those dialogs sexier. StapleButter 2017-10-05 01:03:22 +0200
  • 9d3f13b689 rework things a bit. also remove some useless variables. StapleButter 2017-10-05 00:13:22 +0200
  • 5b71ffceee minor fix StapleButter 2017-10-04 02:47:49 +0200
  • 9c44e6f764 Ignore all compiled .o files Rob Loach 2017-10-02 23:25:18 -0400
  • 9125620ff1 christ, did I seriously forget to remove that code StapleButter 2017-10-03 03:28:49 +0200
  • 012a7d61a7 actually make uiKeyName() work StapleButter 2017-10-03 02:52:30 +0200
  • 9527499124 hook up area key events StapleButter 2017-10-03 02:19:42 +0200
  • fbe4e4938b finally finish cairo bitmap support. asdsfdfgfsgf StapleButter 2017-10-03 01:29:35 +0200
  • 5450c7cc3d hook up Resize event StapleButter 2017-10-03 00:51:56 +0200
  • 7f05bf24ad libui/GTK: start catching up. atleast now it runs without exploding (mostly). StapleButter 2017-10-03 00:28:41 +0200
  • 04e8bbaca3 remove codeblocks settings that aren't needed anymore StapleButter 2017-10-02 23:31:32 +0200
  • dad0e6b6e8 add support for non-resizable windows StapleButter 2017-10-02 23:26:25 +0200
  • f8b63759f7 save window size StapleButter 2017-10-02 23:15:39 +0200
  • 4781bd5671 fix ARM7 BIOSPROT. not that it matters. StapleButter 2017-10-02 04:57:23 +0200
  • dbb174c531 implement 8bit reads to div/sqrt registers. RaymanDS showed some interest for that, so there we go. RaymanDS still fucks up. RaymanDS is a pile of shit. melonDS is bad at timings. StapleButter 2017-10-02 04:27:50 +0200
  • d0770596ea re-add basic scaling StapleButter 2017-10-02 03:34:17 +0200
  • 09920126dd add support for setting an explicit min size for libui controls. for now only supported by uiArea. StapleButter 2017-10-02 01:58:09 +0200
  • ce592a1d80 this TODO item is already done, idiot StapleButter 2017-10-02 00:55:44 +0200
  • 1975efaeea fix bugs with SPI shutdown StapleButter 2017-10-01 03:19:39 +0200
  • 9ad89d8cb5 fix crash under Windows 10 StapleButter 2017-09-30 23:17:36 +0200
  • ab9800fbac actual joystick input also sync keyboard input nicely StapleButter 2017-09-30 20:05:56 +0200
  • 9f486de76a allow entering joystick config StapleButter 2017-09-30 19:27:47 +0200
  • acc23f47cc actually get the input dialog somewhere StapleButter 2017-09-30 18:58:13 +0200
  • cb284fbe2b get the input dialog started StapleButter 2017-09-26 02:20:28 +0200
  • 2084bacc22 setup DebugFast target. remove console from Release. axe Linux targets. StapleButter 2017-09-25 15:25:55 +0200
  • 172babe9d0 add general emu settings dialog StapleButter 2017-09-25 04:26:41 +0200
  • 69bc06402c change default keyboard mapping StapleButter 2017-09-23 04:10:25 +0200
  • f52322ee20 * support for dragdrop * support for loading ROMs via command line (except it will try to get the BIOS/firmware from where the ROM is. derp) * re-add missing BIOS/firmware dialog. fix libui to allow dialogs without a parent window. StapleButter 2017-09-23 03:39:09 +0200
  • 14b7cf1987 add hooks for when the window gets/loses focus. properly refocus draw area. lay base for dragdrop. StapleButter 2017-09-23 02:58:04 +0200
  • a9cacb9dd7 make Quit menu item actually work StapleButter 2017-09-23 02:03:11 +0200
  • e298d50e76 avoid potential race conditions during reset/etc by waiting till the emu thread got the message to pause StapleButter 2017-09-22 01:33:18 +0200
  • 332282c809 oh also, fuck that shit StapleButter 2017-09-21 21:44:39 +0200
  • 8e41ed751e change 'pause' menu item to a proper check item. GTK is picky about it. StapleButter 2017-09-21 21:31:20 +0200
  • 65b332b152 reenable wifi socket code StapleButter 2017-09-21 04:42:31 +0200
  • 2eea801d26 goodbye wx crap. you will not be missed. StapleButter 2017-09-21 04:35:55 +0200
  • 76c5451ad9 I'm an idiot StapleButter 2017-09-21 04:09:09 +0200
  • 48cf9eb805 make it a menu option while we're at it StapleButter 2017-09-21 04:08:03 +0200
  • 495d0ba12d add support for SPI shutdown, btw StapleButter 2017-09-21 03:59:12 +0200
  • 0aa3434ec7 double-buffer framebuffer, eliminates artifacts StapleButter 2017-09-21 03:49:12 +0200
  • f13c3fc90c implement run/pause/reset menus StapleButter 2017-09-21 03:42:40 +0200
  • b70e085921 fix possible crashes upon exit StapleButter 2017-09-19 21:06:15 +0200
  • dbefaf0ad3 Windows: fix colors. use fallback if hardware render mode doesn't work. StapleButter 2017-09-19 20:48:18 +0200
  • defe46e37e GTK: apply window client size to childHolderWidget. fixes sizing when a menubar is present. StapleButter 2017-09-19 17:38:43 +0200
  • edd33187b6 GTK: thread-safe refresh. doesn't freeze randomly anymore. StapleButter 2017-09-19 16:53:02 +0200
  • 4db1a51fa4 add Platform thread/semaphore support, using SDL StapleButter 2017-09-19 15:39:41 +0200
  • 62405cde0a change final framebuffer format (again. sorry.) to xRGB, more compatible StapleButter 2017-09-19 15:39:00 +0200
  • 8d79355f2e libui: add cairo bitmap code (preliminary). fix bug where putting a draw area directly in the window caused it to be tiny. StapleButter 2017-09-19 02:22:07 +0200
  • 5979ab2eb2 libui: fix bug with filepicker filters under GTK. add skeleton for bitmaps. add the right cmake shit. StapleButter 2017-09-19 00:36:25 +0200
  • f30e19a2ec touchscreen input StapleButter 2017-09-17 23:36:28 +0200
  • 8e7d46e717 * attempt at keyboard input, via raw scancodes * load config, etc * some things are nicer, too StapleButter 2017-09-17 23:25:32 +0200
  • 66106a8829 sound StapleButter 2017-09-14 17:06:41 +0200
  • d463f8252d * build settings for Release * fix off-by-one error in bitmap drawing StapleButter 2017-09-14 02:30:11 +0200
  • ba113d0ca9 actually run the emulator StapleButter 2017-09-14 00:56:52 +0200
  • f18690487c start working on API to draw bitmaps lay out emu thread StapleButter 2017-09-14 00:30:12 +0200
  • 62a26977c7 libui: primp file picker dialogs * support for filters, for Windows (tested) and GTK (theoretical) * add extra parameter for setting the start directory, but not supported yet StapleButter 2017-09-11 15:56:52 +0200
  • d40b4a0951 Merge 5da9226783 into 81747d6c34 Konrad Borowski 2017-09-09 10:21:54 +0000
  • 5da9226783 Support touch screen input Konrad Borowski 2017-09-09 12:19:34 +0200
  • 08ed0f3229 are you dense, TortoiseGit StapleButter 2017-09-09 03:28:56 +0200
  • dbcec7efb4 actually take it somewhere StapleButter 2017-09-09 03:23:02 +0200
  • 70e4841d31 another UI attempt, I guess. sorry. StapleButter 2017-09-09 02:30:51 +0200
  • d3719916db Merge 18758de650 into 81747d6c34 Konrad Borowski 2017-09-08 18:07:10 +0000
  • 18758de650 Fix const correctness warnings Konrad Borowski 2017-09-08 20:05:55 +0200
  • 81747d6c34 readme update StapleButter 2017-08-29 18:17:44 +0200
  • c9ac08aa5b 3D: blend translucent pixels with bottom pixels when needed. fixes antialiasing within shadows, under translucent polygons, etc StapleButter 2017-08-28 22:19:49 +0200
  • 183b8b58e0 3D: move shadow mask rendering to separate function, optimize it (it doesn't need to interpolate all vertex attributes) StapleButter 2017-08-28 20:27:56 +0200
  • ee6daa0e62 fix antialiasing along Y-major edges StapleButter 2017-08-28 18:48:06 +0200
  • 2e23ae54b2 3D: * more accurate polygon edges (still not perfect. heh) * antialiasing (doesn't always work) StapleButter 2017-08-28 18:37:07 +0200
  • d656e6e7ff 3D: faster and more accurate interpolation StapleButter 2017-08-17 23:34:37 +0200
  • bc1385e905 3D: revise fog calculation to match hardware (emulate precision loss and overflow with big shifts) StapleButter 2017-08-16 22:20:53 +0200
  • 0106406aff * allow 128KB firmwares (DSi/3DS dumps) * document firmware sizes better StapleButter 2017-08-05 19:13:55 +0200
  • 4a899ebe3f 3D: fix culling. fixes #86. watch out for any missing polygons elsewhere. StapleButter 2017-07-24 01:06:08 +0200
  • 51d29c8804 dgfhtrydthg StapleButter 2017-07-23 18:43:22 +0200
  • 82e42c5be7 2D: mosaic StapleButter 2017-07-23 18:36:00 +0200
  • e6f5507c9e add some more GPU IO StapleButter 2017-07-23 15:31:09 +0200
  • f869975a51 implement 8bit writes to DISPCNT/BGCNT/BGPOS StapleButter 2017-07-23 01:39:21 +0200
  • 0df3a29374 * FPS counter displays target framerate * fix potential hang and out-of-bounds drawing when VCount is modified during drawing StapleButter 2017-07-21 10:19:56 +0200
  • cfb9e20fe1 * bump version number * BLDALPHA is readable StapleButter 2017-07-16 03:47:44 +0200
  • 08bdef481f add setting for whether to bind the wifi socket to any address or to loopback only 0.4 StapleButter 2017-07-16 00:57:26 +0200
  • bb963c35a4 while we're at it: emulate div/sqrt timings StapleButter 2017-07-15 19:46:27 +0200
  • 0d58fcb5d6 add basic response for Pokémon IR transceiver (SPI command 08). lets your pokémon gain EXP. StapleButter 2017-07-15 19:34:35 +0200
  • cb0e026ec1 implement transfer delays for both SPI busses also make microphone input return 0x800 StapleButter 2017-07-15 19:29:10 +0200
  • 6b6389fbb4 separate polygonID attributes for opaque and translucent pixels. rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking. StapleButter 2017-07-15 15:24:25 +0200
  • d978603852 3D: fix Z calculation in Z-buffering mode (should use original W, not normalized one). fixes horrendous Z-fighting in Pokémon games. StapleButter 2017-07-14 18:35:34 +0200
  • cd6ecfc21f apply the interpolation fix to Z interpolation. more accurate conversion of Z values. StapleButter 2017-07-14 04:49:29 +0200
  • e1926d6e97 2D: fix blending against the 3D layer or bitmap sprites (when those are second target) StapleButter 2017-07-14 00:32:25 +0200
  • 04172f47de fix potential overflow in fog density calculation StapleButter 2017-07-14 00:12:35 +0200
  • a1401e724c * actually fix linear interpolation when y0>y1 * change the backfacing attribute bit, so that it doesn't mess with edgemarking StapleButter 2017-07-13 23:09:42 +0200
  • 800540b710 attempt to fix interpolation when y0>y1 StapleButter 2017-07-10 13:31:05 +0200
  • 8f031f698b normalize W values in both directions (0123-0157 -> 1230-1570) StapleButter 2017-07-06 18:54:51 +0200
  • 3aa83ae641 3D: * undo 'winding sorting' hypothesis * special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels StapleButter 2017-07-06 18:38:13 +0200
  • b29b128a1b 2D: fix rotscaled bitmap sprites (dumb bug of the year). fixes #41 and #34 StapleButter 2017-07-06 12:17:45 +0200
  • dc32613028 3D: opaque polygons are sorted by winding order StapleButter 2017-07-06 02:02:30 +0200
  • d357b1c2ac apparently they suck at keeping their SDL distributions up to date StapleButter 2017-07-05 21:37:28 +0200
  • 4a992dbfd7 ... maybe it's better this way????? StapleButter 2017-07-05 21:29:30 +0200
  • 599103486c cmake: attempt to add C++11 support. StapleButter 2017-07-05 21:17:15 +0200