StapleButter
|
da31af9202
|
fix Z-buffering. not really clean, and not perfectly accurate.
|
2017-04-29 00:20:04 +02:00 |
StapleButter
|
9eb68c2ede
|
misc optimizations
|
2017-04-25 01:14:26 +02:00 |
StapleButter
|
1759672d14
|
a few attempts at optimization
|
2017-04-23 15:25:15 +02:00 |
StapleButter
|
a086e22023
|
attempt at shadows. they're still a bit weird tho.
|
2017-04-22 18:04:54 +02:00 |
StapleButter
|
eb656857d9
|
optimize the 3D renderer somewhat
|
2017-04-21 22:40:15 +02:00 |
StapleButter
|
c62e160b26
|
* decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
|
2017-04-12 20:25:54 +02:00 |
StapleButter
|
8bbcc83771
|
* always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
|
2017-04-10 20:24:41 +02:00 |
StapleButter
|
3dd79d63f1
|
start 3D rendering at scanline 215. fixes Worms2D.
|
2017-03-21 11:45:12 +01:00 |
StapleButter
|
8a4ed8f41c
|
reorganize repo, move shit around
|
2017-03-16 23:01:22 +01:00 |