Commit Graph

9 Commits

Author SHA1 Message Date
StapleButter da31af9202 fix Z-buffering. not really clean, and not perfectly accurate. 2017-04-29 00:20:04 +02:00
StapleButter 9eb68c2ede misc optimizations 2017-04-25 01:14:26 +02:00
StapleButter 1759672d14 a few attempts at optimization 2017-04-23 15:25:15 +02:00
StapleButter a086e22023 attempt at shadows. they're still a bit weird tho. 2017-04-22 18:04:54 +02:00
StapleButter eb656857d9 optimize the 3D renderer somewhat 2017-04-21 22:40:15 +02:00
StapleButter c62e160b26 * decal texture blending
* start implementing toon shading
* temp. revert the DMA fix, causes issues
2017-04-12 20:25:54 +02:00
StapleButter 8bbcc83771 * always render normal BG/OBJ graphics (even if they're not getting displayed, they can still be fed to the capture unit)
* fix 3D viewport calculation
* keep track of the clearbuffer attributes before VBlank
2017-04-10 20:24:41 +02:00
StapleButter 3dd79d63f1 start 3D rendering at scanline 215. fixes Worms2D. 2017-03-21 11:45:12 +01:00
StapleButter 8a4ed8f41c reorganize repo, move shit around 2017-03-16 23:01:22 +01:00