Commit Graph

2190 Commits

Author SHA1 Message Date
RSDuck 86d2e60df7 fix #1593 2023-01-03 18:50:03 +01:00
Rupert Carmichael bd9c614ceb
Wifi: -Wformat warning caused by missing printf argument (#1532) 2022-12-30 21:13:39 +01:00
RSDuck 43d091361e fix #1551 2022-11-25 23:47:36 +01:00
RSDuck 3111431a3f fix #1556 2022-11-14 18:29:44 +01:00
pepper-jelly 5488e0bf3d
prevent screensaver (#1485) 2022-11-11 23:18:28 +01:00
mariomadproductions 88c1371a96
Added LEGO Batman 2 - DC Super Heroes (Canada) (En,Fr) [B6FL] to ROMList (#1422) 2022-11-11 23:08:55 +01:00
Quinn Painter 2256b64fcd
Fix nocash Char Out debug register (#1500)
To match no$gba, this register should output any ASCII character written to it, not print the number as it currently does.
2022-11-11 23:03:17 +01:00
Nadia Holmquist Pedersen b069a2acf1 Clean Windows build instructions
* CMake in MSYS2 now depends on Ninja and uses it by default, use it
  instead of Make as it has much easier to read output when doing
  parallel builds and doesn't need an extra program
* Ninja uses the maximum number of cores by default, so we don't have to
  run nproc --all
* We don't need mesa for its headers anymore
2022-11-09 19:54:35 +01:00
Nadia Holmquist Pedersen 726fde4e8d Explicitly include the build/res directory so windres will find it when
using the CMake Makefile generator
2022-11-09 19:44:07 +01:00
Nadia Holmquist Pedersen 9587d35d1d For some reason this didn't get renamed 2022-11-09 19:02:53 +01:00
Pk11 31a0d7ecd2
Allow import/export of .pub/.prv/.bnr saves (#1558) 2022-11-07 16:03:00 +01:00
Nadia Holmquist Pedersen ca19ea1ce8 Windows resource/manifest fixes
* Report correct Windows architecture for the build in the manifest
* Output processed .rc/.manifest in the CMake binary dir to prevent
  potential issues with the files conflicting if cross compiling melonDS
  on the same Windows machine
* Make the original file name actually make sense
2022-11-06 02:53:51 +01:00
Nadia Holmquist Pedersen 659b7214c7 Use WGL for GL context creation on Windows ARM64 as well.
This may not work, as I'm not sure why the code originally did as it
did. But this at least lets it compile, we'll need someone with a real
Windows ARM device to test this as I only have a VM with no GPU
acceleration.
2022-11-05 22:38:23 +01:00
Nadia Holmquist Pedersen 9a5e884913 JIT: Add bits for Windows ARM64 support 2022-11-05 22:37:27 +01:00
Nadia Holmquist Pedersen c387fb1819 mainWindow may be nullptr when audioMute() is called.
Fixes potential crash on launch when multiplayer audio output is set to only the current window.
2022-11-05 16:57:28 +01:00
Arisotura 430de6b270 BAHAHAHAHAHAJSKASLASJISFS--+|*~+-. 2022-11-03 20:35:21 +01:00
Arisotura 019120ebb8 fix a tidbit with GXFIFO NDMA, I think 2022-11-03 20:22:46 +01:00
Arisotura 4ef2e1f4cc fix up DSi direct boot 2022-10-28 21:31:51 +02:00
patata 561781b954
CLI 2.0: Electric Boogaloo (#1546)
* CLI: begin QT reimplementation

* Add first batch of parameters
* ROM loading (no archives yet)
* --fullscreen
* --boot (non-functional???)

* fix --boot

* archives!

* Add disclaimer that a.zip|b.nds is kind of fucky

* remove shit7 debugging

* Apply requested changes
2022-10-28 12:27:55 +02:00
Arisotura 936011964c comment out semaphore shit in teakra 2022-10-25 00:09:43 +02:00
Nadia Holmquist Pedersen 9e449d902d Make clang shut up about -Wno-error=maybe-uninitialized in teakra 2022-10-23 16:52:18 +02:00
orbea b5017caa33 fatfs: Fix -Wstrict-prototypes + -Wimplicit-function-declaration warnings
This will be required for upcoming gcc and clang versions.

Reference: https://archives.gentoo.org/gentoo-dev/message/dd9f2d3082b8b6f8dfbccb0639e6e240
2022-10-23 16:33:29 +02:00
Arisotura dd74e936ed force-align all read/write accesses. fixes #1540 (unaligned DMA address) 2022-10-22 13:11:57 +02:00
Nadia Holmquist Pedersen b6776bd826 getWindowInfo: handle if the Wayland window handle is null 2022-10-19 00:03:28 +02:00
RSDuck ac3118cbc5
No more context mess (#1531)
* WIP: use Duckstation's context code to directly render into QT Widget from separate thread without two OpenGL contexts

currently only works on Windows

* reenable gay OSD

* add back vsync

* make it atleast a little more thread safe

* linux support

* don't segfault on closing

* reorganise and cleanup build system
it's still not good, but better than before

* macos?

* try to get it working on Ubuntu CI
also update instructions

* let's try this

* ok how about this

* try creating an OGL 4.3 context first
(https://i.kym-cdn.com/photos/images/original/001/264/842/220.png)

* fix Ubuntu

* hm

* try again for Windows

* let's try this

* make the OpenGL renderer work again
that was stupid

* do OGL surface resizing from the mainthread

* Fix small mistake in GL context creation on macOS causing version 3.2 to
be considered invalid

* C stupidness

* cleanup

* don't let the emuthread deinit OGL if there's no OGL

* reset lastScreenWidth/Height when deiniting OpenGL

* disable stencil test while drawing framebuffers

* macOS: Link Cocoa framework explicitly when not building with Qt6

Seems to be needed for the classes used by DuckStation's GL context
code.

* Set ScreenPanelGL's minimum size immediately

Fixes GL context creation for OpenGL display on macOS using the wrong
size as the underlying window was not resized to the correct size by Qt
yet.

* don't emit window updates when OGL display is used

* stuff Arisotura said

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-10-17 22:55:11 +02:00
Arisotura 31ba585d39 more fun DSP fixes
* aac.a thinks it is funny to start DMA by writing to 8184 directly
* implement retd (gross hack!!)
* remove another unimplemented exception (wat)
2022-10-17 20:16:19 +02:00
Arisotura 243a02767a I don't think NWRAMMask is relevant here 2022-10-14 00:22:39 +02:00
Arisotura cdd05c10b4 more DSP unfucking: make Teakra directly use melonDS's NWRAM banks instead of trying to translate to a flat buffer, fixes bugs with the way the memory banks are ordered etc 2022-10-14 00:02:54 +02:00
Arisotura a8fba8cc34 Merge branch 'master' of github.com:Arisotura/melonDS 2022-10-13 23:54:49 +02:00
Nadia Holmquist Pedersen 349316a078 Work around a really strange issue when building teakra with -O0 on Windows 2022-10-12 20:49:15 +02:00
Arisotura a83fbb6555 revert half of the change to build flags. it makes Teakra linking shit itself in a pretty bad and weird way.
sorry Nadia
2022-10-12 20:22:39 +02:00
Arisotura b33f0434a6 unfuck the DSP enough that it will actually run code
(don't get your hopes up, it's still pretty much a trainwreck)
2022-10-11 00:26:42 +02:00
Nadia Holmquist Pedersen 9a85bc7453
Merge pull request #1528 from Phosphorus-M/patch-1
Update the README.md to add the missing dependency on qt5-multimedia needed by the camera support.
2022-10-10 18:53:46 +02:00
Nadia Holmquist Pedersen 338b8b5bfe
Change Qt dependencies for Windows dynamic builds as well
no reason to install the full huge Qt framework when there are individual packages.
2022-10-10 18:51:16 +02:00
Phosphorus Moscu 5e74fecb87
Update README.md
Add the missing dependencies to solve the errors when you run cmake
2022-10-09 22:24:16 -03:00
Arisotura b76e5adc1d unfuck the DSP code some
(still doesn't work)
2022-10-10 00:22:46 +02:00
Nadia Holmquist Pedersen c177fae51f Clean up optimization flags
* The way -O3 was set for release builds was accidentally removing
  -DNDEBUG
* -Og seems to mess with debugging with lldb, even though the GCC manual
  page says to use it for debug builds, so remove it
2022-10-09 20:14:27 +02:00
Nadia Holmquist Pedersen 5b867eb7a7 macOS: Add NSPrincipalClass value to the Info.plist
According to the Qt documentation we should have this for proper
high-DPI support on macOS. Whether or not it's still relevant I'm not
sure, but if it isn't it might at least help on older macOS or Qt.
2022-10-08 19:10:50 +02:00
Nadia Holmquist Pedersen aa9a6ceed5
Merge pull request #1282 from gal20/scale_fix
Fix screen scaling error
2022-10-04 20:40:00 +02:00
Arisotura 1a602376c7 this was prolly bad 2022-10-04 19:37:49 +02:00
Arisotura 571d1c403f properly stop any started cameras upon reset/shutdown 2022-10-02 23:29:24 +02:00
Arisotura 62879c4484 add support for UYVY format (FaceTime camera) 2022-10-02 19:43:57 +02:00
Arisotura af9a77b0b4 camera: fix x-flip crustiness 2022-10-02 18:44:47 +02:00
Arisotura 3f4573574a
actual DSi camera support (#1520)
basically feeding something that isn't a fixed stripe pattern, and emulating enough of the camera hardware to make this work
2022-10-02 16:47:57 +02:00
Arisotura c1c4cbc838
update Patreon URL 2022-09-30 15:53:38 +02:00
Nadia Holmquist Pedersen 37e5e2c3c0 Account for the screen gap being scaled with the window size
Fixes #1430
2022-09-25 20:48:40 +02:00
Arisotura 86786738cc properly make the DSi NAND instance-unique 2022-09-23 22:53:23 +02:00
Arisotura fc11258071 remove Windows console shito we don't need anymore 2022-09-22 20:33:32 +02:00
Arisotura b1e4bd5520
merge local_wifi (#1516)
* attempt at betterer wifi

* add preliminary sync mechanism
* fix gaps in wifi implementation

* move local-MP comm to its own module instead of cramping Platform.cpp

* remove some stupid cruft

* as you wish, Sorer

(starting work on shared-memory system)

* shared-memory IPC that actually works (albeit Windows-only for now)

* shut up logging from NULL writes on ARM7 (ffs Nintendo learn to code)

* get this somewhat good

* leave client sync mode when host deauths. makes download play actually work.

* start implementing MP-comm error handling

* * add MP-reply error counters
* feeble attempt at fixing slowdown/desync/etc problems

* somewhat better exchange/sync method

* * when entering power-saving mode, be sure to finish transferring the current frame first
* fix misc bug due to old cruft leftover

makes for a more stable connection

* remove a bunch of cruft

* set wifi time interval to 34 cycles instead of 33. games seem sensitive to the general timing of wifi vs the rest of the system, and this seems to make things run better, atleast until I rewrite this to use a proper scheduler.

* more graceful handling of disconnects

* deal with FIFO overflow more gracefully

* BAHAHAHAHAHAHAHAHHHH

THE SNEAKY BASTARDS

so, when the DS receives a beacon with the right BSSID

that beacon's timestamp is copied to USCOUNTER

* attempt at making the connection process smoother for weird games

* * begin adding POWCNT2, only applies to wifi for now
* begin work on wifi scheduler

* implement the shitty timers

* add the RF wakeup thing

* begin work on receiving frames. for now it can just receive melonAP beacons, but hey, it's a start.

* add enough TX functionality that online wifi is a possibility again.

* there are problems with this scheduler thing. committing it anyway

* kind of a rollback... we're gonna work out a compromise on this, I guess

* don't transmit shit if RXCNT.bit15 isn't set

* move RX-finish to its own function. more accurate filtering. implement RXFILTER.

* remove some cruft

* fix some of the shittiness when trying to connect more than two players

* fix some more shittiness

* fix more wifi shittiness (mainly don't try to receive shit while sending a frame)

* run wifi every 8µs. improves performance.

* fix IRQ14/IRQ15

* make this work under Linux

* Make it work on macOS, for now using a custom sem_timedwait
implementation.

If anyone knows anything about mach ports and have an idea for how to
make this work using mach IPC, please do let me know.

* 25ms seems like a good timeout

* begin work on proper multiplayer UI shito.

for now, determine a global instance ID, and derivate the system MAC from it. remove 'randomize MAC' option.

* finish removing RandomizeMAC

* lay groundwork for instance-unique config

* work some on the UI... make it not labelled Fart

* more UI work: make it explicit that some things are instance-unique

* separate firmware files for multiplayer instances

* make instances save to different save files, too

* more UI work, make things somewhat less shitty

* lay base for the multiplayer settings dialog

* actually hook up most of that dialog

* actually implement the fun audio settings

* ensure all the wifi shit is properly savestated and reset. properly update timings for the wifi region when wifi is disabled.

* add more fun labels

* * ignore WEP frames if WEP is off
* implement RX_LEN_CROP

* fake enough of WEP processing to make Inazuma Eleven work

* * do not copy more ROM banner data than actually needed
* avoid trying to read out of bounds if the banner offset is bad

* Fix oversight with the preferences action causing the build to fail on macOS

Co-authored-by: Nadia Holmquist Pedersen <nadia@nhp.sh>
2022-09-22 20:32:27 +02:00
Nadia Holmquist Pedersen b5073e6014 lol oops 2022-09-18 23:39:19 +02:00