Commit Graph

977 Commits

Author SHA1 Message Date
Arisotura b730bb8902 welp 2019-05-11 15:36:42 +02:00
Arisotura 53b2262917 calculate hi-res vertex positions. reduces shaking of polygons when rendering at a higher res. 2019-05-11 15:14:59 +02:00
Arisotura 5c9df6a4e5 attempt to take shadow support a bit further. 2019-05-11 15:01:54 +02:00
Arisotura 858c0eecb9 scale screen gap
also moar optimization...
2019-05-11 01:46:38 +02:00
Arisotura 44e1593e1f some optimization to the 2D pipeline 2019-05-10 22:22:17 +02:00
Arisotura 7a2504a3a4 fix derpy bug 2019-05-10 18:22:34 +02:00
Arisotura 492d2cfa69 implement texture blending/shading modes 2019-05-10 17:49:13 +02:00
Arisotura b74587a482 * optional path for chunked rendering (might be faster, but not always)
* fix bugs
2019-05-10 16:30:20 +02:00
Arisotura 13b0d13e23 move code around 2019-05-10 15:59:46 +02:00
Arisotura 92d67a17de (disabled) proof-of-concept antialiasing 2019-05-10 02:28:26 +02:00
Arisotura 8efc8623ad do not hardcode GL screen size all over the place 2019-05-10 01:52:05 +02:00
Arisotura f1d1a9b828 temp fix for color effects 2019-05-08 03:24:22 +02:00
Arisotura fb4f972cad hires hax. somewhat functional 2019-05-08 01:58:34 +02:00
Arisotura 587d432677 don't do OBJ window if it isn't enabled (oops) 2019-05-07 21:19:33 +02:00
Arisotura 99b07f9300
Merge pull request #398 from Nadia-h/master
Revamp CMake build system
2019-05-07 20:18:18 +02:00
Arisotura fdd20c48ed
Merge pull request #400 from ccawley2011/write-strings
Fix all -Wwrite-strings warnings
2019-05-05 04:16:22 +02:00
Nadia Holmquist Pedersen b3c3d5f79d Fix CMake policy warning 2019-05-04 19:59:09 +02:00
Nadia Holmquist Pedersen 75d5a0033e Merge branch 'master' of https://github.com/Nadia-h/melonDS 2019-05-04 15:32:49 +02:00
Nadia Holmquist Pedersen 56969ba0d1 Change CMake minimum version requirement to the one shipped with Ubuntu LTS 2019-05-04 15:32:12 +02:00
Nadia Pedersen 34c78c6c6c
MingW → MinGW 2019-05-04 15:28:58 +02:00
Cameron Cawley f91eb18152 Fix all -Wwrite-strings warnings 2019-05-04 14:07:02 +01:00
Arisotura 83331bc7e5 lay base for hi-res rendering
IT'S A PILE OF HACKS
2019-05-03 19:28:15 +02:00
Arisotura dc68842db4 some work on shadows.
(still need to check opaquePolyID)
2019-05-03 18:55:45 +02:00
Arisotura 3d77087320 betterer transparency support 2019-05-02 13:44:54 +02:00
Arisotura 1e29e1242d beginning work on transparency support.
floats suck.
depth/stencil textures suck.
the world sucks.
burn it down.

r e v o l u t i o n

in the meantime getting this shit working wouldn't be too bad tho.
2019-05-02 04:16:48 +02:00
Arisotura 4a776f5d5b half-proper screen clear.
still missing bitmap mode, but atleast you can play NSMB without being in the dark.
2019-05-02 02:28:31 +02:00
Arisotura 8c2b4b4813 very evil shit 2019-05-01 23:35:48 +02:00
Nadia Holmquist Pedersen 5d3462b42c Remove redundant install from CMakeLists.txt 2019-05-01 18:39:50 +02:00
Nadia Holmquist Pedersen b981b7c8cb Merge branch 'master' of https://github.com/Nadia-h/melonDS 2019-05-01 06:19:04 +02:00
Nadia Holmquist Pedersen a462774ad3 Removed commented code 2019-05-01 06:18:36 +02:00
Nadia Pedersen 5e2a2a9deb
Add Windows MSYS2 build instructions 2019-05-01 06:08:00 +02:00
Nadia Holmquist Pedersen 00ad620b8f Add a script to easily grab the needed libraries when building with MSYS2 2019-05-01 06:05:48 +02:00
Nadia Holmquist Pedersen 9c9b2e79ce Remove unnecessary commonted-out lines 2019-05-01 05:20:06 +02:00
Nadia Holmquist Pedersen b31b5ed66a Revamp build system 2019-05-01 05:16:54 +02:00
Arisotura 88bc765455 don't lose half the zbuffer range 2019-04-29 19:13:20 +02:00
Arisotura ffa0ddd94c fix the alpha0 shit 2019-04-29 18:52:23 +02:00
Arisotura 41e7af8412 add remaining texture types 2019-04-29 18:47:32 +02:00
Arisotura e7be82430b texcoord wrap modes 2019-04-29 18:24:36 +02:00
Arisotura eb9cfd12d4 * add type5 textures
* fix texture distortion. I knew it was something stupid like that.
2019-04-29 13:05:15 +02:00
Arisotura 2a63ba40d7 support 256-color textures.
but ass-batteringly shitty.
2019-04-29 04:19:56 +02:00
Arisotura 85b3bdebd1 avoid potential division by zero in framerate counting when running uberfast. likely fixes #394 2019-04-27 20:53:58 +02:00
Arisotura 6febd79f83 finally get wbuffering covered. 2019-04-25 13:32:15 +02:00
Arisotura 448806fada weak little attempt at a zbuffer.
still bad for wbuffering because of course it is
2019-04-24 22:38:50 +02:00
Arisotura 15b7903170 now with perspective correction! 2019-04-10 23:55:34 +02:00
Arisotura 3888518575 here, have vertex colors 2019-04-10 23:47:58 +02:00
Arisotura 210a5b583e make it actually work without asploding half the geometry
also, fix colors
2019-04-10 23:25:01 +02:00
Arisotura ccc9608ad2 it renders shit!!
albeit in monochrome and with fucky clipping for some reason
2019-04-10 22:49:06 +02:00
Arisotura 32c75e20a6 here, have shader shit 2019-04-09 23:23:24 +02:00
Arisotura 00341bbae5 actually, seems faster to read it all at once?? 2019-04-01 04:58:21 +02:00
Arisotura 4bf75a8d8e glörg 2019-04-01 04:52:03 +02:00