StapleButter
cd6ecfc21f
apply the interpolation fix to Z interpolation.
...
more accurate conversion of Z values.
but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_<
2017-07-14 04:49:29 +02:00
StapleButter
e1926d6e97
2D: fix blending against the 3D layer or bitmap sprites (when those are second target)
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fixes #68
2017-07-14 00:32:25 +02:00
StapleButter
04172f47de
fix potential overflow in fog density calculation
2017-07-14 00:12:35 +02:00
StapleButter
a1401e724c
* actually fix linear interpolation when y0>y1
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* change the backfacing attribute bit, so that it doesn't mess with edgemarking
2017-07-13 23:09:42 +02:00
StapleButter
800540b710
attempt to fix interpolation when y0>y1
2017-07-10 13:31:05 +02:00
StapleButter
8f031f698b
normalize W values in both directions (0123-0157 -> 1230-1570)
2017-07-06 18:54:51 +02:00
StapleButter
3aa83ae641
3D:
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* undo 'winding sorting' hypothesis
* special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels
2017-07-06 18:38:13 +02:00
StapleButter
b29b128a1b
2D: fix rotscaled bitmap sprites (dumb bug of the year).
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fixes #41 and #34
2017-07-06 12:17:45 +02:00
StapleButter
dc32613028
3D: opaque polygons are sorted by winding order
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the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting
2017-07-06 02:02:30 +02:00
StapleButter
d357b1c2ac
apparently they suck at keeping their SDL distributions up to date
2017-07-05 21:37:28 +02:00
StapleButter
4a992dbfd7
... maybe it's better this way?????
2017-07-05 21:29:30 +02:00
StapleButter
599103486c
cmake: attempt to add C++11 support.
2017-07-05 21:17:15 +02:00
StapleButter
93ab7064b2
2D: implement large BG, fix non-large bitmap BG. fixes #61
2017-07-05 19:31:13 +02:00
StapleButter
678ae00e0a
support 16-bit reads to the div/sqrt registers
2017-07-05 18:46:19 +02:00
StapleButter
d5376b4184
3D: Y-sorting
2017-07-05 18:38:10 +02:00
StapleButter
01404ac6c3
3D: move opaque/translucent sorting to GPU3D.cpp
2017-07-05 18:11:00 +02:00
StapleButter
1acf355d99
3D: change viewport handling to match hardware. finally fixes #18
2017-07-04 19:11:43 +02:00
StapleButter
ad58a68fc9
3D: fix boxtest coord overflow. fixes #57
2017-06-29 09:48:41 +02:00
StapleButter
da10f9b3f6
fix rendering for crapoed 'butterfly' polygons
2017-06-28 21:19:44 +02:00
StapleButter
209a639461
2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done.
2017-06-28 17:01:20 +02:00
StapleButter
5f6e8cc30b
fix toon highlight mode. GBAtek is wrong.
2017-06-28 09:19:38 +02:00
StapleButter
f113f2f26e
3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
2017-06-27 20:52:38 +02:00
StapleButter
b5784540ab
move HBlank 48 cycles later
2017-06-26 22:01:29 +02:00
StapleButter
fbc6ce5fa0
fix render/capture order, corrects interaction of capture and VRAM display. fixes #56 .
2017-06-26 13:39:42 +02:00
StapleButter
4afac28263
proper display FIFO emulation
2017-06-26 11:02:10 +02:00
StapleButter
155609b6d9
initialize clearZ to 0x7FFF. fixes #38
2017-06-26 01:18:54 +02:00
StapleButter
8b262f5ee5
also fix the bug for cart SPI
2017-06-26 00:38:07 +02:00
StapleButter
77627af438
* implement firmware saving for user settings
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* fix bug with SPI commands that have no parameters
2017-06-26 00:35:19 +02:00
StapleButter
39fbc415f6
new save heuristic. atleast Scribblenauts doesn't lose its shit now.
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shut up shibs
2017-06-25 17:35:45 +02:00
StapleButter
4ffb217791
add support for 16bit IE reads/writes ( fixes #66 )
2017-06-24 01:21:09 +02:00
StapleButter
6ba178d7cf
wifi: little fix related to replies (when the address isn't set, don't try to adjust the TX header)
2017-06-22 16:38:35 +02:00
StapleButter
456fe23850
wifi: tiny fix (bad TXSTAT after MP host transfer)
2017-06-20 12:20:37 +02:00
StapleButter
c5dbb01aa3
wifi: fix for MP replies.
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clean up code.
make packet logging conditional.
2017-06-18 16:26:59 +02:00
StapleButter
d5fd96c500
wifi: another little fix
2017-06-18 03:41:36 +02:00
StapleButter
8cde75ce53
wifi: fix reception of MP replies
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(still not working, don't catch fire Ndymario)
2017-06-18 02:05:21 +02:00
StapleButter
33fc98fac4
send empty reply when no MP reply is configured
2017-06-16 01:54:31 +02:00
StapleButter
6cda8d98b4
emulate RXTXADDR. receive packets progressively instead of all at once.
2017-06-15 23:38:48 +02:00
StapleButter
43cedebb65
implement RFSTATUS/RFPINS values for TX and RX
2017-06-15 23:01:44 +02:00
StapleButter
32e6e81ef4
more accurate MP reply
2017-06-15 22:26:32 +02:00
StapleButter
4b1b0bdec5
wifi: more correct IRQ behavior, time MP replies better.
2017-06-15 22:10:19 +02:00
StapleButter
402a60ea34
wifi: proper TX/RX status switch and RX check
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readme: little update
2017-06-15 21:41:18 +02:00
StapleButter
49f8aec656
fix some shit
2017-06-13 17:44:35 +02:00
StapleButter
3499949129
* send undefined instructions to the proper exception handler
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* make ARM9-only instructions fail on ARM7
2017-06-13 15:09:39 +02:00
StapleButter
bbd251ddbc
fix QADD/QSUB/QDADD/QDSUB, those would write their result to the wrong register.
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also make them ARM9-only.
2017-06-13 11:17:22 +02:00
StapleButter
581a0954ad
wifi: fix IRQ14 emulation. other fixes and attempts.
2017-06-13 01:01:46 +02:00
StapleButter
cb65536c22
fix timing issue with ARM7 DMA (occasionally crapoed the 'Nintendo DS' sound when booting the firmware)
2017-06-12 19:00:32 +02:00
StapleButter
bdb7edab51
fix big with ARM STM instructions that include Rb in Rlist
2017-06-12 16:36:24 +02:00
StapleButter
9852709ca3
wifi: attempt at further MP functionality (reply, ack). not working. ugly.
2017-06-09 15:11:39 +02:00
StapleButter
0f827337c8
* fix TX logic again
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* add multiplayer CMD slot
* misc fixes
2017-06-07 00:37:14 +02:00
StapleButter
f749ede319
wifi: cmd timer
2017-06-05 14:10:12 +02:00