StapleButter
ba113d0ca9
actually run the emulator
2017-09-14 00:56:52 +02:00
StapleButter
f18690487c
start working on API to draw bitmaps
...
lay out emu thread
2017-09-14 00:30:12 +02:00
StapleButter
62a26977c7
libui: primp file picker dialogs
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* support for filters, for Windows (tested) and GTK (theoretical)
* add extra parameter for setting the start directory, but not supported yet
2017-09-11 15:56:52 +02:00
StapleButter
08ed0f3229
are you dense, TortoiseGit
2017-09-09 03:28:56 +02:00
StapleButter
dbcec7efb4
actually take it somewhere
2017-09-09 03:23:02 +02:00
StapleButter
70e4841d31
another UI attempt, I guess.
...
sorry.
2017-09-09 02:30:51 +02:00
StapleButter
81747d6c34
readme update
2017-08-29 18:17:44 +02:00
StapleButter
c9ac08aa5b
3D: blend translucent pixels with bottom pixels when needed.
...
fixes antialiasing within shadows, under translucent polygons, etc
2017-08-28 22:19:49 +02:00
StapleButter
183b8b58e0
3D: move shadow mask rendering to separate function, optimize it (it doesn't need to interpolate all vertex attributes)
2017-08-28 20:27:56 +02:00
StapleButter
ee6daa0e62
fix antialiasing along Y-major edges
2017-08-28 18:48:06 +02:00
StapleButter
2e23ae54b2
3D:
...
* more accurate polygon edges (still not perfect. heh)
* antialiasing (doesn't always work)
2017-08-28 18:37:07 +02:00
StapleButter
d656e6e7ff
3D: faster and more accurate interpolation
2017-08-17 23:34:37 +02:00
StapleButter
bc1385e905
3D: revise fog calculation to match hardware (emulate precision loss and overflow with big shifts)
2017-08-16 22:20:53 +02:00
StapleButter
0106406aff
* allow 128KB firmwares (DSi/3DS dumps)
...
* document firmware sizes better
2017-08-05 19:13:55 +02:00
StapleButter
4a899ebe3f
3D: fix culling. fixes #86 . watch out for any missing polygons elsewhere.
2017-07-24 01:06:08 +02:00
StapleButter
51d29c8804
dgfhtrydthg
2017-07-23 18:43:22 +02:00
StapleButter
82e42c5be7
2D: mosaic
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sprites might be mosaiced wrong, esp. rotscaled ones. blrgdfgdf
2017-07-23 18:36:00 +02:00
StapleButter
e6f5507c9e
add some more GPU IO
2017-07-23 15:31:09 +02:00
StapleButter
f869975a51
implement 8bit writes to DISPCNT/BGCNT/BGPOS
...
fixes #98
2017-07-23 01:39:21 +02:00
StapleButter
0df3a29374
* FPS counter displays target framerate
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* fix potential hang and out-of-bounds drawing when VCount is modified during drawing
2017-07-21 10:19:56 +02:00
StapleButter
cfb9e20fe1
* bump version number
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* BLDALPHA is readable
2017-07-16 03:47:44 +02:00
StapleButter
08bdef481f
add setting for whether to bind the wifi socket to any address or to loopback only
2017-07-16 00:57:26 +02:00
StapleButter
bb963c35a4
while we're at it: emulate div/sqrt timings
2017-07-15 19:46:27 +02:00
StapleButter
0d58fcb5d6
add basic response for Pokémon IR transceiver (SPI command 08). lets your pokémon gain EXP.
2017-07-15 19:34:35 +02:00
StapleButter
cb0e026ec1
implement transfer delays for both SPI busses
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also make microphone input return 0x800
2017-07-15 19:29:10 +02:00
StapleButter
6b6389fbb4
separate polygonID attributes for opaque and translucent pixels.
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rendering translucent pixels preserves opaque polygonID and edge flags for edgemarking.
fixes edgemarking malfunctions, like #80 or black dots in Pokémon games
2017-07-15 15:24:25 +02:00
StapleButter
d978603852
3D: fix Z calculation in Z-buffering mode (should use original W, not normalized one). fixes horrendous Z-fighting in Pokémon games.
2017-07-14 18:35:34 +02:00
StapleButter
cd6ecfc21f
apply the interpolation fix to Z interpolation.
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more accurate conversion of Z values.
but this doesn't fix the horrendous Z-fighting in Pokémon B/W because of course it doesn't >_<
2017-07-14 04:49:29 +02:00
StapleButter
e1926d6e97
2D: fix blending against the 3D layer or bitmap sprites (when those are second target)
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fixes #68
2017-07-14 00:32:25 +02:00
StapleButter
04172f47de
fix potential overflow in fog density calculation
2017-07-14 00:12:35 +02:00
StapleButter
a1401e724c
* actually fix linear interpolation when y0>y1
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* change the backfacing attribute bit, so that it doesn't mess with edgemarking
2017-07-13 23:09:42 +02:00
StapleButter
800540b710
attempt to fix interpolation when y0>y1
2017-07-10 13:31:05 +02:00
StapleButter
8f031f698b
normalize W values in both directions (0123-0157 -> 1230-1570)
2017-07-06 18:54:51 +02:00
StapleButter
3aa83ae641
3D:
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* undo 'winding sorting' hypothesis
* special depth test rules: 'less than' function becomes 'less or equal' when rendering front-facing polygon pixels against back-facing opaque pixels
2017-07-06 18:38:13 +02:00
StapleButter
b29b128a1b
2D: fix rotscaled bitmap sprites (dumb bug of the year).
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fixes #41 and #34
2017-07-06 12:17:45 +02:00
StapleButter
dc32613028
3D: opaque polygons are sorted by winding order
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the Sands of Destruction character menu relies on this, it mixes and matches polygon windings to thwart Y-sorting
2017-07-06 02:02:30 +02:00
StapleButter
d357b1c2ac
apparently they suck at keeping their SDL distributions up to date
2017-07-05 21:37:28 +02:00
StapleButter
4a992dbfd7
... maybe it's better this way?????
2017-07-05 21:29:30 +02:00
StapleButter
599103486c
cmake: attempt to add C++11 support.
2017-07-05 21:17:15 +02:00
StapleButter
93ab7064b2
2D: implement large BG, fix non-large bitmap BG. fixes #61
2017-07-05 19:31:13 +02:00
StapleButter
678ae00e0a
support 16-bit reads to the div/sqrt registers
2017-07-05 18:46:19 +02:00
StapleButter
d5376b4184
3D: Y-sorting
2017-07-05 18:38:10 +02:00
StapleButter
01404ac6c3
3D: move opaque/translucent sorting to GPU3D.cpp
2017-07-05 18:11:00 +02:00
StapleButter
1acf355d99
3D: change viewport handling to match hardware. finally fixes #18
2017-07-04 19:11:43 +02:00
StapleButter
ad58a68fc9
3D: fix boxtest coord overflow. fixes #57
2017-06-29 09:48:41 +02:00
StapleButter
da10f9b3f6
fix rendering for crapoed 'butterfly' polygons
2017-06-28 21:19:44 +02:00
StapleButter
209a639461
2D: implement enough of mode6 to fix #65 -- shows 3D layer. large BG still needs to be done.
2017-06-28 17:01:20 +02:00
StapleButter
5f6e8cc30b
fix toon highlight mode. GBAtek is wrong.
2017-06-28 09:19:38 +02:00
StapleButter
f113f2f26e
3D: fix missing term in MatrixTranslate(). fixes Monster Trucks billboards.
2017-06-27 20:52:38 +02:00
StapleButter
b5784540ab
move HBlank 48 cycles later
2017-06-26 22:01:29 +02:00