Commit Graph

2527 Commits

Author SHA1 Message Date
Jesse Talavera-Greenberg 3c6359837d
Forgot an #include (#1712) 2023-06-30 14:28:53 +02:00
Jesse Talavera-Greenberg b659bce3c1
Split the cart parsing and loading steps (#1707)
* Split ROMList into a .cpp file

- Its definition in ROMList.h was causing multiple-definition linker errors
- Introduce ROMListSize, since you can't take a sizeof() of an extern declaration
- Mark ROMList and ROMListSize as const

* Update ReadROMParams to accommodate ROMList changes

* Split parsing and loading of NDS ROMs

- Introduce an NDSCartData class for parsing a ROM file
- Introduce InsertROM for loading a NDS cart
- Refactor LoadROM to use NDSCartData and InsertROM under the hood

* Reset cart state and initialize save memory in the NDSCartData constructor

- Otherwise there's no way to know about SRAM-specific attributes before inserting the game

* Add a comment to NDSCartData

* First crack at splitting parsing and loading for GBACart

* Add some logging calls for encrypting the secure area

* Log the XXH64 hash of the inserted NDS ROM

* Log the XXH64 hash of the secure area after decryption

* Add some logging to Key1_LoadKeyBuf

* Re-encrypt the secure area when inserting the cart, not when parsing it

- This way, constructing a NDSCart doesn't imply a read from the filesystem (as is done in Key1_KeyBuf)

* Load Key1_KeyBuf from memory, not from the file system

- Now that the cart's secure area isn't re-encrypted until insertion, we can expect that the BIOS will be ready at this point

* Add some helper query methods to NDSHeader

* Query the DSi region directly from the header instead of checking the ROM again

* Introduce a CartType enum

- So CartCommon::Type doesn't have to return magic numbers

* Reset the cart in NDSCart::InsertROM instead of the NDSCartData constructor

- That way the constructor doesn't rely on the config or on file I/O when loading homebrew
- This keeps the use of global state closer to one place

* Add non-const getters for the carts

* Add InsertROM overloads that accept unique_ptrs

* Fix a comment

* Rename member functions on NDSCartData and GBACartData to adhere to the convention

* Rename members on NDSCartData and GBACartData to adhere to the convention

* Fix build errors on some platforms

* Add NDSHeader::IsDSiWare

* Add a ROMListEntry parameter to the cart constructors

- To allow for looking up details of SRAM or expected ROM size

* Add some new getters to CartCommon

* Use the Header/Banner members instead of globals

* Make CartCommon abstract

- It's not supposed to be instantiated anyway

* Change the signature of CartCommon::Checksum

- It's neither overridden nor mutating

* Add some clarifying comments to NDSHeader

* Delete CartCommon::ROM in its destructor

- ParseROM copies its input and gives that copy to the cart object, so it's okay

* Add some getters to CartCommon

* Refactor NDSCart

- Get rid of NDSCartData
- Get rid of cart-specific global state within NDSCart (so registers are untouched)
- Refactor uses of removed global variables to use the Cart pointer instead
- Refactor ROMInfoDialog's icon functions to accept const arguments

* Return the cart pointer

- So *that's* why it was crashing. Whoops
- Why is this even allowed?

* Refactor GBACart

- Delete CartGame::ROM in the destructor
- Get rid of GBACartData
- Remove some global state

* Mark NDSCart::CartCommon::Type as const

* Slightly refactor GBACart::CartCommon

- Mark Type as const
- Use enum constants
- Make CartCommon itself abstract

* Mark CRC32's data parameter as const

* Mark GBACart::CartCommon::Checksum as const

* Use assert.h instead of cassert

- As demanded by the style guide

* Fix some includes to adhere to the style guide

* Get the ARM9 entry address directly from the header object

* Use more Header fields directly

* Rename some parameters to match the style guide

* Remove some unused includes

* Slightly change NDS_Header::IsHomebrew for clarity
2023-06-30 13:28:52 +02:00
Nadia Holmquist Pedersen 7b948e6ec9 Assign Qt standard Quit keyboard shortcut 2023-06-29 19:12:07 +02:00
falsidge 52d6265b58
Add microphone combobox using SDL (#1709) 2023-06-27 21:31:41 +02:00
Nadia Holmquist Pedersen 4b32fb802c actually rename that setting 2023-06-24 16:34:23 +02:00
Nadia Holmquist Pedersen 74b166cba3 Add a description to the wifi settings dialog
Explains that the settings only affect online play, not local
multiplayer
2023-06-24 16:14:13 +02:00
Jesse Talavera-Greenberg 391ad8c95e
Implement in-memory savestates (#1693)
* Refactor Savestate::Var{8,16,32,64}

- They now delegate to VarArray
- They're declared in the class header so they're likely to be inlined

* First crack at refactoring Savestate to work in-memory

- Well, third, but who's counting?

* Implement Savestate::Finish

* Remove the VersionMajor and VersionMinor fields

- Instead, pull their values directly from the savestate buffer

* Mark a new constructor as explicit

* Rename Reset to Rewind

* Fix a linebreak

* Implement Savestate::Rewind

* Add ROMManager::ClearBackupState

* Refactor ROMManager to use the refactored Savestate

* Capitalize "Least"

- It was driving me nuts

* Add a log call

* Increase default Savestate buffer length to 32MB

* Use C-style file I/O instead of C++-style

- Dumping bytes to a file with C++'s standard library is a MONSTROUS PAIN IN THE ASS

* Quote the savestate's file path for clarity

* Write the savestate's length into the header

* Add some extra logging calls

* Fix section-loading

* Remove the deprecated Savestate constructor

* Convert a char* to a u32 with memcpy, not a cast

* Fix section-handling in loads

* Include <cstring> in Savestate.h

- This was causing a build error on Linux
2023-06-12 23:56:09 +02:00
RSDuck ca7fb4f55e disable DSi mode cartridge protection when DSi header is borked 2023-05-11 13:24:01 +02:00
RSDuck 758db2b986 disable screen filtering when drawing with QT
it can bring everything to a crawl and OpenGL display can be used as an alternative
2023-05-06 19:41:28 +02:00
Nadia Holmquist Pedersen 5f991d07a3 Fix tab ordering everywhere 2023-05-01 06:24:53 +02:00
Nadia Holmquist Pedersen c6778bc6d5 Fix the layout of the video settings dialog a bit 2023-05-01 05:36:44 +02:00
RSDuck 787227b9ae add missing GPL header 2023-05-01 03:07:56 +02:00
RSDuck e4586e53ad fix UB 2023-05-01 02:34:59 +02:00
RSDuck 81c284b7cf refactor frontend audio functionality 2023-05-01 02:30:26 +02:00
Nadia Holmquist Pedersen 38b0d21c22
Support loading Zstandard-compressed ROMs (#1667)
This is different from the archive support in that the compressed ROMs
are standalone files, rather than archives, making it possible to use
them exactly as if they were regular ROMs, while saving a bunch of space
on disk. This is supported both for DS and GBA ROMs, though given GBA
ROMs' generally small size it's mostly useful for the former.
2023-04-28 19:19:58 +02:00
RSDuck 4b170b94d5 pointless micro optimisations 2023-04-28 17:05:34 +02:00
Nadia Holmquist Pedersen 3ada5b9bc8 Add the missing extensions we support to the macOS app info
macOS seems to require that we declare the extensions we want to
consider those files to be droppable on the window. Additionally this is
of course needed to show melonDS as a selectable option in the "Open
with" menu and such.

Setting LSHandlerRank to Alternate appears to stop it from suggesting
melonDS as a primary handler for a file type, so we set this for GBA
ROMs and archives as the user would most likely want them always to be
associated with a more relevant app.
2023-04-15 21:02:35 +02:00
RSDuck e8967a937c fix JIT backjump detection
pretty embarrassing to loop variable mixup
2023-04-13 01:49:32 +02:00
RSDuck a864f845e0 fix JIT profiling with VTune 2023-04-13 01:49:32 +02:00
Ed_IT 613280d3b4
DSi power button and volume switch support (#1630)
* Add proper BPTWL interrupts

* Added DSi power button and volume switch hotkeys

* Added hardware reset workaround

* Adjusted syntax to follow guidelines

* Added DSi output volume synchronization

* Fix trivial member function error
2023-04-04 12:31:58 +02:00
DarkOK 350292fb3c
Allow toggling Wayland support (#1654) 2023-04-03 16:02:50 +02:00
RSDuck 41b95b9c8f I'm stupid 2023-03-28 05:29:08 +02:00
RSDuck 5999fddccb comment out JIT debug code 2023-03-28 04:23:36 +02:00
Jesse Talavera-Greenberg b078ca802f
Expose SRAM pointers for frontends that manage save data their own way (#1643)
* Add a clarifying comment

- In case it saves some poor bastard hours of fruitless work

* Expose GBA and NDS save memory

- Add GetSaveMemory and GetSaveMemoryLength functions
- Where unsupported, they return null and zero
2023-03-27 22:36:26 +02:00
Sergio 808292e424
Fixed unhandled error status for LastSep(std::string) (#1645) 2023-03-25 13:15:47 +01:00
Jesse Talavera-Greenberg 79dfb8dc8f
Introduce `Platform::Log` (#1640)
* Add Platform::Log and Platform::LogLevel

* Replace most printf calls with Platform::Log calls

* Move a brace down

* Move some log entries to one Log call

- Some implementations of Log may assume a full line

* Log the MAC address as LogLevel::Info
2023-03-23 18:04:38 +01:00
Gloria 19280cff2d
BIOS/NAND UI changes (#1587)
* Remember the last folder for BIOS files
Add .mmc to the list of NAND filename extensions

* Add .sd file extension for SD images

* Fix UI code according to the review

---------

Co-authored-by: yeah-its-serena <32610623+yeah-its-serena@users.noreply.github.com>
2023-03-20 16:56:14 +01:00
RSDuck 4ba7a2c5e6 tiny refactoring around the input config dialog 2023-03-02 14:41:46 +01:00
RSDuck ca221381e9 gotta blow harder 2023-03-02 08:36:03 +01:00
Nadia Holmquist Pedersen 382155e6fe Add hotkey to toggle screen emphasis
Toggles which screen is emphasized when the screen sizing is set to
emphasize top or bottom. (Closes issue #1565)
2023-02-17 04:33:26 +01:00
UltraHDR 00edeb3c3c Set LSApplicationCategoryType to games
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Adds it to the games folder in the macOS Launchpad
2023-01-20 12:17:41 +01:00
patata 35f4e504f1
Increase savestate major version (#1567) 2023-01-19 15:11:42 +01:00
patata 105af5cf1a
Update CI badges in readme (#1602)
- See https://github.com/badges/shields/issues/8671
- Change Azure Pipelines macOS badges to the current GitHub Actions
2023-01-19 15:10:27 +01:00
Janfel 3e02d3ff76
Rebase: Make archive detection more robust and add it to the CLI (#1560)
* Rebase/recreate my changes and add MIME support

This commit recreates the changes proposed in #1394 on top of the
current master (b069a2acf1).
This also adds support for determining filetypes using the MIME database
provided by `QMimeDatabase`.

* Move member syntax warning to a more appropriate place

* Deduplicate member syntax warning

* Change warning from "vertical bars" to "|"

* Conform brace placement to coding style

* Fix QFileDialog filter when ArchiveExtensions is empty

* Final cleanup and fixes

- Changes the NDS and GBA ROM MIME-Type constants to QStrings.
- Removes a leftover warning message.
- Uses Type() syntax instead of Type{} syntax for temporaries.

* Explain the origin of the supported archive list

Co-authored-by: Jan Felix Langenbach <insert-penguin@protonmail.com>
2023-01-18 00:49:18 +01:00
RSDuck d83172e595 fix window aspect ratio 2023-01-17 20:00:21 +01:00
RSDuck 8ec8a6ce09 ehhh got that one wrong, now it should be right 2023-01-06 20:17:04 +01:00
RSDuck eadfeec7ab hopefully correct overflow flag for ADC and SBC
also use inline functions instead of macros to make things more neat
2023-01-06 20:11:11 +01:00
RSDuck 86d2e60df7 fix #1593 2023-01-03 18:50:03 +01:00
Rupert Carmichael bd9c614ceb
Wifi: -Wformat warning caused by missing printf argument (#1532) 2022-12-30 21:13:39 +01:00
RSDuck 43d091361e fix #1551 2022-11-25 23:47:36 +01:00
RSDuck 3111431a3f fix #1556 2022-11-14 18:29:44 +01:00
pepper-jelly 5488e0bf3d
prevent screensaver (#1485) 2022-11-11 23:18:28 +01:00
mariomadproductions 88c1371a96
Added LEGO Batman 2 - DC Super Heroes (Canada) (En,Fr) [B6FL] to ROMList (#1422) 2022-11-11 23:08:55 +01:00
Quinn Painter 2256b64fcd
Fix nocash Char Out debug register (#1500)
To match no$gba, this register should output any ASCII character written to it, not print the number as it currently does.
2022-11-11 23:03:17 +01:00
Nadia Holmquist Pedersen b069a2acf1 Clean Windows build instructions
* CMake in MSYS2 now depends on Ninja and uses it by default, use it
  instead of Make as it has much easier to read output when doing
  parallel builds and doesn't need an extra program
* Ninja uses the maximum number of cores by default, so we don't have to
  run nproc --all
* We don't need mesa for its headers anymore
2022-11-09 19:54:35 +01:00
Nadia Holmquist Pedersen 726fde4e8d Explicitly include the build/res directory so windres will find it when
using the CMake Makefile generator
2022-11-09 19:44:07 +01:00
Nadia Holmquist Pedersen 9587d35d1d For some reason this didn't get renamed 2022-11-09 19:02:53 +01:00
Pk11 31a0d7ecd2
Allow import/export of .pub/.prv/.bnr saves (#1558) 2022-11-07 16:03:00 +01:00
Nadia Holmquist Pedersen ca19ea1ce8 Windows resource/manifest fixes
* Report correct Windows architecture for the build in the manifest
* Output processed .rc/.manifest in the CMake binary dir to prevent
  potential issues with the files conflicting if cross compiling melonDS
  on the same Windows machine
* Make the original file name actually make sense
2022-11-06 02:53:51 +01:00
Nadia Holmquist Pedersen 659b7214c7 Use WGL for GL context creation on Windows ARM64 as well.
This may not work, as I'm not sure why the code originally did as it
did. But this at least lets it compile, we'll need someone with a real
Windows ARM device to test this as I only have a VM with no GPU
acceleration.
2022-11-05 22:38:23 +01:00