also, do master brightness
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@ -254,7 +254,7 @@ void SetDisplaySettings(int topscale, int bottomscale, bool accel)
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FBScale[0] = accel ? 0 : topscale;
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int fbsize;
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if (accel) fbsize = (256*3 + 1) * 192;
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if (accel) fbsize = (256*3 + 2) * 192;
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else fbsize = (256 * 192) << (FBScale[0] * 2);
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if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
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if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
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@ -283,7 +283,7 @@ void SetDisplaySettings(int topscale, int bottomscale, bool accel)
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FBScale[1] = accel ? 0 : bottomscale;
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int fbsize;
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if (accel) fbsize = (256*3 + 1) * 192;
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if (accel) fbsize = (256*3 + 2) * 192;
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else fbsize = (256 * 192) << (FBScale[1] * 2);
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if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
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if (Framebuffer[1][1]) delete[] Framebuffer[1][1];
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@ -626,7 +626,7 @@ u32 GPU2D::ColorBrightnessDown(u32 val, u32 factor)
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void GPU2D::DrawScanline(u32 line)
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{
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int stride = Accelerated ? (256*3 + 1) : LineStride;
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int stride = Accelerated ? (256*3 + 2) : LineStride;
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u32* dst = &Framebuffer[stride * line];
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int n3dline = line;
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@ -804,6 +804,7 @@ void GPU2D::DrawScanline(u32 line)
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ctl |= (EVY << 26);
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dst[256*3] = ctl;
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dst[256*3 + 1] = MasterBrightness;
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return;
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}
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@ -367,9 +367,9 @@ void GLDrawing_DrawScreen()
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256<<ScreenScale[1], 192<<ScreenScale[1], GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);*/
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER,
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 2, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256*3 + 1, 192, GL_RGBA_INTEGER,
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256*3 + 2, 192, GL_RGBA_INTEGER,
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GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
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glActiveTexture(GL_TEXTURE1);
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@ -65,13 +65,14 @@ out vec4 oColor;
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void main()
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{
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ivec4 pixel = ivec4(texelFetch(ScreenTex, ivec2(fTexcoord), 0));
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ivec4 zog=pixel;
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// bit0-13: BLDCNT
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// bit14-15: DISPCNT display mode
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// bit16-20: EVA
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// bit21-25: EVB
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// bit26-30: EVY
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ivec4 ctl = ivec4(texelFetch(ScreenTex, ivec2(256*3, int(fTexcoord.y)), 0));
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ivec4 mbright = ivec4(texelFetch(ScreenTex, ivec2(256*3 + 1, int(fTexcoord.y)), 0));
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int dispmode = (ctl.g >> 6) & 0x3;
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if (dispmode == 1)
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@ -182,6 +183,27 @@ ivec4 zog=pixel;
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}
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}
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if (dispmode != 0)
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{
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int brightmode = mbright.g >> 6;
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if (brightmode == 1)
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{
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// up
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int evy = mbright.r & 0x1F;
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if (evy > 16) evy = 16;
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pixel += ((ivec4(0x3F,0x3F,0x3F,0) - pixel) * evy) >> 4;
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}
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else if (brightmode == 2)
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{
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// down
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int evy = mbright.r & 0x1F;
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if (evy > 16) evy = 16;
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pixel -= (pixel * evy) >> 4;
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}
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}
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pixel.rgb <<= 2;
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pixel.rgb |= (pixel.rgb >> 6);
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