also, do master brightness

This commit is contained in:
Arisotura 2019-05-18 01:42:50 +02:00
parent a752b1d7c2
commit f5a7cb71fd
4 changed files with 29 additions and 6 deletions

View File

@ -254,7 +254,7 @@ void SetDisplaySettings(int topscale, int bottomscale, bool accel)
FBScale[0] = accel ? 0 : topscale; FBScale[0] = accel ? 0 : topscale;
int fbsize; int fbsize;
if (accel) fbsize = (256*3 + 1) * 192; if (accel) fbsize = (256*3 + 2) * 192;
else fbsize = (256 * 192) << (FBScale[0] * 2); else fbsize = (256 * 192) << (FBScale[0] * 2);
if (Framebuffer[0][0]) delete[] Framebuffer[0][0]; if (Framebuffer[0][0]) delete[] Framebuffer[0][0];
if (Framebuffer[1][0]) delete[] Framebuffer[1][0]; if (Framebuffer[1][0]) delete[] Framebuffer[1][0];
@ -283,7 +283,7 @@ void SetDisplaySettings(int topscale, int bottomscale, bool accel)
FBScale[1] = accel ? 0 : bottomscale; FBScale[1] = accel ? 0 : bottomscale;
int fbsize; int fbsize;
if (accel) fbsize = (256*3 + 1) * 192; if (accel) fbsize = (256*3 + 2) * 192;
else fbsize = (256 * 192) << (FBScale[1] * 2); else fbsize = (256 * 192) << (FBScale[1] * 2);
if (Framebuffer[0][1]) delete[] Framebuffer[0][1]; if (Framebuffer[0][1]) delete[] Framebuffer[0][1];
if (Framebuffer[1][1]) delete[] Framebuffer[1][1]; if (Framebuffer[1][1]) delete[] Framebuffer[1][1];

View File

@ -626,7 +626,7 @@ u32 GPU2D::ColorBrightnessDown(u32 val, u32 factor)
void GPU2D::DrawScanline(u32 line) void GPU2D::DrawScanline(u32 line)
{ {
int stride = Accelerated ? (256*3 + 1) : LineStride; int stride = Accelerated ? (256*3 + 2) : LineStride;
u32* dst = &Framebuffer[stride * line]; u32* dst = &Framebuffer[stride * line];
int n3dline = line; int n3dline = line;
@ -804,6 +804,7 @@ void GPU2D::DrawScanline(u32 line)
ctl |= (EVY << 26); ctl |= (EVY << 26);
dst[256*3] = ctl; dst[256*3] = ctl;
dst[256*3 + 1] = MasterBrightness;
return; return;
} }

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@ -367,9 +367,9 @@ void GLDrawing_DrawScreen()
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]); GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256<<ScreenScale[1], 192<<ScreenScale[1], GL_RGBA_INTEGER, glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256<<ScreenScale[1], 192<<ScreenScale[1], GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);*/ GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);*/
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 1, 192, GL_RGBA_INTEGER, glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256*3 + 2, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]); GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][0]);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256*3 + 1, 192, GL_RGBA_INTEGER, glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 768, 256*3 + 2, 192, GL_RGBA_INTEGER,
GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]); GL_UNSIGNED_BYTE, GPU::Framebuffer[frontbuf][1]);
glActiveTexture(GL_TEXTURE1); glActiveTexture(GL_TEXTURE1);

View File

@ -65,13 +65,14 @@ out vec4 oColor;
void main() void main()
{ {
ivec4 pixel = ivec4(texelFetch(ScreenTex, ivec2(fTexcoord), 0)); ivec4 pixel = ivec4(texelFetch(ScreenTex, ivec2(fTexcoord), 0));
ivec4 zog=pixel;
// bit0-13: BLDCNT // bit0-13: BLDCNT
// bit14-15: DISPCNT display mode // bit14-15: DISPCNT display mode
// bit16-20: EVA // bit16-20: EVA
// bit21-25: EVB // bit21-25: EVB
// bit26-30: EVY // bit26-30: EVY
ivec4 ctl = ivec4(texelFetch(ScreenTex, ivec2(256*3, int(fTexcoord.y)), 0)); ivec4 ctl = ivec4(texelFetch(ScreenTex, ivec2(256*3, int(fTexcoord.y)), 0));
ivec4 mbright = ivec4(texelFetch(ScreenTex, ivec2(256*3 + 1, int(fTexcoord.y)), 0));
int dispmode = (ctl.g >> 6) & 0x3; int dispmode = (ctl.g >> 6) & 0x3;
if (dispmode == 1) if (dispmode == 1)
@ -182,6 +183,27 @@ ivec4 zog=pixel;
} }
} }
if (dispmode != 0)
{
int brightmode = mbright.g >> 6;
if (brightmode == 1)
{
// up
int evy = mbright.r & 0x1F;
if (evy > 16) evy = 16;
pixel += ((ivec4(0x3F,0x3F,0x3F,0) - pixel) * evy) >> 4;
}
else if (brightmode == 2)
{
// down
int evy = mbright.r & 0x1F;
if (evy > 16) evy = 16;
pixel -= (pixel * evy) >> 4;
}
}
pixel.rgb <<= 2; pixel.rgb <<= 2;
pixel.rgb |= (pixel.rgb >> 6); pixel.rgb |= (pixel.rgb >> 6);