GPU2D: shape3 sprites are always 8x8

This commit is contained in:
Arisotura 2019-09-01 18:35:33 +02:00
parent 455b0e5689
commit f01016a30b
1 changed files with 8 additions and 8 deletions

View File

@ -2192,17 +2192,17 @@ void GPU2D::DrawSprites(u32 line)
const s32 spritewidth[16] = const s32 spritewidth[16] =
{ {
8, 16, 8, 0, 8, 16, 8, 8,
16, 32, 8, 0, 16, 32, 8, 8,
32, 32, 16, 0, 32, 32, 16, 8,
64, 64, 32, 0 64, 64, 32, 8
}; };
const s32 spriteheight[16] = const s32 spriteheight[16] =
{ {
8, 8, 16, 0, 8, 8, 16, 8,
16, 8, 32, 0, 16, 8, 32, 8,
32, 16, 32, 0, 32, 16, 32, 8,
64, 32, 64, 0 64, 32, 64, 8
}; };
u32 nsprites = 0; u32 nsprites = 0;