maybe this shit will finally work. also update the README.
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README.md
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README.md
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DS emulator, sorta
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DS emulator, sorta
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the goal is to do things right and fast, akin to blargSNES (but hopefully better)
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The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
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but also to have fun coding this shit
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LOVE MELONS
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The source code is provided under the GPLv3 license.
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NO ASKING ROMZ!! ILLEGAL
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How to use:
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license is GPL. don't steal the code.
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how to use:
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melonDS requires BIOS/firmware copies from a DS. Files required:
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melonDS requires BIOS/firmware copies from a DS. Files required:
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* bios7.bin, 16KB: ARM7 BIOS
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* bios7.bin, 16KB: ARM7 BIOS
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* bios9.bin, 4KB: ARM9 BIOS
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* bios9.bin, 4KB: ARM9 BIOS
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* firmware.bin, 256KB: firmware
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* firmware.bin, 256KB: firmware
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note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games.
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Note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games.
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ROM filename is currently hardcoded, check NDS.cpp for the required filename. this will eventually be addressed.
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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TODO LIST
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TODO LIST
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* sorta-UI (ie not hardcode ROM name)
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* better 3D engine
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* sound
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* sound
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* wifi
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* wifi
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* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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* other non-core shit (debugger, graphics viewers, cheat crapo, etc)
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IMMEDIATE TODO LIST (prior release 1.0)
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* UI
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TODO LIST FOR LATER
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TODO LIST FOR LATER
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@ -51,3 +38,4 @@ TODO LIST FOR LATER
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* maybe emulate flashcarts or other fancy hardware
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* maybe emulate flashcarts or other fancy hardware
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* big-endian compatibility (Wii, etc)
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* big-endian compatibility (Wii, etc)
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* LCD refresh time (used by some games for blending effects)
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* LCD refresh time (used by some games for blending effects)
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* any feature you can eventually ask for that isn't outright stupid
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@ -299,7 +299,7 @@ SDL_Scancode scancode_wx2sdl(wxKeyEvent& event)
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int keysym = event.GetRawKeyCode();
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int keysym = event.GetRawKeyCode();
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if (keysym == NoSymbol)
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if (keysym == 0)
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{
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{
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return SDL_SCANCODE_UNKNOWN;
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return SDL_SCANCODE_UNKNOWN;
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}
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}
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return (SDL_Scancode)(SDL_SCANCODE_1 + (keysym - GDK_1));
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return (SDL_Scancode)(SDL_SCANCODE_1 + (keysym - GDK_1));
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}
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}
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for (i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i)
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for (int i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i)
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{
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{
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if (keysym == KeySymToSDLScancode[i].keysym)
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if (keysym == KeySymToSDLScancode[i].keysym)
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{
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{
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