diff --git a/README.md b/README.md index c50a8849..e528001a 100644 --- a/README.md +++ b/README.md @@ -2,44 +2,31 @@ DS emulator, sorta -the goal is to do things right and fast, akin to blargSNES (but hopefully better) - -but also to have fun coding this shit +The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :) -LOVE MELONS +The source code is provided under the GPLv3 license. -NO ASKING ROMZ!! ILLEGAL - - -license is GPL. don't steal the code. - - -how to use: +How to use: melonDS requires BIOS/firmware copies from a DS. Files required: * bios7.bin, 16KB: ARM7 BIOS * bios9.bin, 4KB: ARM9 BIOS * firmware.bin, 256KB: firmware -note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games. +Note: the DS-mode firmware in the 3DS isn't bootable, it only contains the bare minimum to run games. -ROM filename is currently hardcoded, check NDS.cpp for the required filename. this will eventually be addressed. +As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though! TODO LIST - * sorta-UI (ie not hardcode ROM name) + * better 3D engine * sound * wifi * other non-core shit (debugger, graphics viewers, cheat crapo, etc) - - -IMMEDIATE TODO LIST (prior release 1.0) - - * UI TODO LIST FOR LATER @@ -51,3 +38,4 @@ TODO LIST FOR LATER * maybe emulate flashcarts or other fancy hardware * big-endian compatibility (Wii, etc) * LCD refresh time (used by some games for blending effects) + * any feature you can eventually ask for that isn't outright stupid diff --git a/src/wx/scancode_wx2sdl.h b/src/wx/scancode_wx2sdl.h index 1091a1c7..a1030ee9 100644 --- a/src/wx/scancode_wx2sdl.h +++ b/src/wx/scancode_wx2sdl.h @@ -299,7 +299,7 @@ SDL_Scancode scancode_wx2sdl(wxKeyEvent& event) int keysym = event.GetRawKeyCode(); - if (keysym == NoSymbol) + if (keysym == 0) { return SDL_SCANCODE_UNKNOWN; } @@ -322,7 +322,7 @@ SDL_Scancode scancode_wx2sdl(wxKeyEvent& event) return (SDL_Scancode)(SDL_SCANCODE_1 + (keysym - GDK_1)); } - for (i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i) + for (int i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i) { if (keysym == KeySymToSDLScancode[i].keysym) {