remove useless variables
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aa4344e249
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9432a9f382
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@ -147,10 +147,6 @@ void EmuThread::run()
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u32 lasttick = starttick;
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u32 lastmeasuretick = lasttick;
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u32 fpslimitcount = 0;
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u64 perfcount = SDL_GetPerformanceCounter();
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u64 perffreq = SDL_GetPerformanceFrequency();
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float samplesleft = 0;
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u32 nsamples = 0;
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char melontitle[100];
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@ -288,7 +284,6 @@ void EmuThread::run()
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if ((abs(wantedtickF - (float)wantedtick) < 0.001312) || (fpslimitcount > 60))
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{
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fpslimitcount = 0;
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nsamples = 0;
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starttick = lasttick;
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}
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}
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