unbind sampler object in compute shader renderer
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a631a33239
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8b1722b67a
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@ -956,6 +956,8 @@ void ComputeRenderer::RenderFrame()
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glDispatchCompute(ScreenWidth/32, ScreenHeight, 1);
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glDispatchCompute(ScreenWidth/32, ScreenHeight, 1);
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glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
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glBindSampler(0, 0);
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/*u64 starttime = armGetSystemTick();
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/*u64 starttime = armGetSystemTick();
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EmuQueue.waitIdle();
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EmuQueue.waitIdle();
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printf("total time %f\n", armTicksToNs(armGetSystemTick()-starttime)*0.000001f);*/
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printf("total time %f\n", armTicksToNs(armGetSystemTick()-starttime)*0.000001f);*/
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