add compute shader renderer properly to the GUI
also add option to toggle using high resolution vertex coordinates
This commit is contained in:
parent
045829b0bd
commit
a631a33239
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@ -396,7 +396,7 @@ void AssignFramebuffers()
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void InitRenderer(int renderer)
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{
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#ifdef OGLRENDERER_ENABLED
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if (renderer == 1)
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if (renderer != renderer3D_Software)
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{
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CurGLCompositor = GLCompositor::New();
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// Create opengl renderer
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11
src/GPU.h
11
src/GPU.h
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@ -160,6 +160,7 @@ struct RenderSettings
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int GL_ScaleFactor;
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bool GL_BetterPolygons;
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bool GL_HiresCoordinates;
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};
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@ -170,6 +171,16 @@ void Stop();
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void DoSavestate(Savestate* file);
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enum
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{
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renderer3D_Software = 0,
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#ifdef OGLRENDERER_ENABLED
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renderer3D_OpenGL,
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renderer3D_OpenGLCompute,
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#endif
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renderer3D_Max,
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};
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void InitRenderer(int renderer);
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void DeInitRenderer();
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void ResetRenderer();
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@ -196,6 +196,8 @@ void ComputeRenderer::SetRenderSettings(GPU::RenderSettings& settings)
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TilesPerLine = ScreenWidth/TileSize;
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TileLines = ScreenHeight/TileSize;
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HiresCoordinates = settings.GL_HiresCoordinates;
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MaxWorkTiles = TilesPerLine*TileLines*8;
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for (int i = 0; i < tilememoryLayer_Num; i++)
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@ -628,8 +630,16 @@ void ComputeRenderer::RenderFrame()
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s32 ytop = ScreenHeight, ybot = 0;
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for (int i = 0; i < polygon->NumVertices; i++)
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{
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scaledPositions[i][0] = (polygon->Vertices[i]->HiresPosition[0] * ScaleFactor) >> 4;
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scaledPositions[i][1] = (polygon->Vertices[i]->HiresPosition[1] * ScaleFactor) >> 4;
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if (HiresCoordinates)
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{
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scaledPositions[i][0] = (polygon->Vertices[i]->HiresPosition[0] * ScaleFactor) >> 4;
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scaledPositions[i][1] = (polygon->Vertices[i]->HiresPosition[1] * ScaleFactor) >> 4;
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}
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else
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{
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scaledPositions[i][0] = polygon->Vertices[i]->FinalPosition[0] * ScaleFactor;
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scaledPositions[i][1] = polygon->Vertices[i]->FinalPosition[1] * ScaleFactor;
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}
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ytop = std::min(scaledPositions[i][1], ytop);
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ybot = std::max(scaledPositions[i][1], ybot);
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}
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@ -209,6 +209,7 @@ private:
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int TilesPerLine, TileLines;
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int ScaleFactor = -1;
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int MaxWorkTiles;
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bool HiresCoordinates;
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void DeleteShaders();
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@ -21,6 +21,7 @@
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#include <stdlib.h>
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#include "Platform.h"
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#include "Config.h"
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#include "GPU.h"
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namespace Config
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@ -57,6 +58,7 @@ bool Threaded3D;
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int GL_ScaleFactor;
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bool GL_BetterPolygons;
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bool GL_HiresCoordinates;
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bool LimitFPS;
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bool AudioSync;
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@ -232,11 +234,12 @@ ConfigEntry ConfigFile[] =
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{"ScreenVSync", 1, &ScreenVSync, false, false},
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{"ScreenVSyncInterval", 0, &ScreenVSyncInterval, 1, false},
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{"3DRenderer", 0, &_3DRenderer, 0, false},
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{"3DRenderer", 0, &_3DRenderer, GPU::renderer3D_Software, false},
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{"Threaded3D", 1, &Threaded3D, true, false},
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{"GL_ScaleFactor", 0, &GL_ScaleFactor, 1, false},
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{"GL_BetterPolygons", 1, &GL_BetterPolygons, false, false},
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{"GL_HiresCoordinates", 1, &GL_HiresCoordinates, true, false},
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{"LimitFPS", 1, &LimitFPS, true, false},
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{"AudioSync", 1, &AudioSync, false},
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@ -103,6 +103,7 @@ extern bool Threaded3D;
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extern int GL_ScaleFactor;
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extern bool GL_BetterPolygons;
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extern bool GL_HiresCoordinates;
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extern bool LimitFPS;
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extern bool AudioSync;
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@ -23,6 +23,7 @@
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#include "types.h"
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#include "Platform.h"
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#include "Config.h"
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#include "GPU.h"
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#include "VideoSettingsDialog.h"
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#include "ui_VideoSettingsDialog.h"
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@ -30,11 +31,20 @@
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inline bool UsesGL()
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{
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return (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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return (Config::ScreenUseGL != 0) || (Config::_3DRenderer != GPU::renderer3D_Software);
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}
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VideoSettingsDialog* VideoSettingsDialog::currentDlg = nullptr;
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void VideoSettingsDialog::setEnabled()
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{
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bool softwareRenderer = Config::_3DRenderer == GPU::renderer3D_Software;
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ui->cbGLDisplay->setEnabled(softwareRenderer);
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ui->cbSoftwareThreaded->setEnabled(softwareRenderer);
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ui->cbxGLResolution->setEnabled(!softwareRenderer);
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ui->cbBetterPolygons->setEnabled(Config::_3DRenderer == GPU::renderer3D_OpenGL);
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ui->cbxComputeHiResCoords->setEnabled(Config::_3DRenderer == GPU::renderer3D_OpenGLCompute);
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}
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VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(new Ui::VideoSettingsDialog)
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{
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@ -48,10 +58,12 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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oldSoftThreaded = Config::Threaded3D;
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oldGLScale = Config::GL_ScaleFactor;
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oldGLBetterPolygons = Config::GL_BetterPolygons;
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oldHiresCoordinates = Config::GL_HiresCoordinates;
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grp3DRenderer = new QButtonGroup(this);
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grp3DRenderer->addButton(ui->rb3DSoftware, 0);
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grp3DRenderer->addButton(ui->rb3DOpenGL, 1);
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grp3DRenderer->addButton(ui->rb3DSoftware, GPU::renderer3D_Software);
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grp3DRenderer->addButton(ui->rb3DOpenGL, GPU::renderer3D_OpenGL);
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grp3DRenderer->addButton(ui->rb3DCompute, GPU::renderer3D_OpenGLCompute);
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#if QT_VERSION < QT_VERSION_CHECK(5, 15, 0)
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connect(grp3DRenderer, SIGNAL(buttonClicked(int)), this, SLOT(onChange3DRenderer(int)));
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#else
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@ -75,25 +87,13 @@ VideoSettingsDialog::VideoSettingsDialog(QWidget* parent) : QDialog(parent), ui(
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ui->cbxGLResolution->setCurrentIndex(Config::GL_ScaleFactor-1);
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ui->cbBetterPolygons->setChecked(Config::GL_BetterPolygons != 0);
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ui->cbxComputeHiResCoords->setChecked(Config::GL_HiresCoordinates != 0);
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if (!Config::ScreenVSync)
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ui->sbVSyncInterval->setEnabled(false);
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setVsyncControlEnable(UsesGL());
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if (Config::_3DRenderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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ui->cbSoftwareThreaded->setEnabled(true);
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ui->cbxGLResolution->setEnabled(false);
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ui->cbBetterPolygons->setEnabled(false);
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}
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else
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{
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ui->cbGLDisplay->setEnabled(false);
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ui->cbSoftwareThreaded->setEnabled(false);
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ui->cbxGLResolution->setEnabled(true);
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ui->cbBetterPolygons->setEnabled(true);
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}
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setEnabled();
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}
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VideoSettingsDialog::~VideoSettingsDialog()
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@ -119,6 +119,7 @@ void VideoSettingsDialog::on_VideoSettingsDialog_rejected()
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Config::Threaded3D = oldSoftThreaded;
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Config::GL_ScaleFactor = oldGLScale;
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Config::GL_BetterPolygons = oldGLBetterPolygons;
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Config::GL_HiresCoordinates = oldHiresCoordinates;
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emit updateVideoSettings(old_gl != UsesGL());
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@ -133,31 +134,18 @@ void VideoSettingsDialog::setVsyncControlEnable(bool hasOGL)
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void VideoSettingsDialog::onChange3DRenderer(int renderer)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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bool old_gl = UsesGL();
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Config::_3DRenderer = renderer;
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if (renderer == 0)
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{
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ui->cbGLDisplay->setEnabled(true);
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ui->cbSoftwareThreaded->setEnabled(true);
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ui->cbxGLResolution->setEnabled(false);
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ui->cbBetterPolygons->setEnabled(false);
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}
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else
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{
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ui->cbGLDisplay->setEnabled(false);
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ui->cbSoftwareThreaded->setEnabled(false);
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ui->cbxGLResolution->setEnabled(true);
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ui->cbBetterPolygons->setEnabled(true);
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}
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setEnabled();
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emit updateVideoSettings(old_gl != UsesGL());
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}
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void VideoSettingsDialog::on_cbGLDisplay_stateChanged(int state)
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{
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bool old_gl = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
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bool old_gl = UsesGL();
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Config::ScreenUseGL = (state != 0);
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@ -205,3 +193,10 @@ void VideoSettingsDialog::on_cbBetterPolygons_stateChanged(int state)
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emit updateVideoSettings(false);
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}
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void VideoSettingsDialog::on_cbxComputeHiResCoords_stateChanged(int state)
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{
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Config::GL_HiresCoordinates = (state != 0);
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emit updateVideoSettings(false);
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}
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@ -65,10 +65,12 @@ private slots:
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void on_cbxGLResolution_currentIndexChanged(int idx);
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void on_cbBetterPolygons_stateChanged(int state);
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void on_cbxComputeHiResCoords_stateChanged(int state);
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void on_cbSoftwareThreaded_stateChanged(int state);
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private:
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void setVsyncControlEnable(bool hasOGL);
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void setEnabled();
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Ui::VideoSettingsDialog* ui;
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int oldSoftThreaded;
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int oldGLScale;
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int oldGLBetterPolygons;
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int oldHiresCoordinates;
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};
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#endif // VIDEOSETTINGSDIALOG_H
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@ -6,7 +6,7 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>408</width>
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<width>427</width>
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<height>262</height>
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</rect>
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</property>
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@ -24,7 +24,7 @@
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<enum>QLayout::SetFixedSize</enum>
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</property>
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<property name="horizontalSpacing">
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<number>-1</number>
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<number>6</number>
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</property>
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<item row="1" column="1">
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<widget class="QGroupBox" name="groupBox_3">
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="cbxGLResolution">
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<property name="whatsThis">
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<string><html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html></string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="cbBetterPolygons">
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<property name="whatsThis">
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QComboBox" name="cbxGLResolution">
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<property name="whatsThis">
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<string><html><head/><body><p>The resolution at which the 3D graphics will be rendered. Higher resolutions improve graphics quality when the main window is enlarged, but may also cause glitches.</p></body></html></string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="cbxComputeHiResCoords">
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<property name="text">
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<string>Use high resolution coordinates</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -94,23 +101,7 @@
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<string>Display settings</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="6" column="0">
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<widget class="QLabel" name="label_2">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync interval:</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<item row="7" column="1">
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<widget class="QSpinBox" name="sbVSyncInterval">
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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@ -123,7 +114,7 @@
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</property>
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</widget>
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</item>
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<item row="4" column="0" colspan="2">
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<item row="5" column="0" colspan="2">
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<widget class="QCheckBox" name="cbGLDisplay">
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<property name="whatsThis">
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<string><html><head/><body><p>Use OpenGL to draw the DS screens to the main window. May result in better frame pacing. Mandatory when using the OpenGL 3D renderer.</p></body></html></string>
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@ -133,17 +124,7 @@
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</property>
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</widget>
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</item>
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<item row="5" column="0" colspan="2">
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<widget class="QCheckBox" name="cbVSync">
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<property name="whatsThis">
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<string><html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0" colspan="2">
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<item row="4" column="0" colspan="2">
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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@ -159,13 +140,39 @@
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</property>
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</spacer>
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</item>
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<item row="6" column="0" colspan="2">
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<widget class="QCheckBox" name="cbVSync">
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<property name="whatsThis">
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<string><html><head/><body><p>When using OpenGL, synchronize the video output to your monitor's refresh rate.</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QLabel" name="label_2">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="whatsThis">
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<string><html><head/><body><p>The interval at which to synchronize to the monitor's refresh rate. Set to 1 for a 60Hz monitor, 2 for 120Hz, ...</p></body></html></string>
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</property>
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<property name="text">
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<string>VSync interval:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0" colspan="2">
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<widget class="QRadioButton" name="rb3DOpenGL">
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<property name="whatsThis">
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<string><html><head/><body><p>The OpenGL renderer may be faster than software and supports graphical enhancements, but is more prone to glitches.</p></body></html></string>
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</property>
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<property name="text">
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<string>OpenGL</string>
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<string>OpenGL (Classic)</string>
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</property>
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</widget>
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</item>
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@ -186,6 +193,13 @@
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QRadioButton" name="rb3DCompute">
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<property name="text">
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<string>OpenGL (Compute shader)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -323,6 +323,7 @@ void EmuThread::run()
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videoSettings.Soft_Threaded = Config::Threaded3D != 0;
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videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
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videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
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videoSettings.GL_HiresCoordinates = Config::GL_HiresCoordinates;
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if (mainWindow->hasOGL)
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{
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@ -444,16 +445,17 @@ void EmuThread::run()
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else
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#endif
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{
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videoRenderer = 0;
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videoRenderer = GPU::renderer3D_Software;
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}
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videoRenderer = oglContext ? Config::_3DRenderer : 0;
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videoRenderer = oglContext ? Config::_3DRenderer : GPU::renderer3D_Software;
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videoSettingsDirty = false;
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videoSettings.Soft_Threaded = Config::Threaded3D != 0;
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||||
videoSettings.GL_ScaleFactor = Config::GL_ScaleFactor;
|
||||
videoSettings.GL_BetterPolygons = Config::GL_BetterPolygons;
|
||||
videoSettings.GL_HiresCoordinates = Config::GL_HiresCoordinates;
|
||||
|
||||
GPU::SetRenderSettings(videoRenderer, videoSettings);
|
||||
}
|
||||
|
@ -1860,7 +1862,7 @@ void MainWindow::closeEvent(QCloseEvent* event)
|
|||
|
||||
void MainWindow::createScreenPanel()
|
||||
{
|
||||
hasOGL = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != 0);
|
||||
hasOGL = (Config::ScreenUseGL != 0) || (Config::_3DRenderer != GPU::renderer3D_Software);
|
||||
|
||||
if (hasOGL)
|
||||
{
|
||||
|
@ -3273,13 +3275,7 @@ int main(int argc, char** argv)
|
|||
|
||||
#define SANITIZE(var, min, max) { var = std::clamp(var, min, max); }
|
||||
SANITIZE(Config::ConsoleType, 0, 1);
|
||||
SANITIZE(Config::_3DRenderer,
|
||||
0,
|
||||
0 // Minimum, Software renderer
|
||||
#ifdef OGLRENDERER_ENABLED
|
||||
+ 1 // OpenGL Renderer
|
||||
#endif
|
||||
);
|
||||
SANITIZE(Config::_3DRenderer, (int)GPU::renderer3D_Software, (int)GPU::renderer3D_Max);
|
||||
SANITIZE(Config::ScreenVSyncInterval, 1, 20);
|
||||
SANITIZE(Config::GL_ScaleFactor, 1, 16);
|
||||
SANITIZE(Config::AudioInterp, 0, 3);
|
||||
|
|
Loading…
Reference in New Issue