From 85b3bdebd1258a13b3d28eeff5a7eef2d22fb5d9 Mon Sep 17 00:00:00 2001 From: Arisotura Date: Sat, 27 Apr 2019 20:53:58 +0200 Subject: [PATCH] avoid potential division by zero in framerate counting when running uberfast. likely fixes #394 --- src/libui_sdl/main.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index 566b346b..3eea39c5 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -578,7 +578,9 @@ int EmuThreadFunc(void* burp) u32 diff = tick - lastmeasuretick; lastmeasuretick = tick; - u32 fps = (nframes * 1000) / diff; + u32 fps; + if (diff < 1) fps = 77777; + else fps = (nframes * 1000) / diff; nframes = 0; float fpstarget;