fark
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@ -192,11 +192,13 @@ void SetBias(u16 bias)
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Bias = bias;
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}
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void SetApplyBias(bool enable) {
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void SetApplyBias(bool enable)
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{
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ApplyBias = enable;
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}
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void SetDegrade10Bit(bool enable) {
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void SetDegrade10Bit(bool enable)
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{
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Degrade10Bit = enable;
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}
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@ -803,7 +805,7 @@ void Mix(u32 dummy)
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// Add SOUNDBIAS value
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// The value used by all commercial games is 0x200, so we subtract that so it won't offset the final sound output.
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if (ApplyBias == true)
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if (ApplyBias)
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{
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leftoutput += (Bias << 6) - 0x8000;
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rightoutput += (Bias << 6) - 0x8000;
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