diff --git a/src/SPU.cpp b/src/SPU.cpp index 39fd9464..e2f32779 100644 --- a/src/SPU.cpp +++ b/src/SPU.cpp @@ -192,11 +192,13 @@ void SetBias(u16 bias) Bias = bias; } -void SetApplyBias(bool enable) { +void SetApplyBias(bool enable) +{ ApplyBias = enable; } -void SetDegrade10Bit(bool enable) { +void SetDegrade10Bit(bool enable) +{ Degrade10Bit = enable; } @@ -803,7 +805,7 @@ void Mix(u32 dummy) // Add SOUNDBIAS value // The value used by all commercial games is 0x200, so we subtract that so it won't offset the final sound output. - if (ApplyBias == true) + if (ApplyBias) { leftoutput += (Bias << 6) - 0x8000; rightoutput += (Bias << 6) - 0x8000;