melonDS/cmake/ConfigureVcpkg.cmake

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include(FetchContent)
set(_DEFAULT_VCPKG_ROOT "${CMAKE_SOURCE_DIR}/vcpkg")
set(VCPKG_ROOT "${_DEFAULT_VCPKG_ROOT}" CACHE STRING "The path to the vcpkg repository")
if (VCPKG_ROOT STREQUAL "${_DEFAULT_VCPKG_ROOT}")
if (APPLE) # this doesn't work on non-macOS
file(LOCK "${_DEFAULT_VCPKG_ROOT}" DIRECTORY GUARD FILE)
endif()
FetchContent_Declare(vcpkg
GIT_REPOSITORY "https://github.com/Microsoft/vcpkg.git"
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GIT_TAG 2024.10.21
SOURCE_DIR "${CMAKE_SOURCE_DIR}/vcpkg")
FetchContent_MakeAvailable(vcpkg)
endif()
set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_SOURCE_DIR}/cmake/overlay-triplets")
option(USE_RECOMMENDED_TRIPLETS "Use the recommended triplets that are used for official builds" ON)
# Duplicated here because it needs to be set before project()
option(USE_QT6 "Use Qt 6 instead of Qt 5" ON)
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# Since the Linux build pulls in glib anyway, we can just use upstream libslirp
if (UNIX AND NOT APPLE)
option(USE_SYSTEM_LIBSLIRP "Use system libslirp instead of the bundled version" ON)
endif()
if (NOT USE_QT6)
list(APPEND VCPKG_MANIFEST_FEATURES qt5)
set(VCPKG_MANIFEST_NO_DEFAULT_FEATURES ON)
endif()
if (CMAKE_OSX_ARCHITECTURES MATCHES ";")
message(FATAL_ERROR "macOS universal builds are not supported. Build them individually and combine afterwards instead.")
endif()
if (USE_RECOMMENDED_TRIPLETS)
execute_process(
COMMAND uname -m
OUTPUT_VARIABLE _HOST_PROCESSOR
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(_CAN_TARGET_AS_HOST OFF)
if (APPLE)
if (NOT CMAKE_OSX_ARCHITECTURES)
if (_HOST_PROCESSOR STREQUAL arm64)
set(CMAKE_OSX_ARCHITECTURES arm64)
else()
set(CMAKE_OSX_ARCHITECTURES x86_64)
endif()
endif()
if (CMAKE_OSX_ARCHITECTURES STREQUAL arm64)
set(_WANTED_TRIPLET arm64-osx-11-release)
set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
else()
set(_WANTED_TRIPLET x64-osx-1015-release)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
endif()
elseif(WIN32)
# TODO Windows arm64 if possible
set(_CAN_TARGET_AS_HOST ON)
set(_WANTED_TRIPLET x64-mingw-static-release)
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elseif(CMAKE_HOST_SYSTEM_NAME STREQUAL Linux)
# Can't really detect cross compiling here.
set(_CAN_TARGET_AS_HOST ON)
if (_HOST_PROCESSOR STREQUAL x86_64)
set(_WANTED_TRIPLET x64-linux-release)
elseif(_HOST_PROCESSOR STREQUAL "aarch64")
set(_WANTED_TRIPLET arm64-linux-release)
endif()
endif()
# Don't override it if the user set something else
if (NOT VCPKG_TARGET_TRIPLET)
set(VCPKG_TARGET_TRIPLET "${_WANTED_TRIPLET}")
else()
set(_WANTED_TRIPLET "${VCPKG_TARGET_TRIPLET}")
endif()
if (APPLE)
if (_HOST_PROCESSOR MATCHES arm64)
if (_WANTED_TRIPLET MATCHES "^arm64-osx-")
set(_CAN_TARGET_AS_HOST ON)
elseif (_WANTED_TRIPLET STREQUAL "x64-osx-1015-release")
# Use the default triplet for when building for arm64
# because we're probably making a universal build
set(VCPKG_HOST_TRIPLET arm64-osx-11-release)
endif()
else()
if (_WANTED_TRIPLET MATCHES "^x64-osx-")
set(_CAN_TARGET_AS_HOST ON)
elseif (_WANTED_TRIPLET STREQUAL "arm64-osx-11-release")
set(VCPKG_HOST_TRIPLET x64-osx-1015-release)
endif()
endif()
endif()
# If host and target triplet differ, vcpkg seems to always assume that the host can't run the target's binaries.
# In cases like cross compiling from ARM -> Intel macOS, or target being an older version of the host OS, we *can* do that so the packages built targeting the host are redundant.
if (_CAN_TARGET_AS_HOST AND NOT VCPKG_HOST_TRIPLET)
option(VCPKG_TARGET_AS_HOST "Use the target as host triplet to speed up builds" ON)
else()
option(VCPKG_TARGET_AS_HOST "Use the target as host triplet to speed up builds" OFF)
endif()
if (VCPKG_TARGET_AS_HOST)
set(VCPKG_HOST_TRIPLET "${VCPKG_TARGET_TRIPLET}" CACHE STRING "Host triplet to use for vcpkg")
endif()
endif()
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")