Use Qt 6 by default on all platforms and update build instructions (#2187)
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5959009ebd
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@ -28,7 +28,7 @@ jobs:
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sudo apt install --allow-downgrades cmake ninja-build extra-cmake-modules libpcap0.8-dev libsdl2-dev libenet-dev \
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qt6-{base,base-private,multimedia}-dev libqt6svg6-dev libarchive-dev libzstd-dev libfuse2
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- name: Configure
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run: cmake -B build -G Ninja -DUSE_QT6=ON -DCMAKE_INSTALL_PREFIX=/usr -DMELONDS_EMBED_BUILD_INFO=ON
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run: cmake -B build -G Ninja -DCMAKE_INSTALL_PREFIX=/usr -DMELONDS_EMBED_BUILD_INFO=ON
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- name: Build
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run: |
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cmake --build build
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@ -79,7 +79,6 @@ jobs:
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-DPKG_CONFIG_EXECUTABLE=/usr/bin/aarch64-linux-gnu-pkg-config \
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-DCMAKE_C_COMPILER=aarch64-linux-gnu-gcc-12 \
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-DCMAKE_CXX_COMPILER=aarch64-linux-gnu-g++-12 \
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-DUSE_QT6=ON \
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-DMELONDS_EMBED_BUILD_INFO=ON
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- name: Build
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shell: bash
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@ -0,0 +1,81 @@
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# Building melonDS
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* [Linux](#linux)
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* [Windows](#windows)
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* [macOS](#macos)
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## Linux
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1. Install dependencies:
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* Ubuntu:
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* All versions: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev libarchive-dev libenet-dev libzstd-dev`
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* 24.04: `sudo apt install qt6-{base,base-private,multimedia,svg}-dev`
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* 22.04: `sudo apt install qtbase6-dev qtbase6-private-dev qtmultimedia6-dev libqt6svg6-dev`
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* Older versions: `sudo apt install qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev`
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Also add `-DUSE_QT6=OFF` to the first CMake command below.
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* Fedora: `sudo dnf install gcc-c++ cmake extra-cmake-modules SDL2-devel libarchive-devel enet-devel libzstd-devel qt6-{qtbase,qtmultimedia,qtsvg}-devel wayland-devel`
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* Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt6-{base,multimedia,svg} libarchive enet zstd`
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2. Download the melonDS repository and prepare:
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```bash
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
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```
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3. Compile:
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```bash
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cmake -B build
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cmake --build build -j$(nproc --all)
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```
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## Windows
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1. Install [MSYS2](https://www.msys2.org/)
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2. Open the MSYS2 terminal from the Start menu:
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* For x64 systems (most common), use **MSYS2 UCRT64**
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* For ARM64 systems, use **MSYS2 CLANGARM64**
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3. Update the packages using `pacman -Syu` and reopen the same terminal if it asks you to
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4. Install git and clone the repository
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```bash
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pacman -S git
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
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```
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5. Install dependencies:
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Replace `<prefix>` below with `mingw-w64-ucrt-x86_64` on x64 systems, or `mingw-w64-clang-aarch64` on ARM64 systems.
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```bash
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pacman -S <prefix>-{toolchain,cmake,SDL2,libarchive,enet,zstd}`
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```
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6. Install Qt and configure the build directory
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* Dynamic builds (with DLLs)
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1. Install Qt: `pacman -S <prefix>-{qt6-base,qt6-svg,qt6-multimedia,qt6-svg,qt6-tools}`
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2. Set up the build directory with `cmake -B build`
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* Static builds (without DLLs, standalone executable)
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1. Install Qt: `pacman -S <prefi>-qt5-static`
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(Note: As of writing, the `qt6-static` package does not work.)
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2. Set up the build directory with `cmake -B build -DBUILD_STATIC=ON -DUSE_QT6=OFF -DCMAKE_PREFIX_PATH=$MSYSTEM_PREFIX/qt5-static`
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7. Compile: `cmake --build build`
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If everything went well, melonDS should now be in the `build` folder. For dynamic builds, you may need to run melonDS from the MSYS2 terminal in order for it to find the required DLLs.
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## macOS
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1. Install the [Homebrew Package Manager](https://brew.sh)
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2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@6 libarchive enet zstd`
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3. Download the melonDS repository and prepare:
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```zsh
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
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```
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4. Compile:
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```zsh
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cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)"
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cmake --build build -j$(sysctl -n hw.logicalcpu)
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```
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If everything went well, melonDS.app should now be in the `build` directory.
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### Self-contained app bundle
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If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run `
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../tools/mac-libs.rb .` after the build is completed, or add `-DMACOS_BUNDLE_LIBS=ON` to the first CMake command.
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## Nix (macOS/Linux)
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melonDS provides a Nix flake with support for both macOS and Linux. The [Nix package manager](https://nixos.org) needs to be installed to use it.
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* To run melonDS, just type `nix run github:melonDS-emu/melonDS`.
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* To get a shell for development, clone the melonDS repository and type `nix develop` in its directory.
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@ -27,10 +27,6 @@
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"binaryDir": "${sourceDir}/build/release-mingw-x86_64",
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"generator": "Ninja",
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"cacheVariables": {
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"USE_QT6": {
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"type": "BOOL",
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"value": "ON"
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},
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"BUILD_STATIC": {
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"type": "BOOL",
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"value": "ON"
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70
README.md
70
README.md
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@ -32,75 +32,7 @@ DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BI
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As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
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## How to build
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### Linux
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1. Install dependencies:
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* Ubuntu 22.04: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qtbase5-dev qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev libenet-dev libzstd-dev`
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* Older Ubuntu: `sudo apt install cmake extra-cmake-modules libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default qtbase5-private-dev qtmultimedia5-dev libqt5svg5-dev libarchive-dev libenet-dev libzstd-dev`
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* Arch Linux: `sudo pacman -S base-devel cmake extra-cmake-modules git libpcap sdl2 qt5-base qt5-multimedia qt5-svg libarchive enet zstd`
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3. Download the melonDS repository and prepare:
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```bash
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
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```
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3. Compile:
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```bash
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cmake -B build
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cmake --build build -j$(nproc --all)
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```
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### Windows
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1. Install [MSYS2](https://www.msys2.org/)
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2. Open the **MSYS2 MinGW 64-bit** terminal
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3. Update the packages using `pacman -Syu` and reopen the terminal if it asks you to
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4. Install git to clone the repository
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```bash
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pacman -S git
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```
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5. Download the melonDS repository and prepare:
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```bash
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
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```
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#### Dynamic builds (with DLLs)
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5. Install dependencies: `pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-base,qt5-svg,qt5-multimedia,qt5-svg,qt5-tools,libarchive,enet,zstd}`
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6. Compile:
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```bash
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cmake -B build
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cmake --build build
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cd build
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../tools/msys-dist.sh
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```
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If everything went well, melonDS and the libraries it needs should now be in the `dist` folder.
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#### Static builds (without DLLs, standalone executable)
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5. Install dependencies: `pacman -S mingw-w64-x86_64-{cmake,SDL2,toolchain,qt5-static,libarchive,enet,zstd}`
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6. Compile:
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```bash
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cmake -B build -DBUILD_STATIC=ON -DCMAKE_PREFIX_PATH=/mingw64/qt5-static
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cmake --build build
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```
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If everything went well, melonDS should now be in the `build` folder.
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### macOS
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1. Install the [Homebrew Package Manager](https://brew.sh)
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2. Install dependencies: `brew install git pkg-config cmake sdl2 qt@6 libarchive enet zstd`
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3. Download the melonDS repository and prepare:
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```zsh
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git clone https://github.com/melonDS-emu/melonDS
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cd melonDS
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```
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4. Compile:
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```zsh
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cmake -B build -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)"
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cmake --build build -j$(sysctl -n hw.logicalcpu)
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```
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If everything went well, melonDS.app should now be in the `build` directory.
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#### Self-contained app bundle
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If you want an app bundle that can be distributed to other computers without needing to install dependencies through Homebrew, you can additionally run `
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../tools/mac-libs.rb .` after the build is completed, or add `-DMACOS_BUNDLE_LIBS=ON` to the first CMake command.
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See [BUILD.md](./BUILD.md) for build instructions.
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## TODO LIST
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@ -19,11 +19,7 @@ set(VCPKG_OVERLAY_TRIPLETS "${CMAKE_SOURCE_DIR}/cmake/overlay-triplets")
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option(USE_RECOMMENDED_TRIPLETS "Use the recommended triplets that are used for official builds" ON)
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# Duplicated here because it needs to be set before project()
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if (NOT WIN32)
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option(USE_QT6 "Build using Qt 6 instead of 5" ON)
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else()
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option(USE_QT6 "Build using Qt 6 instead of 5" OFF)
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endif()
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option(USE_QT6 "Use Qt 6 instead of Qt 5" ON)
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# Since the Linux build pulls in glib anyway, we can just use upstream libslirp
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if (UNIX AND NOT APPLE)
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NetplayDialog.cpp
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)
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if (APPLE)
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option(USE_QT6 "Build using Qt 6 instead of 5" ON)
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else()
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option(USE_QT6 "Build using Qt 6 instead of 5" OFF)
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endif()
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option(USE_QT6 "Use Qt 6 instead of Qt 5" ON)
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if (USE_QT6)
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find_package(Qt6 COMPONENTS Core Gui Widgets Network Multimedia OpenGL OpenGLWidgets Svg REQUIRED)
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