flycast/core
Flyinghead e017fba9c1 vulkan: fix scissoring when SSAA > x1 in widescreen mode 2020-01-30 20:08:30 +01:00
..
archive naomi: open by crc for zip and 7z. add mvsc2u crc rom info 2020-01-24 21:55:12 +01:00
arm_emitter compilation warnings 2019-07-12 17:53:17 +02:00
cfg Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
deps naomi: open by crc for zip and 7z. add mvsc2u crc rom info 2020-01-24 21:55:12 +01:00
emitter Use __GNUC__ to handle GCC specific code 2019-08-28 20:37:53 +02:00
hw Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
imgread Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
input Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
khronos vulkan renderer - WIP 2019-10-05 11:50:14 +02:00
linux vmem: unmap all reserved vmem at exit 2020-01-07 20:45:44 +01:00
linux-dist move texture cache to a template class. vulkan: OSD on android 2019-10-21 16:39:16 +02:00
log Cleanup 2019-09-07 20:36:13 +02:00
oslib win32: detect platform. SDL support 2019-12-22 23:49:52 +01:00
profiler Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
rec-ARM arm32: fix xtrct dynarec implementation 2020-01-09 13:25:31 +01:00
rec-ARM64 arm64: fix xtrct dynarec implementation 2020-01-09 13:25:31 +01:00
rec-cpp use doubles to emulate FIPR on x86. avoid crash with per-game config 2019-12-13 12:27:43 +01:00
rec-x64 reduce precision of FIPR and FTRV sh4 ops on x86 platforms 2019-12-17 20:23:58 +01:00
rec-x86 dyna: get rid of SmcCheckLevel options. Fix rec-cpp 2019-09-29 18:18:46 +02:00
reios Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
rend vulkan: fix scissoring when SSAA > x1 in widescreen mode 2020-01-30 20:08:30 +01:00
sdl win32: detect platform. SDL support 2019-12-22 23:49:52 +01:00
windows win32: fix crash when switching to vulkan 2020-01-08 10:58:24 +01:00
wsi win32: fix crash when switching to vulkan 2020-01-08 10:58:24 +01:00
.gitignore win32: add app icon and version resource 2019-03-30 12:32:37 +01:00
README.md Update README.md 2018-11-01 11:33:23 +02:00
build.h Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
cheats.cpp More widescreen cheats 2019-09-27 14:41:59 +02:00
cheats.h More widescreen cheats 2019-09-27 14:41:59 +02:00
core.mk vulkan: move oit renderer to own directory 2019-12-04 09:41:27 +01:00
dispframe.cpp Cleanup 2019-09-07 20:36:13 +02:00
nullDC.cpp Merge pull request #35 from vkedwardli/enable-upscaling 2020-01-30 19:03:15 +01:00
serialize.cpp replace Array with std::array 2020-01-25 11:00:34 +01:00
stdclass.cpp Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
stdclass.h replace Array with std::array 2020-01-25 11:00:34 +01:00
types.h Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
version.h.in CMake/Master working, tested on windows with Clang && MSC (x86,x64) 2019-04-12 16:59:39 -04:00

README.md

core/libdreamcast

===========

Here lies the core of our codebase. Everything that's OS inspecific rests here. ** Please check per directory README for more info **

Some rudimentary categories are:

  • hw -- DC Hardware Components Implementation
  • nullDC.cpp -- NullDC, thy mighty child (also referenced as "debugger")
  • emitter -- Cookie machine
  • khronos -- Vulkan stuff
  • oslib -- Codebase abstraction effort
  • cfg -- Configuration backend structure
  • reios -- (Our)Implementation of the DreamCast BIOS (Not functional)
  • deps -- External C libraries (hackish, hand-written versions)