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gl4
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gl: when loading custom textures, don't delete regular textures until after the current frame
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2020-12-27 08:58:48 +01:00 |
gles
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build fix
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2020-12-27 09:10:19 +01:00 |
norend
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
vulkan
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vk: reset lastFrameView to nil when switching renderer
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2020-12-21 20:09:23 +01:00 |
CustomTexture.cpp
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config/data folders improvements
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2020-11-26 16:45:57 +01:00 |
CustomTexture.h
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get rid of libpng and use stb_image_write instead. OSX: static link SDL
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2020-04-08 15:34:21 +02:00 |
TexCache.cpp
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renderer: mipmapped textures render as black when dumping textures
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2020-12-26 22:59:20 +01:00 |
TexCache.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
game_scanner.h
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gui: fix content path incorrect popup. fix potential race condition
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2020-11-25 10:20:03 +01:00 |
gui.cpp
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gui: get rid of content winodw border
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2021-01-03 21:26:56 +01:00 |
gui.h
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.cpp
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network: start network before starting game to configure eeprom/flash
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2020-04-22 19:11:49 +02:00 |
gui_android.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
gui_util.cpp
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gl: don't present a frame if no previous render
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2020-12-16 17:25:33 +01:00 |
gui_util.h
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upgrade imgui to 1.8. Allow scrolling settings by dragging empty space
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2020-11-25 13:54:27 +01:00 |
mainui.cpp
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only switch vulkan/opengl when needed
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2020-12-15 20:16:35 +01:00 |
mainui.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
osd.cpp
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config/data folders improvements
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2020-11-26 16:45:57 +01:00 |
osd.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
sorter.cpp
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vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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2020-07-11 17:38:41 +02:00 |
sorter.h
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Remove "using namespace std;"
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2020-03-30 23:00:43 +02:00 |
tileclip.h
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gl/gl4: simplify clipping. share code with vulkan
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2020-05-11 16:11:31 +02:00 |
transform_matrix.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |