flycast/core/wsi/sdl.cpp

162 lines
4.4 KiB
C++

/*
Created on: Oct 18, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#if defined(USE_SDL)
#include <math.h>
#include <algorithm>
#include "gl_context.h"
#include "rend/gui.h"
#include "sdl/sdl.h"
#include "cfg/option.h"
extern "C" int eglGetError();
SDLGLGraphicsContext theGLContext;
bool SDLGLGraphicsContext::init()
{
instance = this;
#ifdef GLES
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
#endif
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!sdl_recreate_window(SDL_WINDOW_OPENGL))
return false;
SDL_Window * const sdlWindow = (SDL_Window *)window;
glcontext = SDL_GL_CreateContext(sdlWindow);
#ifndef GLES
if (glcontext == SDL_GLContext())
{
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
#ifdef __APPLE__
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#endif
glcontext = SDL_GL_CreateContext(sdlWindow);
}
#endif
if (glcontext == SDL_GLContext())
{
ERROR_LOG(RENDERER, "Error creating SDL GL context");
SDL_DestroyWindow(sdlWindow);
window = nullptr;
return false;
}
SDL_GL_MakeCurrent(sdlWindow, NULL);
int w, h;
SDL_GetWindowSize(sdlWindow, &w, &h);
SDL_GL_GetDrawableSize(sdlWindow, &settings.display.width, &settings.display.height);
settings.display.pointScale = (float)settings.display.width / w;
float hdpi, vdpi;
if (!SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(sdlWindow), nullptr, &hdpi, &vdpi))
settings.display.dpi = roundf(std::max(hdpi, vdpi));
sdl_fix_steamdeck_dpi(sdlWindow);
INFO_LOG(RENDERER, "Created SDL Window and GL Context successfully");
SDL_GL_MakeCurrent(sdlWindow, glcontext);
// Swap at vsync
swapOnVSync = config::VSync;
if (settings.display.refreshRate > 60.f)
swapInterval = settings.display.refreshRate / 60.f;
else
swapInterval = 1;
SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0);
#ifdef GLES
load_gles_symbols();
#elif !defined(__APPLE__)
if (gl3wInit() == -1 || !gl3wIsSupported(3, 0))
{
ERROR_LOG(RENDERER, "gl3wInit failed or GL 3.0 not supported");
return false;
}
#endif
postInit();
#ifdef TARGET_UWP
// Force link with libGLESv2.dll and libEGL.dll
#undef glGetError
glGetError();
eglGetError();
#endif
return true;
}
void SDLGLGraphicsContext::swap()
{
do_swap_automation();
if (swapOnVSync == (settings.input.fastForwardMode || !config::VSync))
{
swapOnVSync = (!settings.input.fastForwardMode && config::VSync);
if (settings.display.refreshRate > 60.f)
swapInterval = settings.display.refreshRate / 60.f;
else
swapInterval = 1;
SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0);
}
SDL_GL_SwapWindow((SDL_Window *)window);
// Check if drawable has been resized
SDL_GL_GetDrawableSize((SDL_Window *)window, &settings.display.width, &settings.display.height);
#ifdef __SWITCH__
float newScaling = settings.display.height == 720 ? 1.5f : 1.4f;
if (newScaling != settings.display.uiScale)
{
// Restart the UI to take the new scaling factor into account
settings.display.uiScale = newScaling;
resetUIDriver();
}
#endif
}
void SDLGLGraphicsContext::term()
{
preTerm();
if (glcontext != nullptr)
{
SDL_GL_DeleteContext(glcontext);
glcontext = nullptr;
}
}
#endif