162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
/*
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Created on: Oct 18, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#if defined(USE_SDL)
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#include <math.h>
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#include <algorithm>
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#include "gl_context.h"
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#include "rend/gui.h"
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#include "sdl/sdl.h"
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#include "cfg/option.h"
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extern "C" int eglGetError();
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SDLGLGraphicsContext theGLContext;
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bool SDLGLGraphicsContext::init()
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{
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instance = this;
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#ifdef GLES
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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#endif
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (!sdl_recreate_window(SDL_WINDOW_OPENGL))
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return false;
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SDL_Window * const sdlWindow = (SDL_Window *)window;
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glcontext = SDL_GL_CreateContext(sdlWindow);
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#ifndef GLES
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if (glcontext == SDL_GLContext())
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{
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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#ifdef __APPLE__
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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#endif
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glcontext = SDL_GL_CreateContext(sdlWindow);
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}
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#endif
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if (glcontext == SDL_GLContext())
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{
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ERROR_LOG(RENDERER, "Error creating SDL GL context");
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SDL_DestroyWindow(sdlWindow);
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window = nullptr;
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return false;
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}
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SDL_GL_MakeCurrent(sdlWindow, NULL);
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int w, h;
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SDL_GetWindowSize(sdlWindow, &w, &h);
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SDL_GL_GetDrawableSize(sdlWindow, &settings.display.width, &settings.display.height);
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settings.display.pointScale = (float)settings.display.width / w;
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float hdpi, vdpi;
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if (!SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(sdlWindow), nullptr, &hdpi, &vdpi))
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settings.display.dpi = roundf(std::max(hdpi, vdpi));
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sdl_fix_steamdeck_dpi(sdlWindow);
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INFO_LOG(RENDERER, "Created SDL Window and GL Context successfully");
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SDL_GL_MakeCurrent(sdlWindow, glcontext);
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// Swap at vsync
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swapOnVSync = config::VSync;
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if (settings.display.refreshRate > 60.f)
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swapInterval = settings.display.refreshRate / 60.f;
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else
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swapInterval = 1;
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SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0);
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#ifdef GLES
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load_gles_symbols();
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#elif !defined(__APPLE__)
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if (gl3wInit() == -1 || !gl3wIsSupported(3, 0))
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{
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ERROR_LOG(RENDERER, "gl3wInit failed or GL 3.0 not supported");
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return false;
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}
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#endif
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postInit();
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#ifdef TARGET_UWP
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// Force link with libGLESv2.dll and libEGL.dll
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#undef glGetError
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glGetError();
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eglGetError();
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#endif
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return true;
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}
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void SDLGLGraphicsContext::swap()
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{
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do_swap_automation();
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if (swapOnVSync == (settings.input.fastForwardMode || !config::VSync))
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{
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swapOnVSync = (!settings.input.fastForwardMode && config::VSync);
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if (settings.display.refreshRate > 60.f)
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swapInterval = settings.display.refreshRate / 60.f;
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else
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swapInterval = 1;
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SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0);
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}
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SDL_GL_SwapWindow((SDL_Window *)window);
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// Check if drawable has been resized
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SDL_GL_GetDrawableSize((SDL_Window *)window, &settings.display.width, &settings.display.height);
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#ifdef __SWITCH__
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float newScaling = settings.display.height == 720 ? 1.5f : 1.4f;
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if (newScaling != settings.display.uiScale)
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{
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// Restart the UI to take the new scaling factor into account
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settings.display.uiScale = newScaling;
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resetUIDriver();
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}
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#endif
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}
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void SDLGLGraphicsContext::term()
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{
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preTerm();
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if (glcontext != nullptr)
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{
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SDL_GL_DeleteContext(glcontext);
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glcontext = nullptr;
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}
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}
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#endif
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