/* Created on: Oct 18, 2019 Copyright 2019 flyinghead This file is part of Flycast. Flycast is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. Flycast is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Flycast. If not, see . */ #if defined(USE_SDL) #include #include #include "gl_context.h" #include "rend/gui.h" #include "sdl/sdl.h" #include "cfg/option.h" extern "C" int eglGetError(); SDLGLGraphicsContext theGLContext; bool SDLGLGraphicsContext::init() { instance = this; #ifdef GLES SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #else SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); #endif SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (!sdl_recreate_window(SDL_WINDOW_OPENGL)) return false; SDL_Window * const sdlWindow = (SDL_Window *)window; glcontext = SDL_GL_CreateContext(sdlWindow); #ifndef GLES if (glcontext == SDL_GLContext()) { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); #ifdef __APPLE__ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); #else SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); #endif glcontext = SDL_GL_CreateContext(sdlWindow); } #endif if (glcontext == SDL_GLContext()) { ERROR_LOG(RENDERER, "Error creating SDL GL context"); SDL_DestroyWindow(sdlWindow); window = nullptr; return false; } SDL_GL_MakeCurrent(sdlWindow, NULL); int w, h; SDL_GetWindowSize(sdlWindow, &w, &h); SDL_GL_GetDrawableSize(sdlWindow, &settings.display.width, &settings.display.height); settings.display.pointScale = (float)settings.display.width / w; float hdpi, vdpi; if (!SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(sdlWindow), nullptr, &hdpi, &vdpi)) settings.display.dpi = roundf(std::max(hdpi, vdpi)); sdl_fix_steamdeck_dpi(sdlWindow); INFO_LOG(RENDERER, "Created SDL Window and GL Context successfully"); SDL_GL_MakeCurrent(sdlWindow, glcontext); // Swap at vsync swapOnVSync = config::VSync; if (settings.display.refreshRate > 60.f) swapInterval = settings.display.refreshRate / 60.f; else swapInterval = 1; SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0); #ifdef GLES load_gles_symbols(); #elif !defined(__APPLE__) if (gl3wInit() == -1 || !gl3wIsSupported(3, 0)) { ERROR_LOG(RENDERER, "gl3wInit failed or GL 3.0 not supported"); return false; } #endif postInit(); #ifdef TARGET_UWP // Force link with libGLESv2.dll and libEGL.dll #undef glGetError glGetError(); eglGetError(); #endif return true; } void SDLGLGraphicsContext::swap() { do_swap_automation(); if (swapOnVSync == (settings.input.fastForwardMode || !config::VSync)) { swapOnVSync = (!settings.input.fastForwardMode && config::VSync); if (settings.display.refreshRate > 60.f) swapInterval = settings.display.refreshRate / 60.f; else swapInterval = 1; SDL_GL_SetSwapInterval(swapOnVSync ? swapInterval : 0); } SDL_GL_SwapWindow((SDL_Window *)window); // Check if drawable has been resized SDL_GL_GetDrawableSize((SDL_Window *)window, &settings.display.width, &settings.display.height); #ifdef __SWITCH__ float newScaling = settings.display.height == 720 ? 1.5f : 1.4f; if (newScaling != settings.display.uiScale) { // Restart the UI to take the new scaling factor into account settings.display.uiScale = newScaling; resetUIDriver(); } #endif } void SDLGLGraphicsContext::term() { preTerm(); if (glcontext != nullptr) { SDL_GL_DeleteContext(glcontext); glcontext = nullptr; } } #endif