flycast/core
Flyinghead ad3dce1102 fix alignment issues reported by ubsan on x64
Fix chd lzma and zlib buffers alignment
Fix ChannelEx struct alignment
2020-03-14 22:23:13 +01:00
..
archive zip: use the public api to get a file from crc 2020-02-07 22:47:18 +01:00
arm_emitter axe snat 2020-01-31 23:23:26 +01:00
cfg Fix .elf support. Init aica irq mask/level during HLE boot 2020-02-05 18:02:44 +01:00
deps fix alignment issues reported by ubsan on x64 2020-03-14 22:23:13 +01:00
emitter Use __GNUC__ to handle GCC specific code 2019-08-28 20:37:53 +02:00
hw fix alignment issues reported by ubsan on x64 2020-03-14 22:23:13 +01:00
imgread reios: fix regression due to non-zero GDROM sense codes at startup 2020-02-02 11:07:32 +01:00
input Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input 2020-03-12 16:09:05 +01:00
khronos stop being permissive 2020-02-26 23:00:29 +01:00
linux vmem: unmap all reserved vmem at exit 2020-01-07 20:45:44 +01:00
linux-dist Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input 2020-03-12 16:09:05 +01:00
log Cleanup 2019-09-07 20:36:13 +02:00
oslib remove buggy LimitFPSAuto option 2020-02-25 12:52:21 +01:00
profiler Use _WIN32 to handle Windows specific code 2019-08-28 20:37:53 +02:00
rec-ARM arm32: fix xtrct dynarec implementation 2020-01-09 13:25:31 +01:00
rec-ARM64 arm64: fix xtrct dynarec implementation 2020-01-09 13:25:31 +01:00
rec-cpp use doubles to emulate FIPR on x86. avoid crash with per-game config 2019-12-13 12:27:43 +01:00
rec-x64 nvmem: generate console ID at startup. rec-x64: Call stack alignment 2020-03-10 14:47:45 +01:00
rec-x86 Replace DECL_ALIGN macros by alignas 2020-02-27 22:17:33 +01:00
reios Fix .elf support. Init aica irq mask/level during HLE boot 2020-02-05 18:02:44 +01:00
rend custom texture: stop loader thread before loading state 2020-03-13 18:01:33 +01:00
sdl Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input 2020-03-12 16:09:05 +01:00
windows Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input 2020-03-12 16:09:05 +01:00
wsi upload all texture mipmap levels to gpu 2020-02-07 16:55:32 +01:00
.gitignore win32: add app icon and version resource 2019-03-30 12:32:37 +01:00
README.md Update README.md 2018-11-01 11:33:23 +02:00
build.h nuke softrend 2020-02-26 23:41:05 +01:00
cheats.cpp More widescreen cheats 2019-09-27 14:41:59 +02:00
cheats.h More widescreen cheats 2019-09-27 14:41:59 +02:00
core.mk nuke softrend 2020-02-26 23:41:05 +01:00
dispframe.cpp Cleanup 2019-09-07 20:36:13 +02:00
nullDC.cpp custom texture: stop loader thread before loading state 2020-03-13 18:01:33 +01:00
serialize.cpp Replace DECL_ALIGN macros by alignas 2020-02-27 22:17:33 +01:00
stdclass.cpp Allow ejecting and changing the disk while in-game 2020-01-30 19:01:47 +01:00
stdclass.h upload all texture mipmap levels to gpu 2020-02-07 16:55:32 +01:00
types.h Replace DECL_ALIGN macros by alignas 2020-02-27 22:17:33 +01:00
version.h.in CMake/Master working, tested on windows with Clang && MSC (x86,x64) 2019-04-12 16:59:39 -04:00

README.md

core/libdreamcast

===========

Here lies the core of our codebase. Everything that's OS inspecific rests here. ** Please check per directory README for more info **

Some rudimentary categories are:

  • hw -- DC Hardware Components Implementation
  • nullDC.cpp -- NullDC, thy mighty child (also referenced as "debugger")
  • emitter -- Cookie machine
  • khronos -- Vulkan stuff
  • oslib -- Codebase abstraction effort
  • cfg -- Configuration backend structure
  • reios -- (Our)Implementation of the DreamCast BIOS (Not functional)
  • deps -- External C libraries (hackish, hand-written versions)