d3d11
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Improve async/mt rendering & sync logic.
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2014-05-02 03:45:31 +03:00 |
gl4
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OIT: reset scaling before drawing final quad
|
2019-03-18 22:21:21 +01:00 |
soft
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pvr: use u32 for vertex indices to avoid overflow
|
2018-12-13 10:57:51 +01:00 |
TexCache.cpp
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wince: 32-bit virtual mem space
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2019-04-29 18:23:00 +02:00 |
TexCache.h
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wince: 32-bit virtual mem space
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2019-04-29 18:23:00 +02:00 |
gui.cpp
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wince: force aica.NoBatch (missing change)
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2019-05-17 17:01:20 +02:00 |
gui.h
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start game passed as command line argument
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2019-03-13 21:54:04 +01:00 |
gui_util.h
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Content browser (WIP)
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2019-02-25 17:52:53 +01:00 |