..
gl4
naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
2020-04-17 22:11:11 +02:00
gles
naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
2020-04-17 22:11:11 +02:00
norend
Cleanup include headers
2020-03-29 14:26:21 +02:00
vulkan
naomi: auto-rotate screen, no widescreen when rot, lightgun as analog
2020-04-17 22:11:11 +02:00
CustomTexture.cpp
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
CustomTexture.h
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
TexCache.cpp
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
TexCache.h
Load custom textures with stb_image exclusively and remove loadPNGData function
2020-04-07 19:17:16 +02:00
game_scanner.h
ui: scan games in a background thread. hide unknown zips and naomi chds
2020-04-09 11:44:19 +02:00
gui.cpp
input: per controller instance mapping file. Hide DPad U/D/L/R
2020-04-17 17:55:43 +02:00
gui.h
Allow ejecting and changing the disk while in-game
2020-01-30 19:01:47 +01:00
gui_android.cpp
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
gui_android.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
gui_util.cpp
gui: Replace "std:string" by "std::string"
2019-10-06 10:58:44 +02:00
gui_util.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
osd.cpp
Load custom textures with stb_image exclusively and remove loadPNGData function
2020-04-07 19:17:16 +02:00
osd.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
sorter.cpp
fix crash when TR polys count is 0
2020-03-31 21:09:42 +02:00
sorter.h
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
transform_matrix.h
Cleanup include headers
2020-03-29 14:26:21 +02:00