.. |
oit
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pvr: use render pass # to read the right tile when marking blocks
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2022-10-30 12:10:24 +01:00 |
dx11_driver.h
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Various GDB fixes and improvements (#832)
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2022-12-16 20:34:30 +01:00 |
dx11_naomi2.cpp
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oit: poly number/vertex id overflow
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2022-05-01 12:33:53 +02:00 |
dx11_naomi2.h
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dx11: fix crash with modvols
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2022-02-15 17:16:45 +01:00 |
dx11_overlay.cpp
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pvr: xform matrix 240p support. screen stretching changes
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2022-07-18 18:21:09 +02:00 |
dx11_overlay.h
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libretro: dx11 support. dx11 shader cache. dx9 clipping planes
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2021-12-13 21:02:44 +01:00 |
dx11_quad.h
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dx11: overlay support. inside clipping. 4K support on xbox. log fix
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2021-11-29 18:22:25 +01:00 |
dx11_renderer.cpp
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dx11: disable scissor test when rendering framebuffer
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2023-01-02 16:04:17 +01:00 |
dx11_renderer.h
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pvr: sort triangles during parse. Use primitive restart
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2022-12-13 22:57:57 +01:00 |
dx11_renderstate.cpp
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dx11: overlay support. inside clipping. 4K support on xbox. log fix
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2021-11-29 18:22:25 +01:00 |
dx11_renderstate.h
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libretro: dx11 support. dx11 shader cache. dx9 clipping planes
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2021-12-13 21:02:44 +01:00 |
dx11_shaders.cpp
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native depth interpolation option to help AMD gpus
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2022-06-01 19:26:56 +02:00 |
dx11_shaders.h
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native depth interpolation option to help AMD gpus
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2022-06-01 19:26:56 +02:00 |
dx11_texture.cpp
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box art fetch and display
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2022-06-15 21:22:12 +02:00 |
dx11_texture.h
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box art fetch and display
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2022-06-15 21:22:12 +02:00 |
dx11context.cpp
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Merge remote-tracking branch 'origin/master' into dev
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2022-12-06 21:47:50 +01:00 |
dx11context.h
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gui: init once. reset ui driver when needed. android 120+ Hz support
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2022-04-13 18:06:19 +02:00 |
dx11context_lr.cpp
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Added USE_DX9 and USE_DX11 as configurable options in CMake
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2022-12-15 22:48:38 +01:00 |
dx11context_lr.h
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libretro: support VMU and lightgun crosshair with dx11 renderer
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2022-02-14 18:47:23 +01:00 |
imgui_impl_dx11.cpp
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arcade rom names update. non square boxart
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2022-06-20 18:07:06 +02:00 |
imgui_impl_dx11.h
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DX11 renderer WIP
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2021-11-26 18:08:41 +01:00 |