flycast/core/sdl/sdl.cpp

263 lines
6.6 KiB
C++

#if defined(USE_SDL)
#include <map>
#include "types.h"
#include "cfg/cfg.h"
#include "linux-dist/main.h"
#include "sdl/sdl.h"
#include "rend/gui.h"
#ifndef GLES
#include "khronos/GL3/gl3w.h"
#endif
#endif
#include "hw/maple/maple_devs.h"
#include "sdl_gamepad.h"
#include "sdl_keyboard.h"
static SDL_Window* window = NULL;
static SDL_GLContext glcontext;
#ifdef TARGET_PANDORA
#define WINDOW_WIDTH 800
#else
#define WINDOW_WIDTH 640
#endif
#define WINDOW_HEIGHT 480
static SDLMouseGamepadDevice* sdl_mouse_gamepad = NULL;
static SDLKbGamepadDevice* sdl_kb_gamepad = NULL;
static SDLKeyboardDevice* sdl_keyboard = NULL;
extern void dc_stop();
#ifdef TARGET_PANDORA
extern char OSD_Info[128];
extern int OSD_Delay;
extern char OSD_Counters[256];
extern int OSD_Counter;
#endif
extern u32 mo_buttons;
extern s32 mo_x_abs;
extern s32 mo_y_abs;
extern int screen_width, screen_height;
static void sdl_open_joystick(int index)
{
SDL_Joystick *pJoystick = SDL_JoystickOpen(index);
if (pJoystick == NULL)
{
printf("SDL: Cannot open joystick %d\n", index + 1);
return;
}
new SDLGamepadDevice(index < MAPLE_PORTS ? index : -1, pJoystick);
}
static void sdl_close_joystick(SDL_JoystickID instance)
{
SDLGamepadDevice *device = SDLGamepadDevice::GetSDLGamepad(instance);
if (device != NULL)
delete device;
}
void input_sdl_init()
{
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
{
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
{
die("error initializing SDL Joystick subsystem");
}
}
SDL_SetRelativeMouseMode(SDL_FALSE);
sdl_keyboard = new SDLKeyboardDevice(0);
sdl_kb_gamepad = new SDLKbGamepadDevice(0);
sdl_mouse_gamepad = new SDLMouseGamepadDevice(0);
}
static void set_mouse_position(int x, int y)
{
int width, height;
SDL_GetWindowSize(window, &width, &height);
if (width != 0 && height != 0)
{
float scale = 480.f / height;
mo_x_abs = (x - (width - 640.f / scale) / 2.f) * scale;
mo_y_abs = y * scale;
}
}
void input_sdl_handle(u32 port)
{
#define SET_FLAG(field, mask, expr) field =((expr) ? (field & ~mask) : (field | mask))
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
dc_stop();
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
sdl_kb_gamepad->gamepad_btn_input(event.key.keysym.sym, event.type == SDL_KEYDOWN);
{
int modifier_keys = 0;
if (event.key.keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT))
SET_FLAG(modifier_keys, (0x02 | 0x20), event.type == SDL_KEYUP);
if (event.key.keysym.mod & (KMOD_LCTRL | KMOD_RCTRL))
SET_FLAG(modifier_keys, (0x01 | 0x10), event.type == SDL_KEYUP);
sdl_keyboard->keyboard_input(event.key.keysym.sym, event.type == SDL_KEYDOWN, modifier_keys);
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDLGamepadDevice *device = SDLGamepadDevice::GetSDLGamepad((SDL_JoystickID)event.jbutton.which);
if (device != NULL)
device->gamepad_btn_input(event.jbutton.button, event.type == SDL_JOYBUTTONDOWN);
}
break;
case SDL_JOYAXISMOTION:
{
SDLGamepadDevice *device = SDLGamepadDevice::GetSDLGamepad((SDL_JoystickID)event.jaxis.which);
if (device != NULL)
device->gamepad_axis_input(event.jaxis.axis, event.jaxis.value);
}
break;
case SDL_MOUSEMOTION:
set_mouse_position(event.motion.x, event.motion.y);
SET_FLAG(mo_buttons, 1 << 2, event.motion.state & SDL_BUTTON_LMASK);
SET_FLAG(mo_buttons, 1 << 1, event.motion.state & SDL_BUTTON_RMASK);
SET_FLAG(mo_buttons, 1 << 3, event.motion.state & SDL_BUTTON_MMASK);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
set_mouse_position(event.button.x, event.button.y);
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
SET_FLAG(mo_buttons, 1 << 2, event.button.state == SDL_PRESSED);
break;
case SDL_BUTTON_RIGHT:
SET_FLAG(mo_buttons, 1 << 1, event.button.state == SDL_PRESSED);
break;
case SDL_BUTTON_MIDDLE:
SET_FLAG(mo_buttons, 1 << 3, event.button.state == SDL_PRESSED);
break;
}
sdl_mouse_gamepad->gamepad_btn_input(event.button.button, event.button.state == SDL_PRESSED);
break;
case SDL_JOYDEVICEADDED:
sdl_open_joystick(event.jdevice.which);
break;
case SDL_JOYDEVICEREMOVED:
sdl_close_joystick((SDL_JoystickID)event.jdevice.which);
break;
}
}
}
void sdl_window_set_text(const char* text)
{
#ifdef TARGET_PANDORA
strncpy(OSD_Counters, text, 256);
#else
if(window)
{
SDL_SetWindowTitle(window, text); // *TODO* Set Icon also...
}
#endif
}
void sdl_window_create()
{
if (SDL_WasInit(SDL_INIT_VIDEO) == 0)
{
if(SDL_InitSubSystem(SDL_INIT_VIDEO) != 0)
{
die("error initializing SDL Joystick subsystem");
}
}
int window_width = cfgLoadInt("x11","width", WINDOW_WIDTH);
int window_height = cfgLoadInt("x11","height", WINDOW_HEIGHT);
int flags = SDL_WINDOW_OPENGL;
#ifdef TARGET_PANDORA
flags |= SDL_FULLSCREEN;
#else
flags |= SDL_SWSURFACE | SDL_WINDOW_RESIZABLE;
#endif
#ifdef GLES
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
#endif
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
window = SDL_CreateWindow("Reicast Emulator", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, window_width, window_height, flags);
if (!window)
{
die("error creating SDL window");
}
glcontext = SDL_GL_CreateContext(window);
if (!glcontext)
{
die("Error creating SDL GL context");
}
SDL_GL_MakeCurrent(window, NULL);
SDL_GL_GetDrawableSize(window, &screen_width, &screen_height);
float ddpi, hdpi, vdpi;
if (!SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(window), &ddpi, &hdpi, &vdpi))
screen_dpi = (int)roundf(max(hdpi, vdpi));
printf("Created SDL Window (%ix%i) and GL Context successfully\n", window_width, window_height);
}
bool gl_init(void* wind, void* disp)
{
SDL_GL_MakeCurrent(window, glcontext);
#ifdef GLES
return true;
#else
return gl3wInit() != -1 && gl3wIsSupported(3, 1);
#endif
}
void gl_swap()
{
SDL_GL_SwapWindow(window);
/* Check if drawable has been resized */
SDL_GL_GetDrawableSize(window, &screen_width, &screen_height);
}
void gl_term()
{
SDL_GL_DeleteContext(glcontext);
}