396 lines
16 KiB
C++
396 lines
16 KiB
C++
/*
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* Created on: Oct 3, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "vulkan.h"
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#include "shaders.h"
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#include "texture.h"
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#include "utils.h"
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#include "vulkan_context.h"
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class DescriptorSets
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{
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public:
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DescriptorSets() = default;
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DescriptorSets(DescriptorSets &&) = default;
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DescriptorSets(const DescriptorSets &) = delete;
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DescriptorSets& operator=(DescriptorSets &&) = default;
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DescriptorSets& operator=(const DescriptorSets &) = delete;
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void Init(SamplerManager* samplerManager, vk::PipelineLayout pipelineLayout, vk::DescriptorSetLayout perFrameLayout, vk::DescriptorSetLayout perPolyLayout)
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{
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this->samplerManager = samplerManager;
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this->pipelineLayout = pipelineLayout;
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this->perFrameLayout = perFrameLayout;
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this->perPolyLayout = perPolyLayout;
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}
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void UpdateUniforms(vk::Buffer buffer, u32 vertexUniformOffset, u32 fragmentUniformOffset, vk::ImageView fogImageView, vk::ImageView paletteImageView)
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{
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if (perFrameDescSets.empty())
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{
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perFrameDescSets = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &perFrameLayout)));
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}
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perFrameDescSetsInFlight.emplace_back(std::move(perFrameDescSets.back()));
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perFrameDescSets.pop_back();
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vk::DescriptorSet perFrameDescSet = *perFrameDescSetsInFlight.back();
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std::vector<vk::DescriptorBufferInfo> bufferInfos;
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bufferInfos.emplace_back(buffer, vertexUniformOffset, sizeof(VertexShaderUniforms));
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bufferInfos.emplace_back(buffer, fragmentUniformOffset, sizeof(FragmentShaderUniforms));
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.emplace_back(perFrameDescSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[0], nullptr);
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writeDescriptorSets.emplace_back(perFrameDescSet, 1, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfos[1], nullptr);
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if (fogImageView)
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{
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TSP fogTsp = {};
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fogTsp.FilterMode = 1;
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fogTsp.ClampU = 1;
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fogTsp.ClampV = 1;
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vk::Sampler fogSampler = samplerManager->GetSampler(fogTsp);
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static vk::DescriptorImageInfo imageInfo;
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imageInfo = { fogSampler, fogImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.emplace_back(perFrameDescSet, 2, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr);
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}
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if (paletteImageView)
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{
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TSP palTsp = {};
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palTsp.FilterMode = 0;
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palTsp.ClampU = 1;
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palTsp.ClampV = 1;
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vk::Sampler palSampler = samplerManager->GetSampler(palTsp);
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static vk::DescriptorImageInfo imageInfo;
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imageInfo = { palSampler, paletteImageView, vk::ImageLayout::eShaderReadOnlyOptimal };
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writeDescriptorSets.emplace_back(perFrameDescSet, 3, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr);
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}
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
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void SetTexture(u64 textureId, TSP tsp)
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{
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auto& inFlight = perPolyDescSetsInFlight;
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std::pair<u64, u32> index = std::make_pair(textureId, tsp.full & SamplerManager::TSP_Mask);
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if (inFlight.find(index) != inFlight.end())
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return;
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if (perPolyDescSets.empty())
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{
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std::vector<vk::DescriptorSetLayout> layouts(10, perPolyLayout);
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perPolyDescSets = GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), layouts.size(), &layouts[0]));
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}
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Texture *texture = reinterpret_cast<Texture *>(textureId);
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vk::DescriptorImageInfo imageInfo(samplerManager->GetSampler(tsp), texture->GetReadOnlyImageView(), vk::ImageLayout::eShaderReadOnlyOptimal);
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.emplace_back(*perPolyDescSets.back(), 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr);
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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inFlight[index] = std::move(perPolyDescSets.back());
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perPolyDescSets.pop_back();
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}
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void BindPerFrameDescriptorSets(vk::CommandBuffer cmdBuffer)
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, 1, &perFrameDescSetsInFlight.back().get(), 0, nullptr);
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}
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void BindPerPolyDescriptorSets(vk::CommandBuffer cmdBuffer, u64 textureId, TSP tsp)
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout, 1, 1,
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&perPolyDescSetsInFlight[std::make_pair(textureId, tsp.full & SamplerManager::TSP_Mask)].get(), 0, nullptr);
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}
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void Reset()
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{
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for (auto& pair : perPolyDescSetsInFlight)
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perPolyDescSets.emplace_back(std::move(pair.second));
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perPolyDescSetsInFlight.clear();
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for (auto& descset : perFrameDescSetsInFlight)
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perFrameDescSets.emplace_back(std::move(descset));
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perFrameDescSetsInFlight.clear();
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}
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private:
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VulkanContext *GetContext() const { return VulkanContext::Instance(); }
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vk::DescriptorSetLayout perFrameLayout;
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vk::DescriptorSetLayout perPolyLayout;
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vk::PipelineLayout pipelineLayout;
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std::vector<vk::UniqueDescriptorSet> perFrameDescSets;
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std::vector<vk::UniqueDescriptorSet> perFrameDescSetsInFlight;
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std::vector<vk::UniqueDescriptorSet> perPolyDescSets;
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std::map<std::pair<u64, u32>, vk::UniqueDescriptorSet> perPolyDescSetsInFlight;
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SamplerManager* samplerManager = nullptr;
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};
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class PipelineManager
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{
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public:
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virtual ~PipelineManager() = default;
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void Init(ShaderManager *shaderManager, vk::RenderPass renderPass)
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{
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this->shaderManager = shaderManager;
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if (!perFrameLayout)
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{
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// Descriptor set and pipeline layout
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vk::DescriptorSetLayoutBinding perFrameBindings[] = {
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{ 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, // vertex uniforms
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{ 1, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eFragment }, // fragment uniforms
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{ 2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// fog texture
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{ 3, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// palette texture
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};
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vk::DescriptorSetLayoutBinding perPolyBindings[] = {
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{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture
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};
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perFrameLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perFrameBindings), perFrameBindings));
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perPolyLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(perPolyBindings), perPolyBindings));
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vk::DescriptorSetLayout layouts[] = { *perFrameLayout, *perPolyLayout };
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vk::PushConstantRange pushConstant(vk::ShaderStageFlagBits::eFragment, 0, 24);
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pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), ARRAY_SIZE(layouts), layouts, 1, &pushConstant));
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}
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if (this->renderPass != renderPass)
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{
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this->renderPass = renderPass;
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Reset();
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}
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}
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vk::Pipeline GetPipeline(u32 listType, bool sortTriangles, const PolyParam& pp)
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{
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u32 pipehash = hash(listType, sortTriangles, &pp);
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const auto &pipeline = pipelines.find(pipehash);
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if (pipeline != pipelines.end())
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return pipeline->second.get();
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CreatePipeline(listType, sortTriangles, pp);
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return *pipelines[pipehash];
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}
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vk::Pipeline GetModifierVolumePipeline(ModVolMode mode, int cullMode)
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{
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u32 pipehash = hash(mode, cullMode);
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const auto &pipeline = modVolPipelines.find(pipehash);
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if (pipeline != modVolPipelines.end())
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return pipeline->second.get();
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CreateModVolPipeline(mode, cullMode);
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return *modVolPipelines[pipehash];
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}
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void Reset()
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{
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pipelines.clear();
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modVolPipelines.clear();
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}
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vk::PipelineLayout GetPipelineLayout() const { return *pipelineLayout; }
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vk::DescriptorSetLayout GetPerFrameDSLayout() const { return *perFrameLayout; }
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vk::DescriptorSetLayout GetPerPolyDSLayout() const { return *perPolyLayout; }
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vk::RenderPass GetRenderPass() const { return renderPass; }
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private:
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void CreateModVolPipeline(ModVolMode mode, int cullMode);
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u32 hash(u32 listType, bool sortTriangles, const PolyParam *pp) const
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{
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u32 hash = pp->pcw.Gouraud | (pp->pcw.Offset << 1) | (pp->pcw.Texture << 2) | (pp->pcw.Shadow << 3)
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| (((pp->tileclip >> 28) == 3) << 4);
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hash |= ((listType >> 1) << 5);
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bool ignoreTexAlpha = pp->tsp.IgnoreTexA || pp->tcw.PixelFmt == Pixel565;
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hash |= (pp->tsp.ShadInstr << 7) | (ignoreTexAlpha << 9) | (pp->tsp.UseAlpha << 10)
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| (pp->tsp.ColorClamp << 11) | ((config::Fog ? pp->tsp.FogCtrl : 2) << 12) | (pp->tsp.SrcInstr << 14)
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| (pp->tsp.DstInstr << 17);
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hash |= (pp->isp.ZWriteDis << 20) | (pp->isp.CullMode << 21) | (pp->isp.DepthMode << 23);
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hash |= ((u32)sortTriangles << 26) | ((u32)BaseTextureCacheData::IsGpuHandledPaletted(pp->tsp, pp->tcw) << 27);
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return hash;
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}
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u32 hash(ModVolMode mode, int cullMode) const
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{
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return ((int)mode << 2) | cullMode;
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}
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vk::PipelineVertexInputStateCreateInfo GetMainVertexInputStateCreateInfo(bool full = true) const
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{
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// Vertex input state
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static const vk::VertexInputBindingDescription vertexBindingDescriptions[] =
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{
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{ 0, sizeof(Vertex) },
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};
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static const vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[] =
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{
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vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
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vk::VertexInputAttributeDescription(1, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, col)), // base color
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vk::VertexInputAttributeDescription(2, 0, vk::Format::eR8G8B8A8Uint, offsetof(Vertex, spc)), // offset color
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vk::VertexInputAttributeDescription(3, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, u)), // tex coord
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};
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static const vk::VertexInputAttributeDescription vertexInputLightAttributeDescriptions[] =
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{
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vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, x)), // pos
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};
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return vk::PipelineVertexInputStateCreateInfo(
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vk::PipelineVertexInputStateCreateFlags(),
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ARRAY_SIZE(vertexBindingDescriptions),
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vertexBindingDescriptions,
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full ? ARRAY_SIZE(vertexInputAttributeDescriptions) : ARRAY_SIZE(vertexInputLightAttributeDescriptions),
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full ? vertexInputAttributeDescriptions : vertexInputLightAttributeDescriptions);
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}
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void CreatePipeline(u32 listType, bool sortTriangles, const PolyParam& pp);
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std::map<u32, vk::UniquePipeline> pipelines;
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std::map<u32, vk::UniquePipeline> modVolPipelines;
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vk::UniquePipelineLayout pipelineLayout;
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vk::UniqueDescriptorSetLayout perFrameLayout;
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vk::UniqueDescriptorSetLayout perPolyLayout;
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protected:
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VulkanContext *GetContext() const { return VulkanContext::Instance(); }
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vk::RenderPass renderPass;
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ShaderManager *shaderManager = nullptr;
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};
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class RttPipelineManager : public PipelineManager
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{
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public:
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void Init(ShaderManager *shaderManager)
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{
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// RTT render pass
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renderToTextureBuffer = config::RenderToTextureBuffer;
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vk::AttachmentDescription attachmentDescriptions[] = {
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vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), vk::Format::eR8G8B8A8Unorm, vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare, vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eColorAttachmentOptimal,
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renderToTextureBuffer ? vk::ImageLayout::eTransferSrcOptimal : vk::ImageLayout::eShaderReadOnlyOptimal),
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vk::AttachmentDescription(vk::AttachmentDescriptionFlags(), GetContext()->GetDepthFormat(), vk::SampleCountFlagBits::e1,
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vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare, vk::AttachmentLoadOp::eClear, vk::AttachmentStoreOp::eDontCare,
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vk::ImageLayout::eUndefined, vk::ImageLayout::eDepthStencilAttachmentOptimal),
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};
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vk::AttachmentReference colorReference(0, vk::ImageLayout::eColorAttachmentOptimal);
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vk::AttachmentReference depthReference(1, vk::ImageLayout::eDepthStencilAttachmentOptimal);
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vk::SubpassDescription subpass(vk::SubpassDescriptionFlags(), vk::PipelineBindPoint::eGraphics, 0, nullptr, 1, &colorReference, nullptr, &depthReference);
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vk::SubpassDependency dependencies[] {
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vk::SubpassDependency(VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits::eColorAttachmentOutput,
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vk::AccessFlagBits::eShaderRead, vk::AccessFlagBits::eColorAttachmentWrite),
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vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL, vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eFragmentShader,
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vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eShaderRead),
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};
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vk::SubpassDependency vramWriteDeps[] {
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vk::SubpassDependency(0, VK_SUBPASS_EXTERNAL,
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vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits::eTransfer | vk::PipelineStageFlagBits::eHost,
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vk::AccessFlagBits::eColorAttachmentWrite, vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eHostRead),
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};
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rttRenderPass = GetContext()->GetDevice().createRenderPassUnique(vk::RenderPassCreateInfo(vk::RenderPassCreateFlags(), 2, attachmentDescriptions,
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1, &subpass, renderToTextureBuffer ? ARRAY_SIZE(vramWriteDeps) : ARRAY_SIZE(dependencies), renderToTextureBuffer ? vramWriteDeps : dependencies));
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PipelineManager::Init(shaderManager, *rttRenderPass);
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}
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void CheckSettingsChange()
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{
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if (renderToTextureBuffer != config::RenderToTextureBuffer)
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Init(shaderManager);
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}
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private:
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vk::UniqueRenderPass rttRenderPass;
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bool renderToTextureBuffer = false;
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};
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class OSDPipeline
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{
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public:
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void Init(ShaderManager *shaderManager, vk::ImageView imageView, vk::RenderPass renderPass)
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{
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this->shaderManager = shaderManager;
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if (!pipelineLayout)
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{
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vk::DescriptorSetLayoutBinding bindings[] = {
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{ 0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment },// texture
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};
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descSetLayout = GetContext()->GetDevice().createDescriptorSetLayoutUnique(
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vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(), ARRAY_SIZE(bindings), bindings));
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pipelineLayout = GetContext()->GetDevice().createPipelineLayoutUnique(
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vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descSetLayout.get()));
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}
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if (!sampler)
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{
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sampler = GetContext()->GetDevice().createSamplerUnique(
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vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eLinear, vk::Filter::eLinear,
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vk::SamplerMipmapMode::eLinear, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge,
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vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 16.0f, false,
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vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack));
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}
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if (this->renderPass != renderPass)
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{
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this->renderPass = renderPass;
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pipeline.reset();
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}
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if (!descriptorSet)
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{
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descriptorSet = std::move(GetContext()->GetDevice().allocateDescriptorSetsUnique(
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vk::DescriptorSetAllocateInfo(GetContext()->GetDescriptorPool(), 1, &descSetLayout.get())).front());
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}
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vk::DescriptorImageInfo imageInfo(*sampler, imageView, vk::ImageLayout::eShaderReadOnlyOptimal);
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std::vector<vk::WriteDescriptorSet> writeDescriptorSets;
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writeDescriptorSets.emplace_back(*descriptorSet, 0, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo, nullptr, nullptr);
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GetContext()->GetDevice().updateDescriptorSets(writeDescriptorSets, nullptr);
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}
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vk::Pipeline GetPipeline()
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{
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if (!pipeline)
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CreatePipeline();
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return *pipeline;
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}
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void BindDescriptorSets(vk::CommandBuffer cmdBuffer) const
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{
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cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, 1, &descriptorSet.get(), 0, nullptr);
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}
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private:
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VulkanContext *GetContext() const { return VulkanContext::Instance(); }
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void CreatePipeline();
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vk::RenderPass renderPass;
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vk::UniquePipeline pipeline;
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vk::UniqueSampler sampler;
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vk::UniqueDescriptorSet descriptorSet;
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vk::UniquePipelineLayout pipelineLayout;
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vk::UniqueDescriptorSetLayout descSetLayout;
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ShaderManager *shaderManager = nullptr;
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};
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