84 lines
2.2 KiB
C++
84 lines
2.2 KiB
C++
/*
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Copyright 2019 flyinghead
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "types.h"
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#include "cfg/option.h"
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void gui_init();
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void gui_open_settings();
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void gui_display_ui();
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void gui_display_notification(const char *msg, int duration);
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void gui_display_osd();
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void gui_open_onboarding();
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void gui_term();
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void gui_refresh_files();
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void gui_cheats();
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void gui_set_insets(int left, int right, int top, int bottom);
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extern int screen_dpi;
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extern float scaling;
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extern u32 vmu_lcd_data[8][48 * 32];
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extern bool vmu_lcd_status[8];
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extern bool vmu_lcd_changed[8];
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enum class GuiState {
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Closed,
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Commands,
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Settings,
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Main,
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Onboarding,
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VJoyEdit,
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VJoyEditCommands,
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SelectDisk,
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Loading,
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NetworkStart,
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Cheats
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};
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extern GuiState gui_state;
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static inline bool gui_is_open()
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{
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return gui_state != GuiState::Closed && gui_state != GuiState::VJoyEdit;
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}
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static inline bool gui_is_content_browser()
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{
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return gui_state == GuiState::Main;
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}
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static inline float gui_get_scaling() {
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return scaling;
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}
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#define XHAIR_WIDTH (40 * scaling)
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#define XHAIR_HEIGHT (40 * scaling)
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static inline bool crosshairsNeeded()
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{
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if (config::CrosshairColor[0] == 0 && config::CrosshairColor[1] == 0
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&& config::CrosshairColor[2] == 0 && config::CrosshairColor[3] == 0)
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return false;
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if (settings.platform.system != DC_PLATFORM_DREAMCAST
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&& settings.input.JammaSetup != JVS::LightGun
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&& settings.input.JammaSetup != JVS::LightGunAsAnalog
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&& settings.input.JammaSetup != JVS::Mazan)
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// not a lightgun game
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return false;
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return true;
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}
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const u32 *getCrosshairTextureData();
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std::pair<float, float> getCrosshairPosition(int playerNum);
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