flycast/core/rend/vulkan/oit/oit_shaders.h

136 lines
3.9 KiB
C++

/*
Created on: Oct 27, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "../vulkan.h"
#include "../utils.h"
enum class Pass { Depth, Color, OIT };
class OITShaderManager
{
public:
struct VertexShaderParams
{
bool gouraud;
u32 hash() { return (u32)gouraud; }
};
// alpha test, clip test, use alpha, texture, ignore alpha, shader instr, offset, fog, gouraud, bump, clamp
struct FragmentShaderParams
{
bool alphaTest;
bool insideClipTest;
bool useAlpha;
bool texture;
bool ignoreTexAlpha;
int shaderInstr;
bool offset;
int fog;
bool gouraud;
bool bumpmap;
bool clamping;
bool twoVolume;
bool palette;
Pass pass;
u32 hash()
{
return ((u32)alphaTest) | ((u32)insideClipTest << 1) | ((u32)useAlpha << 2)
| ((u32)texture << 3) | ((u32)ignoreTexAlpha << 4) | (shaderInstr << 5)
| ((u32)offset << 7) | ((u32)fog << 8) | ((u32)gouraud << 10)
| ((u32)bumpmap << 11) | ((u32)clamping << 12) | ((u32)twoVolume << 13)
| ((u32)palette << 14) | ((int)pass << 15);
}
};
vk::ShaderModule GetVertexShader(const VertexShaderParams& params) { return getShader(vertexShaders, params); }
vk::ShaderModule GetFragmentShader(const FragmentShaderParams& params) { return getShader(fragmentShaders, params); }
vk::ShaderModule GetModVolVertexShader()
{
if (!modVolVertexShader)
modVolVertexShader = compileModVolVertexShader();
return *modVolVertexShader;
}
vk::ShaderModule GetModVolShader()
{
if (!modVolShader)
modVolShader = compileModVolFragmentShader();
return *modVolShader;
}
vk::ShaderModule GetTrModVolShader(ModVolMode mode)
{
if (trModVolShaders.empty() || !trModVolShaders[(size_t)mode])
compileTrModVolFragmentShader(mode);
return *trModVolShaders[(size_t)mode];
}
vk::ShaderModule GetFinalShader()
{
if (!finalAutosortShader)
finalAutosortShader = compileFinalShader();
return *finalAutosortShader;
}
vk::ShaderModule GetFinalVertexShader()
{
if (!finalVertexShader)
finalVertexShader = compileFinalVertexShader();
return *finalVertexShader;
}
vk::ShaderModule GetClearShader()
{
if (!clearShader)
clearShader = compileClearShader();
return *clearShader;
}
private:
template<typename T>
vk::ShaderModule getShader(std::map<u32, vk::UniqueShaderModule>& map, T params)
{
auto it = map.find(params.hash());
if (it != map.end())
return it->second.get();
map[params.hash()] = compileShader(params);
return map[params.hash()].get();
}
vk::UniqueShaderModule compileShader(const VertexShaderParams& params);
vk::UniqueShaderModule compileShader(const FragmentShaderParams& params);
vk::UniqueShaderModule compileModVolVertexShader();
vk::UniqueShaderModule compileModVolFragmentShader();
void compileTrModVolFragmentShader(ModVolMode mode);
vk::UniqueShaderModule compileFinalShader();
vk::UniqueShaderModule compileFinalVertexShader();
vk::UniqueShaderModule compileClearShader();
std::map<u32, vk::UniqueShaderModule> vertexShaders;
std::map<u32, vk::UniqueShaderModule> fragmentShaders;
vk::UniqueShaderModule modVolVertexShader;
vk::UniqueShaderModule modVolShader;
std::vector<vk::UniqueShaderModule> trModVolShaders;
vk::UniqueShaderModule finalVertexShader;
vk::UniqueShaderModule finalAutosortShader;
vk::UniqueShaderModule finalSortedShader;
vk::UniqueShaderModule clearShader;
};