.. |
oit
|
vs2019 build tentative fix
|
2021-01-04 18:56:15 +01:00 |
buffer.cpp
|
vulkan: fix clipping (alpilot black screen)
|
2019-12-04 19:06:14 +01:00 |
buffer.h
|
Cleanup compiler warnings (mostly sign-compare)
|
2020-03-30 23:00:43 +02:00 |
commandpool.h
|
vulkan: delay destroying in-flight images. Fix inside clipping.
|
2019-12-09 19:37:14 +01:00 |
compiler.cpp
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |
compiler.h
|
vulkan: terminate shader compiler only once if inited
|
2019-11-13 12:56:40 +01:00 |
drawer.cpp
|
rend: multi-render, delay swap, refactor main ui loop
|
2020-12-15 15:09:42 +01:00 |
drawer.h
|
rend: multi-render, delay swap, refactor main ui loop
|
2020-12-15 15:09:42 +01:00 |
imgui_impl_vulkan.cpp
|
vulkan: render to temp fbo then to screen
|
2019-11-29 19:28:22 +01:00 |
imgui_impl_vulkan.h
|
vulkan oit: fix imgui overlay
|
2019-11-26 18:28:48 +01:00 |
pipeline.cpp
|
rend: multi-render, delay swap, refactor main ui loop
|
2020-12-15 15:09:42 +01:00 |
pipeline.h
|
vs2019 build tentative fix
|
2021-01-04 18:56:15 +01:00 |
quad.cpp
|
vulkan: VMU display
|
2019-12-25 13:09:54 +01:00 |
quad.h
|
vs2019 build tentative fix
|
2021-01-04 18:56:15 +01:00 |
shaders.cpp
|
handle some palette textures on the GPU
|
2020-07-08 18:17:15 +02:00 |
shaders.h
|
handle some palette textures on the GPU
|
2020-07-08 18:17:15 +02:00 |
texture.cpp
|
vk: create staging buffer for texture if null
|
2020-12-16 14:37:28 +01:00 |
texture.h
|
vk: create staging buffer for texture if null
|
2020-12-16 14:37:28 +01:00 |
utils.h
|
gl/gl4: simplify clipping. share code with vulkan
|
2020-05-11 16:11:31 +02:00 |
vk_mem_alloc.h
|
deps/vulkan: Update vk_mem_alloc.h to version 2.3
|
2020-03-29 13:28:06 +02:00 |
vmallocator.cpp
|
vs2019 build tentative fix
|
2021-01-04 18:56:15 +01:00 |
vmallocator.h
|
vs2019 build tentative fix
|
2021-01-04 18:56:15 +01:00 |
vmu.cpp
|
upload all texture mipmap levels to gpu
|
2020-02-07 16:55:32 +01:00 |
vmu.h
|
Cleanup include headers
|
2020-03-29 14:26:21 +02:00 |
vulkan.h
|
vulkan: disable debug
|
2019-11-29 19:54:43 +01:00 |
vulkan_context.cpp
|
vk: reset lastFrameView to nil when switching renderer
|
2020-12-21 20:09:23 +01:00 |
vulkan_context.h
|
fix GLES2 build
|
2020-05-09 12:07:49 +02:00 |
vulkan_renderer.cpp
|
rend: multi-render, delay swap, refactor main ui loop
|
2020-12-15 15:09:42 +01:00 |
vulkan_renderer.h
|
vk: reset lastFrameView to nil when switching renderer
|
2020-12-21 20:09:23 +01:00 |