flycast/core/rend/gl4
Flyinghead 499f86b065 pvr: use std::vector instead of List<> in render context
Remove overrun-related code.
Replace N2 matrix and light model pointers with indices.
2023-01-26 14:13:28 +01:00
..
abuffer.cpp pvr: use std::vector instead of List<> in render context 2023-01-26 14:13:28 +01:00
gl4.h pvr: use std::vector instead of List<> in render context 2023-01-26 14:13:28 +01:00
gl4naomi2.cpp native depth interpolation option to help AMD gpus 2022-06-01 19:26:56 +02:00
gl4naomi2.h naomi2: remove geom shader. Merge transparent polys. bump mapping fix. 2022-02-11 15:54:18 +01:00
gldraw.cpp pvr: use std::vector instead of List<> in render context 2023-01-26 14:13:28 +01:00
gles.cpp pvr: use std::vector instead of List<> in render context 2023-01-26 14:13:28 +01:00
glsl.h Stop Apple fanboys from asking where is Metal 2022-09-21 14:43:28 +02:00