flycast/core/rend/dx9
Flyinghead e18a4afcbb vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
pvr: Heap use after free due to PolyParam vector reallocation
vk: fix wrong buffer size calculation
Renderer::Process now returns void since it can't fail anymore
naomi2: light model at index 0 is "no light"
dx9, gles: throw if naomi 2 not supported
2023-01-27 11:16:25 +01:00
..
d3d_overlay.cpp dx9: stricter device reset failure check. More logging 2023-01-11 09:44:00 +01:00
d3d_overlay.h libretro: dx11 support. dx11 shader cache. dx9 clipping planes 2021-12-13 21:02:44 +01:00
d3d_renderer.cpp vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light 2023-01-27 11:16:25 +01:00
d3d_renderer.h vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light 2023-01-27 11:16:25 +01:00
d3d_shaders.cpp native depth interpolation option to help AMD gpus 2022-06-01 19:26:56 +02:00
d3d_shaders.h native depth interpolation option to help AMD gpus 2022-06-01 19:26:56 +02:00
d3d_texture.cpp box art fetch and display 2022-06-15 21:22:12 +02:00
d3d_texture.h box art fetch and display 2022-06-15 21:22:12 +02:00
dx9_driver.h Various GDB fixes and improvements (#832) 2022-12-16 20:34:30 +01:00
dxcontext.cpp dx: don't resize main framebuffer when rendering to texture 2023-01-14 12:48:56 +01:00
dxcontext.h dx9: better handling of device lost. Fix fb not rendered if 1st 2023-01-09 18:01:44 +01:00
imgui_impl_dx9.cpp arcade rom names update. non square boxart 2022-06-20 18:07:06 +02:00
imgui_impl_dx9.h WIP directx9 renderer 2021-04-12 22:49:04 +02:00