71 lines
1.4 KiB
C
71 lines
1.4 KiB
C
#pragma once
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#include "drkPvr.h"
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#include "ta_ctx.h"
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extern u32 VertexCount;
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extern u32 FrameCount;
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void rend_init_renderer();
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void rend_term_renderer();
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void rend_stop_renderer();
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void rend_vblank();
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void rend_start_render();
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void rend_end_render();
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void rend_cancel_emu_wait();
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bool rend_single_frame();
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void rend_set_fb_scale(float x,float y);
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void rend_resize(int width, int height);
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void rend_text_invl(vram_block* bl);
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#ifdef GLuint
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GLuint
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#else
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u32
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#endif
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GetTexture(TSP tsp,TCW tcw);
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///////
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extern TA_context* _pvrrc;
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#define pvrrc (_pvrrc->rend)
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struct Renderer
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{
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virtual bool Init()=0;
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virtual void Resize(int w, int h)=0;
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virtual void Term()=0;
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virtual bool Process(TA_context* ctx)=0;
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virtual bool Render()=0;
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virtual bool RenderLastFrame() { return false; }
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virtual void Present()=0;
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virtual void DrawOSD(bool clear_screen) { }
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virtual u32 GetTexture(TSP tsp, TCW tcw) { return 0; }
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};
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extern Renderer* renderer;
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extern bool renderer_enabled; // Signals the renderer thread to exit
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extern bool renderer_changed; // Signals the renderer thread to switch renderer
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Renderer* rend_GLES2();
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#if !defined(GLES) && HOST_OS != OS_DARWIN
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Renderer* rend_GL4();
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#endif
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Renderer* rend_norend();
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Renderer* rend_softrend();
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extern u32 fb1_watch_addr_start;
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extern u32 fb1_watch_addr_end;
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extern u32 fb2_watch_addr_start;
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extern u32 fb2_watch_addr_end;
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extern bool fb_dirty;
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void check_framebuffer_write();
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