flycast/core/rend/gl4/gl4naomi2.cpp

58 lines
1.6 KiB
C++

/*
Copyright 2022 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "gl4naomi2.h"
extern const char *N2VertexShader;
extern const char *N2ColorShader;
static const char *gouraudSource = R"(
#if pp_Gouraud == 0
#define INTERPOLATION flat
#else
#define INTERPOLATION
#endif
)";
N2Vertex4Source::N2Vertex4Source(const gl4PipelineShader* shader) : OpenGl4Source()
{
addConstant("OIT_RENDER");
addConstant("DIV_POS_Z", false);
if (shader == nullptr)
{
addConstant("POSITION_ONLY", 1);
addConstant("pp_TwoVolumes", 0);
addConstant("pp_Gouraud", 0);
addConstant("pp_Texture", 0);
addConstant("LIGHT_ON", 0);
}
else
{
addConstant("POSITION_ONLY", 0);
addConstant("pp_TwoVolumes", shader->pp_TwoVolumes || shader->pp_BumpMap);
addConstant("pp_Gouraud", shader->pp_Gouraud);
addConstant("pp_Texture", shader->pp_Texture);
addConstant("LIGHT_ON", shader->pass != Pass::Depth);
}
addSource(gouraudSource);
if (shader != nullptr && shader->pass != Pass::Depth)
addSource(N2ColorShader);
addSource(N2VertexShader);
}