![]() Sort triangles during ta_parse. Use the same index as other polys. Store results in rend_context. Use primitive restart if available to avoid too many degenerate triangles. Update renderers. |
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.. | ||
abuffer.cpp | ||
gl4.h | ||
gl4naomi2.cpp | ||
gl4naomi2.h | ||
gldraw.cpp | ||
gles.cpp | ||
glsl.h |