flycast/shell
Hugo Locurcio a9cabdc342 Add texture filter override setting, expose anisotropic filtering
The new texture filter option can be set to:

- Default (keeps the game's intended filter mode).
- Force Nearest-Neighbor (crisper appearance).
- Force Linear (smoother appearance).

Additionally, mipmapping can now be enabled on nearest neighbor-filtered
textures (which is used if nearest-neighbor filtering is enabled, including
with anisotropic filtering).

Anisotropic filtering was already implemented in both OpenGL and Vulkan,
but it was not exposed in the GUI.
2022-04-01 16:00:41 +02:00
..
android-studio android: update gradle 2022-02-27 08:33:44 +01:00
apple ios: on-screen keyboard support 2022-01-19 13:48:16 +01:00
cmake cmake/deps: update sdl to version 2.0.18 2021-12-19 11:18:24 +01:00
imgs flatpak: better screenshots. Indicate where to put BIOS files. 2021-04-19 19:12:00 +02:00
libretro Add texture filter override setting, expose anisotropic filtering 2022-04-01 16:00:41 +02:00
linux Update man page 2021-09-27 11:52:18 +02:00
switch switch: build with miniupnp. set correct window size 2021-07-15 12:19:11 +02:00
uwp DX11 renderer WIP 2021-11-26 18:08:41 +01:00
windows libretro: dx11 crash in single-threaded. Use compiler and feature level 2021-12-14 10:41:04 +01:00