![]() dx11: Set clip planes at X -1/1 and Y -1/1 to avoid rasterizer errors. Fixes Daytona Mermaid lake depth issues dx11: fix texture wrap around at UV 1 with nearest filtering dx9: inside clipping all renderers: force full palette update at init |
||
---|---|---|
.. | ||
glcache.h | ||
gldraw.cpp | ||
gles.cpp | ||
gles.h | ||
gltex.cpp | ||
imgui_impl_opengl3.cpp | ||
imgui_impl_opengl3.h | ||
opengl_driver.cpp | ||
opengl_driver.h | ||
postprocess.cpp | ||
postprocess.h | ||
quad.cpp |