flycast/core
Flyinghead 2434d0183e wince: better sh4 instr cycle counting. Don't hash blocks if mmu on
Use actual instr latency cycles, including fp instr
Decrease the WinCE boost ratio to 1.2
Don't hash blocks when mmu on
2019-05-14 12:38:56 +02:00
..
archive Naomi: 7z archives - Split/parent roms 2018-11-23 18:46:21 +01:00
arm_emitter core: Android studio fixes 2018-07-09 09:31:45 +02:00
cfg start game passed as command line argument 2019-03-13 21:54:04 +01:00
deps use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8 2019-02-19 23:15:34 +01:00
emitter arm64 dynarec using vixl 2019-01-07 21:50:46 +01:00
hw wince: better sh4 instr cycle counting. Don't hash blocks if mmu on 2019-05-14 12:38:56 +02:00
imgread wince: rec-x64 fix for win32 2019-05-10 21:21:30 +02:00
input add 10% dead zone to analog sticks 2019-03-08 19:56:17 +01:00
khronos android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00
linux osx: add new files to project 2019-05-03 11:53:14 +02:00
linux-dist Moved most android settings into the new gui 2019-03-05 00:54:01 +01:00
nacl rumble support for xinput and evdev 2019-02-22 19:23:03 +01:00
oslib dsound: always wait on push 2018-10-04 10:56:07 +02:00
profiler Bind profiling in X11 to F10 2015-09-03 21:08:13 +02:00
rec-ARM dsp arm64: fix crash when VIXL_DEBUG is off 2019-01-24 21:47:55 +01:00
rec-ARM64 wince: 32-bit virtual mem space 2019-04-29 18:23:00 +02:00
rec-cpp wince: use setjmp/longjmp instead of try/catch for dynarecs 2019-04-15 18:02:34 +02:00
rec-x64 wince: don't use setjmp/longjmp on windows 2019-05-10 22:31:59 +02:00
rec-x86 wince: use setjmp/longjmp instead of try/catch for dynarecs 2019-04-15 18:02:34 +02:00
reios TA: ISP_BACKGND_D has only 28 bits of precision 2019-03-20 16:31:12 +01:00
rend wince: 32-bit virtual mem space 2019-04-29 18:23:00 +02:00
sdl Content browser (WIP) 2019-02-25 17:52:53 +01:00
version Moved most android settings into the new gui 2019-03-05 00:54:01 +01:00
webui Revert "Fix to windows OpenFile dialog #1238" 2018-08-28 13:38:11 -04:00
windows wince: disable vmem32 on windows 2019-04-30 17:43:21 +02:00
README.md Rename newdc to reicast 2015-08-11 20:52:09 +02:00
build.h wince: 32-bit virtual mem space 2019-04-29 18:23:00 +02:00
core.mk Generate version.cpp at build time with version, git hash and build date 2019-03-04 00:26:11 +01:00
dispframe.cpp dispframe: initialize color clamping, for and palettes after loading 2018-12-13 09:37:11 +01:00
nullDC.cpp wince: disable vmem32 for games that abuse it 2019-05-09 21:47:01 +02:00
serialize.cpp save fpu regs when sr.FD is set, and restore them when unset 2019-04-15 19:02:10 +02:00
stdclass.cpp Per-game configuration: create/delete from gui 2019-02-16 14:25:54 +01:00
stdclass.h android: use new input system 2019-02-13 20:29:49 +01:00
types.h wince: 32-bit virtual mem space 2019-04-29 18:23:00 +02:00

README.md

core

All of the interesting bits are here