flycast/core/rend
Flyinghead 3ddcc272bf Fix autosort/presort mode selection. Per render pass sort mode.
The previous algorithm to determine the sort mode for TR polys was
faulty. And the sort mode can vary between passes for multipass
rendering. This also removes the need for the hack to support Always
depth mode with autosorted TR polys. Should fix the Resident Evil 3 menu
problem.
2018-06-30 12:33:11 +02:00
..
d3d11 Improve async/mt rendering & sync logic. 2014-05-02 03:45:31 +03:00
gles Fix autosort/presort mode selection. Per render pass sort mode. 2018-06-30 12:33:11 +02:00
norend Merge remote-tracking branch 'remotes/origin/skmp/ios-wip' into feat/segfault-context-consolidation 2015-05-16 07:12:19 +02:00
soft Fix autosort/presort mode selection. Per render pass sort mode. 2018-06-30 12:33:11 +02:00
TexCache.cpp Delete spurious code - fixes sprite palette issue with games like 2016-05-13 14:37:47 +02:00
TexCache.h Enable VMU support by default. 2014-01-01 07:42:49 +02:00
rend.h rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization 2015-08-05 02:43:40 +02:00