..
oit
oit: incorrect color used when src=OTHER_COLOR if dest is 2nd accum
2025-05-03 11:05:59 +02:00
dx11_driver.h
save screenshot. add screenshot to savestates
2024-05-13 15:47:34 +02:00
dx11_naomi2.cpp
naomi2: fix modifier volumes clipping
2024-09-29 16:42:38 +02:00
dx11_naomi2.h
pvr: use std::vector instead of List<> in render context
2023-01-26 14:13:28 +01:00
dx11_overlay.cpp
lightgun xhair: centralize logic in crosshairNeeded()
2024-12-13 17:21:32 +01:00
dx11_overlay.h
ui: use imgui for vmu on pause menu. toast notifications
2024-05-06 21:31:04 +02:00
dx11_quad.h
lr dx11: set all shaders in Quad to avoid conflicts with RA
2023-09-09 16:22:50 +02:00
dx11_renderer.cpp
rend: reset scissoring before drawing final modvol quad
2025-01-05 22:06:37 +01:00
dx11_renderer.h
rend: last frame was sometimes presented after the game is stopped
2024-12-15 15:55:28 +01:00
dx11_renderstate.cpp
dx11: overlay support. inside clipping. 4K support on xbox. log fix
2021-11-29 18:22:25 +01:00
dx11_renderstate.h
libretro: dx11 support. dx11 shader cache. dx9 clipping planes
2021-12-13 21:02:44 +01:00
dx11_shaders.cpp
Update xxHash to 0.8.3 + Use faster algorithm
2025-03-22 15:58:22 +01:00
dx11_shaders.h
rend: do bilinear filtering of palette textures on the GPU
2024-01-31 16:46:25 +01:00
dx11_texture.cpp
dx11: check supported texture formats. Fix fb render not working if 1st
2023-01-09 17:50:46 +01:00
dx11_texture.h
gl,vk,dx: use nearest filtering for mipmap with PT polys
2023-10-09 21:09:03 +02:00
dx11context.cpp
Use DXGI 1.6 and D3D11_4
2025-03-27 17:42:48 +01:00
dx11context.h
Use DXGI 1.6 and D3D11_4
2025-03-27 17:42:48 +01:00
dx11context_lr.cpp
Use DXGI 1.6 and D3D11_4
2025-03-27 17:42:48 +01:00
dx11context_lr.h
naomi2: fix modifier volumes clipping
2024-09-29 16:42:38 +02:00