Stefanos Kornilios Mitsis Poiitidis
3b1c38ad55
sh4/driver: don't log on div32 missmatch
2015-03-22 01:26:43 +01:00
Stefanos Kornilios Mitsis Poiitidis
cca8558d08
Add Serial Console option (debug.SerialConsoleEnable) for KOS, etc
2015-02-25 20:56:58 +01:00
Stefanos Kornilios Mitsis Poiitidis
9ed6945826
sh4/cpu_iNimp: Nicer error output
2015-02-25 19:31:33 +01:00
Stefanos Kornilios Mitsis Poiitidis
ae8ce5ad23
sh4/rdv_CompilePC: Fix boot time automatic cache flushes
...
The bios boots from 0xA... addresses, not 0x8... so the flushes were never triggered
2015-02-25 19:30:08 +01:00
Stefanos Kornilios Mitsis Poiitidis
7c64d57b35
Merge branch 'master' into skmp/bios-hle
2015-02-25 15:21:59 +01:00
Stefanos Kornilios Mitsis Poiitidis
d055dbd7cb
TMU: Also set the underflow flag. Fixes KOS.
2015-01-07 03:12:33 +02:00
Stefanos Kornilios Mitsis Poiitidis
6ad25b8f53
TMU: Improve interrupt handling
2015-01-06 21:50:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
11e9ed167a
Fix building for android
2015-01-06 16:07:18 +02:00
Stefanos Kornilios Mitsis Poiitidis
605fa1c40a
TMU: Hello interrupts
...
Let's pretend that the TMU unit actually exists, it makes games like
Gaunlet Legends happy ~
2015-01-06 15:00:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
c5cc2f1e50
Document sh4_shced, fix tmu a bit
2015-01-06 14:10:48 +02:00
Stefanos Kornilios Mitsis Poiitidis
25eee26ce5
First steps towards a HLE bios implementation
...
This is very simplistic, but can already boot and run many games
Known working so far
- Dead Or Alive 2 LE
- Head Hunter
- Marvel VS Capcom 2
Not working
- (Almost) all others
2014-12-29 22:05:35 +01:00
Stefanos Kornilios Mitsis Poiitidis
34bc42b7a4
Add x64 target, fix Sh4RCB pointer sizing, u32->unat in vmem
2014-12-11 14:02:10 +01:00
Stefanos Kornilios Mitsis Poiitidis
2f171e3596
Support HOST_NO_REC for windows
2014-12-11 13:59:31 +01:00
Stefanos Kornilios Mitsis Poiitidis
63485e7a72
SetFloatStatusReg: support gcc for x86
2014-12-09 22:15:44 +01:00
MrPsyMan
7916cd63f3
Removed commit ed8c25ef7c
as it causes compatibility problems.
2014-06-05 04:34:25 +03:00
TwistedUmbrella
c3b1e1087e
Add explicit casting for iOS, Import iOS EGL headers
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EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
Stefanos Kornilios Mitsis Poiitidis
ee2a1b7d20
Split CFLAGS/CXXFLAGS on core.mk, warning fixes
2014-05-12 20:53:43 +03:00
Stefanos Kornilios Mitsis Poiitidis
4138440daa
Partial merge of the Pandora branch
2014-01-21 02:02:12 +02:00
Stefanos Kornilios Mitsis Poiitidis
ee6d3eadde
begone you silly typos
2014-01-21 01:04:58 +02:00
Stefanos Kornilios Mitsis Poiitidis
e512b95445
Force block (header) checks by default.
...
- Unstable opts disables them (and only lets hard-coded places)
- This fixes shenmue (and possibly many other dynarec crashes)
2014-01-20 23:10:00 +02:00
Stefanos Kornilios Mitsis Poiitidis
f65333ea01
dejcond breaks shenmue, disabled. Hrfm. This (might) reduce speed a tiny bit.
2014-01-01 11:15:02 +01:00
Stefanos Kornilios Mitsis Poiitidis
8653e5e0f8
dejcond breaks shenmue, disabled. Hrfm. This (might) reduce speed a tiny bit.
2013-12-30 00:52:14 +01:00
ptitSeb
320d99b280
use Defined value for SH4 speed
2013-12-29 13:43:19 +01:00
Stefanos Kornilios Mitsis Poiitidis
f5d29677b3
Merge branch 'androidui'
...
Conflicts:
core/hw/pvr/spg.cpp
core/hw/sh4/interpr/sh4_interpreter.cpp
reicast/android/src/com/reicast/emulator/MainActivity.java
2013-12-28 22:28:50 +01:00
Stefanos Kornilios Mitsis Poiitidis
7ef9de3cae
Moving code around, cleanups
2013-12-28 22:20:08 +01:00