Commit Graph

5 Commits

Author SHA1 Message Date
~skmp 0783875b84 Linux GLX/3.1 support
My setup is only 2.1 right now, so this is totally untested
2014-12-30 13:21:05 +02:00
Stefanos Kornilios Mitsis Poiitidis a1dfeb19e1 Partial port to opengl.
I forgot how much opengl sucked, so I figured I might try a port.

Nvidia doesn't draw (must be some fragment binding issue?, randomlulz returns GL_INVALID on glAttribPtr as well)
Intel doesn't compile the shader (and the error message makes no real sense. wut?)
Amd driver simply crashes (wheehaa)

All and all, doesn't look like much has changed in opengl the past 10 years, apart from even uglier initialization and more fragmented specs ~
2014-06-25 22:47:39 +03:00
TwistedUmbrella c3b1e1087e Add explicit casting for iOS, Import iOS EGL headers
EGL headers imported from https://github.com/alco/EGL_mac_ios for use
in iOS specialty directory
2014-05-20 23:45:38 -04:00
TwistedUmbrella 8a9a5af00d Import mod of Jeremy Feinstein's SlidingMenu, EGL Mods
Clean up the menu or at least reduce the number of shells

Build native library against the same API base as shell app

Update Khronos source to newest stable, Reference EGL14

Add margins, Restore lost identifiers, Update tested devices

Adjust drawer menu handle to prevent unintentional launch

Revise EGL handling to check multiple contexts to configure

Update README to include information about translating

Add native library handling to the debug, Enable log reading

Adjust drawer menu touch area, Fix L / R assignment calls

Remove some merge junk from trying to resolve git issues
2014-02-01 18:00:14 -05:00
Stefanos Kornilios Mitsis Poiitidis 7ef9de3cae Moving code around, cleanups 2013-12-28 22:20:08 +01:00