Flyinghead
9c43a55c42
miniupnpc: fix include dir
2020-12-28 13:15:06 +01:00
Flyinghead
e7ae03ded9
modem: use miniupnp to open router ports
2020-12-28 11:31:26 +01:00
Flyinghead
1b2de1a4c9
macOS: mouse coordinates must be converted to backing store resolution
2020-12-27 09:01:30 +01:00
Flyinghead
060650e0d8
support for compressed save-states
2020-12-26 09:58:53 +01:00
Flyinghead
b9d7c11936
macos: fix cmake build
2020-12-24 10:25:46 +01:00
Flyinghead
ee157db078
macos: microphone support. Audio latency setting
2020-12-24 08:58:46 +01:00
Flyinghead
c03cf8eb45
rend: multi-render, delay swap, refactor main ui loop
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move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead
d960f8e9f5
lightgun: handle screen stretching, rotation and tall aspect ratio
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Issue #139
move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead
fd244eb8b9
android: create data directory if needed at startup and onboarding
2020-12-08 17:15:51 +01:00
Flyinghead
14393ea6b1
improved microphone emulation. support for linux and windows
2020-12-05 18:47:09 +01:00
Flyinghead
adeacd89f4
input: implement reload. remap some naomi games input
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implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead
8f77a5482a
config/data folders improvements
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linux: look for legacy ~/.reicast and ~/.reicast/data
else look for ~/.config/flycast and ~/.local/share/flycast
and ~/.config/reicast and ~/.local/share/reicast
(defaults to flycast)
look for bios files in home folder and data folders (android, windows
,macos), then in game folder.
on linux, search in /usr/share/flycast and /usr/local/share/flycast and
legacy locations
2020-11-26 16:45:57 +01:00
Flyinghead
2a5b303b70
delete nixprof
2020-11-22 17:37:27 +01:00
Flyinghead
a7979d4695
reicast -> flycast
2020-11-21 21:51:27 +01:00
Flyinghead
b0f8d947ad
update some READMEs
2020-11-21 17:59:52 +01:00
Flyinghead
30b8c0d4d4
macos compile fix
2020-11-20 22:15:01 +01:00
Flyinghead
3e3fa08430
input: use btn/axes names in ui. fix mouse btn mapping
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Use button and axis names in mapping UI
Mouse button remapping was impossible
x11: use same config names for window size as sdl/win
2020-11-20 22:10:14 +01:00
Edward Li
2bb5a5de9b
Enable `-ffast-math` flag in macOS build also to align with all platforms
2020-11-04 00:38:29 +08:00
Flyinghead
734514c1fe
android: delay intent handling until storage perm is granted
2020-09-01 22:03:12 +02:00
flyinghead
a53fe5eba0
Merge pull request #106 from vkedwardli/master
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[Xcode] Handle EXC_BAD_ACCESS & SIGBUS automatically during debug
2020-08-16 11:01:22 +02:00
Edward Li
5f76370121
[Xcode] Ignore EXC_BAD_ACCESS in debug mode. Bypass SIGBUS signal in lldb using Breakpoint Action
2020-08-10 02:02:07 +08:00
scribam
dfda9c764b
Use CMake for Android build and add GitHub CI
2020-08-01 12:30:53 +02:00
Flyinghead
42cb880538
macos: add null audio driver
2020-06-29 21:31:37 +02:00
Flyinghead
0fd51fb52a
android: ignore audio latency. skip less frames in synchronous mode
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android: use minimum size for audio buffer
alsa: use period size of 1024 instead of 512
hide audio latency option for android, win32 and mac
relax frame skipping formula
2020-06-05 21:16:48 +02:00
Flyinghead
5de78a4687
osx: avoid hang when quitting emu during gameplay
2020-05-23 13:03:59 +02:00
Flyinghead
34575d577c
fix sdl+egl build. get rid of USES_HOMEDIR. thread deadlock at exit
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fix odroid xu3 build
sdl: use left or right alt+enter to maximize window
deadlock at exit if dc_exit called from emu thread
2020-05-08 18:41:36 +02:00
scribam
2ee8ca37c0
CMake refactoring
2020-05-05 21:13:12 +02:00
scribam
700d14be2f
android: Update Android Gradle plugin
2020-04-30 11:04:05 +02:00
scribam
b5fcea7135
android/travis: Use preferred ndk for android-28
2020-04-30 10:17:56 +02:00
scribam
c797bd6f72
android: Add static-openmp only if ndk >= 21
2020-04-30 10:17:56 +02:00
Edward Li
e1bd8a4ea7
[macOS] Enable "New Instance" in File and Dock menu
2020-04-26 12:23:54 +08:00
scribam
0b9ecd35c6
Remove Visual Studio solution/project files
2020-04-23 14:10:49 +02:00
Flyinghead
adfe30cf4c
osx: allow exit with button. clean exit
...
terminate network in dc_term to avoid static init order issues
osx: call dc_term before exit
osx: exit app when exit button is pressed (dc_exit)
osx: ignore -NSDoc... app args
2020-04-23 11:46:34 +02:00
Flyinghead
17a2c3644f
ui: add loading screen with cancel button. don't freeze ui on load
2020-04-20 18:52:02 +02:00
Flyinghead
06313dd540
naomi: auto configure eeprom and bbsram for network
2020-04-19 21:45:15 +02:00
scribam
62afe5714a
Rework cThread to use std::thread
2020-04-15 20:20:30 +02:00
scribam
cb8308387a
deps: Update zlib to version 1.2.11
2020-04-14 20:47:54 +02:00
Flyinghead
17c7e0b3ed
win32 build fix. fix crash when 2 or more slaves
2020-04-14 20:23:17 +02:00
Flyinghead
a41a81f5dd
naomi: network code for model 3 comm board
2020-04-14 17:43:11 +02:00
Flyinghead
786c8e7744
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
Flyinghead
cc2ddad53b
custom textures: support JPEG format
2020-04-07 14:32:09 +02:00
scribam
71c1bb0670
Android build update
2020-04-04 22:05:26 +02:00
scribam
3198cf65d9
Remove old "types.h" for x86_emitter
2020-03-30 23:00:43 +02:00
scribam
e99aac3575
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
scribam
c1b37b56bc
Remove "sh4_if.h" and "stdclass.h" from "types.h"
2020-03-30 23:00:43 +02:00
scribam
4bf6802855
Cleanup include headers
2020-03-29 14:26:21 +02:00
scribam
427b428718
deps: Update xxHash to version 0.7.3
2020-03-29 13:47:20 +02:00
scribam
fef96c125a
deps: Update xbyak to version 5.891
2020-03-29 13:47:20 +02:00
scribam
472053df42
deps: Update glm to version 0.9.9.7
2020-03-29 13:28:05 +02:00
scribam
0035871422
Replace RELEASE by NDEBUG
2020-03-29 10:12:32 +02:00
tokuio
255d19d40f
let windows terminals use Nix ConsoleListener, fix windows timestamp
2020-03-27 19:05:24 +00:00
Flyinghead
8ada1d5320
pvr: defer index building and strip merging, filter out infinite verts
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don't reset tileclip_val on each frame (Irides - master of blocks)
spg clean up
2020-03-27 13:03:49 +01:00
scribam
4fa187035c
android: remove relative path to include zip.h
2020-03-25 22:05:58 +01:00
Flyinghead
5894992f70
android: don't use storage for default buttons.png
2020-03-24 23:31:34 +01:00
flyinghead
6831258a57
win: include SDL2 in deps
2020-03-21 17:10:01 +01:00
flyinghead
4544674784
win32 build fix
2020-03-21 16:00:00 +01:00
flyinghead
8f92315207
Use sdl on windows
2020-03-21 15:25:02 +01:00
Flyinghead
5a1b7374e5
change icons. display error message when game fails to load.
2020-03-21 15:05:38 +01:00
Flyinghead
0c2e95185c
support for right analog stick. Fix gunsur2 inputs
2020-03-20 16:57:50 +01:00
Flyinghead
bccea0e991
win32: link pthread statically. Alien Front naomi needs safe mode
2020-03-20 12:42:13 +01:00
Flyinghead
bb345bf291
android: force static openmp linking
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Issue #30
2020-03-17 14:16:23 +01:00
Flyinghead
1abfdaf64e
audio: pulse async driver, null driver, latency setting
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Pulse: use async API instead of simple API
Null driver: no audio driver with accurate timing
Add latency setting to alsa, pulse and android drivers
android: start and stop AudioTrack on audiobackend init/term
Simplify audiostream. Get rid of "none" option
2020-03-14 22:46:40 +01:00
Flyinghead
4e73af0f94
Mem leaks in input mapping/jvs/x11. Fix crash when latin-1 char is input
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Fix warnings
2020-03-12 16:09:05 +01:00
Flyinghead
99f04ec753
nuke softrend
2020-02-26 23:41:05 +01:00
Flyinghead
1b8c2a63c2
stop being permissive
2020-02-26 23:00:29 +01:00
Flyinghead
f7e811e463
x64 dsp: OSX fix
2020-02-26 19:46:46 +01:00
Flyinghead
091c14c78a
X64 dsp jit compiler
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fix clamping in arm64 dsp
2020-02-26 18:38:05 +01:00
Flyinghead
c126880e57
osx build fix
2020-02-08 13:40:17 +01:00
scribam
29f2391230
zip: use the public api to get a file from crc
2020-02-07 22:47:18 +01:00
Flyinghead
b79c074444
axe wchar
2020-01-31 23:51:12 +01:00
Flyinghead
276a77ec26
android: get rid of deprecated boot and disk swap funcs
2020-01-31 11:36:40 +01:00
Edward Li
0ba07d98e7
Handle Retina / DPI correctly
2020-01-27 06:10:24 +08:00
Flyinghead
5c33ae47b3
osx build fix
2020-01-25 00:11:19 +01:00
Flyinghead
cdeba9b03e
android: screen resizing ignored with gl
2020-01-04 16:41:45 +01:00
Flyinghead
214a15073e
android: add debug keystore to avoid upgrading errors
2020-01-04 10:41:09 +01:00
Flyinghead
76b7970589
osx: xcode 11 / swift 5
2019-12-26 21:41:44 +01:00
flyinghead
3415ce5577
win32: detect platform. SDL support
2019-12-22 23:49:52 +01:00
Flyinghead
ed538f7dce
vulkan: osx and arm32 build fix
2019-11-26 12:12:43 +01:00
Flyinghead
7b8840a330
Merge remote-tracking branch 'origin/master' into fh/vulkan
2019-11-10 21:01:29 +01:00
Flyinghead
b8c1d6657d
vulkan: quad buffer, extract shader compiler
...
fetch color format, storage buffer alignment and stores/atomics support
at init
support for framebuffers used as input attachments
use Allocator instead of VulkanAllocator
return handles instead of unique handles
2019-11-10 10:16:18 +01:00
Flyinghead
c3b958c521
first attempt at a unit test
2019-11-04 21:37:16 +01:00
Flyinghead
4ca5d4f577
osx: fix the fucking project file for the billionth time + 1
2019-10-23 19:50:08 +02:00
Flyinghead
2f363a7355
Merge remote-tracking branch 'origin/fh/gl-scale-mat' into fh/vulkan
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# Conflicts:
# core/rend/TexCache.h
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gles/gles.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2019-10-21 19:49:53 +02:00
Flyinghead
86818389ac
move texture cache to a template class. vulkan: OSD on android
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store texture in the cache map instead of the heap
make related functions member of the class (CollectCleanup, killtex ->
Clear)
refactor common OSD stuff into rend/osd
vulkan support for OSD
2019-10-21 16:39:16 +02:00
Flyinghead
2a89874812
decouple imgui from gles renderer
2019-10-19 18:34:24 +02:00
Flyinghead
fe1f2dc93a
OS X build fix
2019-10-18 22:21:12 +02:00
Flyinghead
6611e9bf5e
gl: refactor wsi into their own class.Allow dynamic vk<->gl switch
2019-10-18 21:57:08 +02:00
flyinghead
dffaed7dd9
vulkan: prefer optimal depth format. use same format for rtt
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Try to find an optimal depth format then fall back to linear
Use same depth format for rtt depth attachments
Allow RenderToTextureBuffer setting to be changed at runtime
Enable vulkan on windows
2019-10-16 10:40:06 +02:00
Flyinghead
589cd5c52f
OSX build fix
2019-10-15 22:01:47 +02:00
Flyinghead
d28a7f45c5
vulkan: android support
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align uniform buffers according to physical device requirements
destroy old swap chain before creating new one
some drivers don't support some 16-bit texture formats for optimal
tiling
2019-10-15 16:49:20 +02:00
Flyinghead
abf8dd42c3
OSX add files to project
2019-10-09 23:05:23 +02:00
Flyinghead
becdd213fe
android: build vulkan renderer
2019-10-09 22:44:06 +02:00
Flyinghead
fc752e6efb
proper OSX build fix
2019-10-05 19:44:25 +03:00
Flyinghead
bbab62810a
OSX build fix
2019-10-05 19:29:23 +03:00
Flyinghead
b1defae3f7
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
scribam
45b3ba6581
msvc: Fix Visual Studio solution
2019-10-04 19:33:41 +02:00
Flyinghead
ae4f378747
Add fast-forward mode
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Fix buttons.png not being created if not first run
2019-09-27 14:15:29 +02:00
Flyinghead
64a463997c
osx: add files to project
2019-09-25 01:16:16 +03:00
Flyinghead
537c2a4ed6
pvr: reset face and offset colors when not set in poly param
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Fixes black ice in NHL 2K2 and black players in NHL 2K
Clean up
Don't build soft renderer
2019-09-21 22:53:09 +02:00
Flyinghead
8b949e1dca
Get rid of time_sync timer. Clean-up
2019-09-11 15:09:23 +02:00