Commit Graph

944 Commits

Author SHA1 Message Date
flyinghead 958775ffbe x86 rec: add fast mem access and rewrite
x86: fix dynamic block end and directly use FPCB
fix code pointer for dsp dynarecs
reios entry point overwritten because of same address proc
2021-01-28 16:29:21 +01:00
flyinghead 93ceb92c12 x86 dsp dynarec 2021-01-26 18:48:17 +01:00
flyinghead c344903a23 new x86 dynarec. Enable for android
refactor common code between x64 and x86 dynarecs.
x86 rewrite based on the x64 one
some discarded dyna blocks weren't fully unlinked
2021-01-26 13:16:48 +01:00
flyinghead 4a81430da7 aw: analog and lightgun inputs not responsive after load state
save maple player num in state
save aw maple devs register
serialize more spg state. don't call CalculateSync on load
move savestate logic to spg and naomi
make tests work on windows
2021-01-22 15:11:04 +01:00
flyinghead ed7bd06f96 win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
flyinghead 00413a6ad2 sdl: allow capture mouse and relative mode
toggle with L-ALT + L-CTRL
Issue #157

simple event system
2021-01-19 21:31:48 +01:00
flyinghead a23c895668 sh4: restore rounding/denormal mode after pausing the game
fixes Sword of the Berserk glitch when pausing/restarting
2021-01-19 18:28:21 +01:00
flyinghead 16dec49e08 windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
upgrade libzip to 1.7
imgui: use all glyphs from font including latin2, cyrillic, greek, etc.
2021-01-19 11:11:01 +01:00
flyinghead 287836803d interp: don't touch the sh4 cache in normal mode 2021-01-15 10:21:05 +01:00
flyinghead 3dc3f7b7c2 naomi: wrong path when looking for gdrom in parent rom folder 2021-01-15 10:18:15 +01:00
Flyinghead 36451614d2 rec-x64: don't use vfmadd to avoid intel/amd variations 2021-01-08 21:40:13 +01:00
flyinghead e5b3c5268b wince: attempt immediate read/write when address isn't translated 2021-01-07 19:18:53 +01:00
Flyinghead ed6e544e11 naomi: fix crash when loading wwfroyal game test menu 2021-01-05 18:58:06 +01:00
Flyinghead baa36925e2 naomi: more rom list to cpp. remap pjustice buttons. add more inputs 2021-01-05 18:39:00 +01:00
Flyinghead 65563942cd naomi: add dybb99, dybbnao, ringout and sstrkfgt inputs
Issue #154
2021-01-05 10:30:01 +01:00
Flyinghead f906d08376 more 32b windows fix 2021-01-04 22:00:15 +01:00
Flyinghead 99bd8b4972 get rid of USE_MODEM/ENABLE_MODEM 2021-01-04 20:58:29 +01:00
Flyinghead eeca82b4e2 32b win build fix 2021-01-04 20:44:15 +01:00
Flyinghead 2c8b5aa7f8 vs2019 build tentative fix 2021-01-04 18:56:15 +01:00
Flyinghead d7fcd3d47c jvs: allow more than 1 player with analog axes
add wsbb and smlg99 input mappings. Issue #152
2021-01-04 10:43:45 +01:00
Flyinghead de260b89af net: launch miniupnp async. filter loopbacked broabcast pkts. dhcp reset
ftspeed network support
delete all dhcp negos when destroying dhcp server
filter broadcasted udp packets coming from self
launch miniupnp async since it takes time to complete (2-4s)
fix unit test
2021-01-03 21:25:27 +01:00
Flyinghead 889fc8256d broadband adapter support 2021-01-02 21:19:50 +01:00
Flyinghead 62a1e29670 modem: do not reject VJ option for Web TV 2020-12-29 18:02:06 +01:00
Flyinghead cc7a292591 macOS: link sdl statically, hide vulkan. naomi: use miniupnp for server port
macOS doesn't need volk or glslang
link sdl statically
add GameController.framework (Xcode)
2020-12-29 11:53:00 +01:00
Flyinghead 9c43a55c42 miniupnpc: fix include dir 2020-12-28 13:15:06 +01:00
Flyinghead e7ae03ded9 modem: use miniupnp to open router ports 2020-12-28 11:31:26 +01:00
Flyinghead 6f27b9b6b7 force wercker on ubuntu 18.04. Minor change 2020-12-27 09:05:55 +01:00
Flyinghead a00aad5fa7 pvr: auto frame skip to replace current and previous synchronous rendering
Restore previous synchronous rendering behaviour (normal auto frame skip)
No frame skipping when disabled
better cpu speed measure over 4 vblanks
2020-12-25 12:08:44 +01:00
Flyinghead 5905b8c148 dsp: don't clear EFREG
pass AICA0203 diag test
2020-12-20 23:19:24 +01:00
Flyinghead 632731bede vmem: map area 4 access to vram
pass DDT0101 diag test
fix vmem handler bug with >= 8 handlers
ch2-DMA: use SB_LMMODE1 for upper mirror
dmac: update SAR and DAR according to CHCR.SM and CHCR.DM
use function templates for vram 32b handlers
clean up
2020-12-20 17:25:28 +01:00
Flyinghead d0d9712545 gdrom: allow 0-len transfer
fixes Pro Pinball Trilogy hang during intro
2020-12-18 19:27:19 +01:00
Flyinghead 0d81c9fb0b sh4: clean dmac module, correct address/len mask, add missing mirror
fix infinite loop
2020-12-18 13:58:36 +01:00
Flyinghead 4ca0b56106 flash: zero initialize 2020-12-18 13:44:40 +01:00
Flyinghead e94e757743 naomi: align SB_GDSTAR on 32-byte boundary
Fixes vtennis (Issue #92)
2020-12-18 13:43:42 +01:00
Flyinghead 34d86500fa compile warnings. debug log. minor changes 2020-12-16 15:12:32 +01:00
Flyinghead 650c3ff8ae pvr: serialize maple_int_pending. don't rend_reset in rend_term 2020-12-16 14:44:45 +01:00
Flyinghead 3f1326a3ac rend: read framebuffer as non-interlaced when possible 2020-12-16 14:40:11 +01:00
Flyinghead 04cd7db2cd pvr: serialize TA render passes
use enum for renderer type
2020-12-15 16:27:34 +01:00
Flyinghead c03cf8eb45 rend: multi-render, delay swap, refactor main ui loop
move ui loop out of hw/pvr
vk: implement multi-rendering, delay swap. Load fb before render pass
fps counter now counts frames, not renders
vk: force ignoreTexAlpha for 565 texture in case the supporting texture
has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes.
pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF)
pvr: synchronous rendering now always waits for render in progress
(speed measurement not reliable, render skipped when multi-rendering)
vk: limit swap chain size to 2
2020-12-15 15:09:42 +01:00
Flyinghead 93523df804 pvr: implement tile array region clipping. always draw background
fixes Quake 3 split-screen multiplayer
2020-12-15 14:17:58 +01:00
Flyinghead 9191795b4c pvr: increase PT max poly count
fixes Revolt overrun
2020-12-15 14:15:02 +01:00
Flyinghead d960f8e9f5 lightgun: handle screen stretching, rotation and tall aspect ratio
Issue #139

move jvs stuff into maple_jvs.cpp
2020-12-09 13:48:58 +01:00
Flyinghead a39199d379 clean up 2020-12-07 22:16:51 +01:00
Flyinghead d7c49c6522 naomi: memory leak with decrypted carts 2020-12-07 22:12:16 +01:00
Flyinghead 14393ea6b1 improved microphone emulation. support for linux and windows 2020-12-05 18:47:09 +01:00
Flyinghead 579db85b3b modem: fix various picotcp tcp issues (re-xmit timers, segment split)
modem: delay receiving initial ppp handshake until after sending data
(WinCE)
reduce char receive delay to 143 us
make sure picosocket buffer is empty before shutting down socket
use 536-byte segment for tcp sockets
increase linger delay to 10 sec (avoid sending RST when waiting for FIN)
picotcp: disable window scaling option
dupe ack reception in full window mode should enter dupack mode
pick the correct segment to re-xmit in recover mode
both partial frames should be enqueued when splitting segment
fix wrong size when splitting segment and crash if splitting first one
make sure re-xmit timer is correct in tcp output
2020-12-04 11:23:15 +01:00
Flyinghead 6154cc08db serial: fix maxspeed hang at boot reading from console 2020-12-02 14:44:16 +01:00
Flyinghead adeacd89f4 input: implement reload. remap some naomi games input
implement lightgun reload (dc, naomi)
kcode[] set to 32 bits
revamped mapping for naomi keys
remapped btns for some naomi games
display game button/axes names in UI
2020-12-02 14:40:50 +01:00
Flyinghead 8905410aa4 clean up 2020-11-30 21:59:13 +01:00
Flyinghead ef16842074 awave: fix lightgun trigger and position
fix aw lightgun trigger virtual key with new lightgun map
delay maple dma int when maple bus occupy is set for a lightgun.
raise maple int at vblank in if off screen
nudge reported position to avoid registering as off screen
2020-11-30 21:31:50 +01:00