Commit Graph

104 Commits

Author SHA1 Message Date
vkedwardli 7cd308fcae
Realtime Video Routing (#1126)
* Syphon video routing with OpenGL and Vulkan (MacOS)
* Spout video routing with DX11 and OpenGL (Windows)
* Fix Xcode detection
2023-06-26 11:56:56 +02:00
scribam f590766421 deps: update nowide 2023-06-04 12:49:55 +02:00
Flyinghead ffc0a42c18 std::vector::operator[index] with index >= size is UB 2023-06-04 12:48:50 +02:00
Flyinghead ac2637286b Merge remote-tracking branch 'origin/master' into dev 2023-05-13 15:55:47 +02:00
flyinghead 541544292a dx11 oit: resize to null width and height when rendering to texture
Regression introduced by d2e8c9465b
Issue #974
2023-05-13 15:09:27 +02:00
scribam 220fd51b27 deps: gather backends under imgui/backends directory
stay consistent with upstream
2023-05-04 09:26:01 +02:00
Flyinghead bc4f8fbe60 dx11: enable depth writing in oit pass
Make sure both depth attachments are identical at the end of each pass.
Issue #996
2023-03-31 20:01:12 +02:00
Flyinghead 7108358ebd Merge remote-tracking branch 'origin/master' into dev 2023-03-30 17:31:22 +02:00
Flyinghead 55b36fe719 dx11: revert 47a33f97f9
Issue #865
2023-03-28 20:55:56 +02:00
Flyinghead caec338d25 dx9, dx11: video shift support
Shift the framebuffer according to VO_STARTX and VO_STARTY.
Issue #594
lr: draw overlay and manage shifting in dx11 context
2023-03-27 16:41:59 +02:00
Flyinghead 47a33f97f9 dx11: disable texture support check on uwp/xbox
Tentative fix for Issue #865
2023-03-25 11:43:17 +01:00
Flyinghead 9f2ffd102c oit: Can't discard pixel in pixel shader when using 2ndary accumulator
When using the secondary accumulator as source or destination, pixel
must not be discarded even if blending results in a nop. Doing so
cancels the transfer to/from the accumulator.
Issue #979

dx11 oit: use FAILED to detect pixel shader creation error. Log error
codes when Buffers::init fails.
2023-03-21 11:22:04 +01:00
Flyinghead afc1f5f4e1 Merge remote-tracking branch 'origin/master' into dev 2023-03-15 21:09:47 +01:00
Flyinghead 4a2ad8b145 pvr: SortedTriangle has unsafe pointer to PolyParam
std::vector elements can be reallocated. Use index instead of pointer.
2023-03-15 20:58:12 +01:00
Flyinghead 17ab0aba26 dx11,dx9: Force ignoreTexAlpha if texture doesn't have an alpha channel
The supporting texture might have one if converted but it shouldn't be
used.
Fixes cinematic scenes in Alone in the Dark.
Issue #974
2023-03-13 21:12:39 +01:00
Flyinghead e4332f6275 tex: ignore stride if 0. renderer: ignore invalid textures
Ignore StrideSel if 0 during texture update and use width instead.
Return false from BaseTextureCacheData::Update() if texture is invalid.
Make sure valid textures have non-null height and size.
gl,vk,dx9,dx11: ignore invalid textures

Fixes MINIDUMP-GP
2023-03-12 15:58:56 +01:00
flyinghead 52754cbbbb win32 lr build fix 2023-03-07 14:26:04 +01:00
Flyinghead 670a25b039 dx11: dynamically load d3dcompiler_47/46.dll to avoid old versions
Fixes MINIDUMP-8H, MINIDUMP-CD
2023-03-07 13:35:15 +01:00
Flyinghead aa5fd64777 dx11: use FAILED() macro instead of != S_OK
Tentative fix for MINIDUMP-FG
2023-03-06 10:30:33 +01:00
Flyinghead 885a0508c0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/aica/sgc_if.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/sh4/dyna/driver.cpp
2023-02-28 20:02:23 +01:00
Flyinghead 47dd8241b6 dx11: log error code 2023-02-24 21:14:01 +01:00
Flyinghead a156edbd73 Merge remote-tracking branch 'origin/master' into dev 2023-02-19 14:10:37 +01:00
Flyinghead 4f65d45e55 rend: don't access first poly if list is empty. dx11 oit: resize error
fix crash with dx11 and gl4 when tr poly count is 0
quick exit if nothing to do
2023-02-18 13:33:38 +01:00
scribam d8137a967c
C++17 (#926)
* cmake: use c++17

* Use std::size

* Use std::make_unique

* Use std::clamp

* Use structured binding

* Use [[fallthrough]]

* Use enable_if_t/is_enum_v/is_integral_v/is_same_v

* Use if constexpr

* Use try_emplace

* Use auto for iterators

* Use inline variables
2023-02-18 13:24:34 +01:00
Flyinghead d2e8c9465b dx11 oit: render target and depth texs must have the same dimensions
Fixes missing depth/stencil when changing resolution or
enabling/disabling full framebuffer emulation.
2023-02-12 15:05:02 +01:00
Flyinghead 99d5266aa0 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/holly/sb_mem.cpp
#	core/hw/naomi/naomi.cpp
#	core/hw/naomi/naomi_flashrom.cpp
#	core/hw/pvr/ta_ctx.h
#	core/rend/gui.cpp
2023-01-27 15:41:45 +01:00
Flyinghead e18a4afcbb vk and pvr fixes. Renderer::Process returns void. N2 light 0 is no-light
pvr: Heap use after free due to PolyParam vector reallocation
vk: fix wrong buffer size calculation
Renderer::Process now returns void since it can't fail anymore
naomi2: light model at index 0 is "no light"
dx9, gles: throw if naomi 2 not supported
2023-01-27 11:16:25 +01:00
Flyinghead 499f86b065 pvr: use std::vector instead of List<> in render context
Remove overrun-related code.
Replace N2 matrix and light model pointers with indices.
2023-01-26 14:13:28 +01:00
scribam 80cf4406a7 cleanup include headers 2023-01-26 10:06:51 +01:00
Flyinghead f8372c51a7 Revert "wip headers"
This reverts commit e3e2c3a0d2.
2023-01-24 14:26:14 +01:00
scribam e3e2c3a0d2 wip headers 2023-01-23 18:29:04 +01:00
Flyinghead f96ce85365 dx11: attempt to recover if context reinit fails. More checks and logs 2023-01-23 12:20:10 +01:00
Flyinghead 9954768636 dx11: simplify RenderFramebuffer for libretro and fix black frames
RA uses some shaders that need to be disabled (as in Render()).
Also the framebuffer texture can be returned directly.

might help Issue #865
2023-01-16 17:50:23 +01:00
Flyinghead a8c5af8425 dx: don't resize main framebuffer when rendering to texture
dx9 and dx11 renderers were wrongly resizing main framebuffer to 0,0
when rendering to a texture.

Fix for MINIDUMP-1W
2023-01-14 12:48:56 +01:00
Flyinghead ae47ac19b8 dx11: check supported texture formats. Fix fb render not working if 1st
Check supported texture formats including mipmap and mipmap autogen.
Fall back to 8888 format.
tentative fix for MINIDUMP-17, MINIDUMP-1R and MINIDUMP-1M

RenderFramebuffer wasn't working if first render after init.
2023-01-09 17:50:46 +01:00
flyinghead 5ef80f0a17 dx11: disable scissor test when rendering framebuffer
Issue #847
2023-01-02 16:04:17 +01:00
Flyinghead f133e3cccb verify() must not call a function with side-effect 2022-12-16 20:40:23 +01:00
Matt Phillips b0a520fe18
Various GDB fixes and improvements (#832)
* Enabled GDB server, compile fix for MSVC, added GDB option to config

* GDB - 'vMustReplyEmpty' should not be explicitly handled, it is a test for how the target responds to unknown vpackets (which was incorrect)

* GDB wait for debugger option to allow debugging from bootstrap, and Event::Resume moved after renderer init so agent.interrupt() can pause the renderer

* Draw "Waiting for debugger", and fixed UI not rendering last frame before a state change

* Fixed GDB regs/mem endianness
2022-12-16 20:34:30 +01:00
Matt Phillips 733a1fa73d Added USE_DX9 and USE_DX11 as configurable options in CMake 2022-12-15 22:48:38 +01:00
Flyinghead f9feaa313b pvr: sort triangles during parse. Use primitive restart
Sort triangles during ta_parse. Use the same index as other polys. Store
results in rend_context.
Use primitive restart if available to avoid too many degenerate
triangles.
Update renderers.
2022-12-13 22:57:57 +01:00
Flyinghead d417237e64 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/emulator.cpp
2022-12-06 21:47:50 +01:00
Flyinghead 4c7df6c7f4 pvr: don't merge polys in per-triangle. merge polys in per-strip
Merging polygons in per-triangle can produces a large number of
degenerate triangles (up to x3), which must then be sorted, resulting in
a performance hit. This is useless since the sorted triangles are merged
after being sorted. (Regression introduced by
20d25059bf)
Issue #818

In per-strip mode, polygons are now sorted before creating the index and
merging. So it doesn't have to be done in the renderer anymore.
2022-12-04 16:31:39 +01:00
tunip3 e2c03255bb make Xbox display scale scale with res instead of just switching between 2 presets for 1080p and 4k 2022-11-25 19:21:10 +01:00
Flyinghead 40dbf53792 pvr: use render pass # to read the right tile when marking blocks
Fixes Unreal Tournament flashing/black screen.
gl: mark vram area in rtt to avoid overwriting data (Worms World Party)
Force Worms World Party to use CopyToVRam (regression due to
6a5db32d5d)
Don't calculate precise aspect ratio and use 4/3 instead (or more if
widescreen or stretch).
Fix clipping issue when using SCALER_CTL.vscalefactor. Avoir crash when
clip values are >= width or height.
vulkan: RenderFramebuffer wasn't working at all if !EmulateFramebuffer
2022-10-30 12:10:24 +01:00
Flyinghead b935bef906 gl: missing init of width and height in GlFramebuffer
gl,vk,dx9,dx11: always use the TA context copy for TA_GLOB_TILE_CLIP and
SCALER_CTL
2022-10-25 17:50:41 +02:00
Flyinghead c1f0dd81d2 pvr: copy pvr regs at start_render time to avoid concurrent update
copy TA_GLOB_TILE_CLIP and SCALER_CTL to rend context when starting
render. Use rend context copy to calculate framebuffer size.
Fixes framebuffer size glitches in vf4 water stages.
lr: pass aspect ratio when resizing.

dx11: Wrong sizing of rotated games.

gl: test automation fixes.
2022-10-25 15:00:04 +02:00
Flyinghead 5722dc90f0 Full framebuffer emulation. Renderer interface changes
Helps for:
Densha de Go! 2, Issue #171
Vigilante 8, Issue #275
Xtreme Sports
Sonic Shuffle
The Ring of the Nibelungen
2022-10-23 16:32:42 +02:00
Flyinghead 85b8c599c4 pvr: object list is sometimes shared between op and tr modvols
Region tile object list pointers can be identical for op and tr modvols,
in which case tr modvols should be drawn using op modvols geometry.
Used by crazy taxi 1/2, alien front online, daytona usa and probably
many others.
Issue #717
2022-08-22 12:38:04 +02:00
Flyinghead 8e8935b9c4 pvr: xform matrix 240p support. screen stretching changes
Use FB_R_CTRL.vclk_div to detect progressive mode.
transform_matrix: Support non-4:3 aspect ratio such as 640x240. Don't
expect 480 height. Issue #690
Add black bars at top and bottom if screen aspect ratio is too low.
Issue #584.
Framebuffer size doesn't depend on screen stretching. Stretching is done
when blitting to screen.
lr: correct subsequent stretching when drawing vmus and xhair
2022-07-18 18:21:09 +02:00
Flyinghead 19112aecb2 Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	core/hw/naomi/naomi_cart.cpp
2022-07-01 12:42:37 +02:00