Commit Graph

315 Commits

Author SHA1 Message Date
david miller cc9d5ec55b CMake/Master working, tested on windows with Clang && MSC (x86,x64) 2019-04-12 16:59:39 -04:00
David Miller 3d1b82854e
Merge branch 'master' into fh/win32-winresize 2019-04-12 13:03:30 -04:00
flyinghead 8cdbb9c2fd
Merge pull request #1548 from reicast/fh/float-vmu
Float VMU option. Android renderer native thread. 90° screen rotation option. AW fixes.
2019-04-10 21:53:41 +02:00
Flyinghead 0445542ec2 gl: 90deg screen rotation option. Fix scissor/clip wrt scale/stretch
90deg CC screen rotation option for some arcade games
Fix scissoring and clipping when screen scaling/stretching/rotating
Clear shader cache when screen rotation changes
Properly delete all gl programs and shaders when needed
2019-04-09 15:18:48 +02:00
Flyinghead 0a6f503efc Don't use screen stretching parameter for RTT 2019-04-08 21:51:59 +02:00
baka0815 56374377dd
Merge pull request #1543 from reicast/baka/select_audio
AUDIO: Make backend configurable
2019-04-08 18:33:53 +02:00
Flyinghead f5a60ee5f1 New option to display VMUs in game 2019-04-08 15:54:37 +02:00
Flyinghead 47bb509f02 Add horizontal screen stretching option
fix scissor test when scaling/stretching
fix infiniloop when starting a game fails
2019-04-08 00:21:06 +02:00
Flyinghead 408d16b299 imgui: clear color buffer before drawing background tex
fixes blinking edges on nvidia shield and other glitches
2019-04-07 23:33:24 +02:00
Flyinghead 4b7e4f4677 custom textures: fix race conditions 2019-04-06 19:38:00 +02:00
Christoph "baka0815" Schwerdtfeger 16f9200bfa AUDIO: Allow selection of backend 2019-04-05 22:22:46 +02:00
Flyinghead d524e3381d only update the fog texture if fog is enabled 2019-04-04 22:54:36 +02:00
Flyinghead 05df2f06e2 imgui: use glcache, don't save/restore state
gl4: backport shader map changes from gl renderer
2019-04-04 22:26:21 +02:00
Flyinghead 3a73938240 UI for fog disable option 2019-04-04 20:05:13 +02:00
Flyinghead ec95c95b89 add option to disable fog effects 2019-04-04 19:26:15 +02:00
Flyinghead 994d52e012 gl: put shaders in a map and set uniforms once for all before each frame 2019-04-04 19:08:21 +02:00
Flyinghead 382279b12e imgui: use glcache 2019-04-04 19:07:09 +02:00
Flyinghead f83a06d9c0 glcache was always disabled 2019-04-04 19:06:46 +02:00
flyinghead 7f0489ff28 visual studio compatibility
no modem support
no zip or 7z support so no naomi for now
hacked a .asm file as vs doesn't support inline assembly -> code dup
2019-03-30 19:26:05 +01:00
flyinghead 26f02e22da
Merge pull request #1531 from reicast/fh/smc-option
dynarec: add option to control smc code checks: faster, fast, full
2019-03-30 13:27:45 +01:00
flyinghead c02a6969df win32: add app icon and version resource 2019-03-30 12:32:37 +01:00
Stefanos Kornilios Mitsis Poiitidis af6993a819 dynarec: Refactor smc-option a bit 2019-03-30 07:16:44 +01:00
Flyinghead 7f44bb9956 vmu: pass bus id and port to callback 2019-03-29 19:54:59 +01:00
Flyinghead 6438a402df dynarec: add option to control smc code checks: none, fast, full 2019-03-29 19:23:37 +01:00
Flyinghead 8fb1d80751 gui: display VMUs on pause 2019-03-29 17:35:00 +01:00
Flyinghead 0a301a4758 android: use a single activity with simple layout
remove most of the android ui remains
NativeGLActivity is the unique activity
handle window focus in/out events
refresh folder list when access to external storage is granted
record audio permission request must not overlap with external storage
perm req
2019-03-27 21:09:53 +01:00
Flyinghead 1ef8caff88 include TCW in HD texture hash
Soul Calibur has textures sharing the same data but with different
formats
2019-03-26 21:14:39 +01:00
Flyinghead a3f9764936 Add Boot Dreamcast BIOS option
Reload roms/flash when starting a new game
Better naomi reset (still have issues)
Fix error reporting with Naomi
2019-03-26 17:20:44 +01:00
Flyinghead 22b08bea74 maple: disconnect/reconnect maple devices when config changes
Wait 100ms between disconnect and reconnect to let game detect it
2019-03-25 18:46:57 +01:00
Flyinghead c809c6c56f Merge branch 'fh/mymaster' into fh/master-merge 2019-03-25 16:47:47 +01:00
Flyinghead fe30fe1e8e OIT: reset scaling before drawing final quad
Fixes Wacky Races and Nomad Soul
2019-03-18 22:21:21 +01:00
Flyinghead 69484e4ae8 start game passed as command line argument 2019-03-13 21:54:04 +01:00
Flyinghead 54e9dc8338 Do not scale clipping values with rtt-upscale if rendering to vram
Enable RTT-to-vram for Flag to Flag (rear view mirrors)
2019-03-08 20:06:17 +01:00
Flyinghead 45ed8cbc02 android: install buttons.png and reload it. Record audio permission.
install buttons.png when saving settings (home dir may have changed)
reload buttons.png if previous load failed when rendering
hide surface view when microphone is enabled to ask for permission
2019-03-05 23:50:52 +01:00
Flyinghead 91c7417c22 android: replace /mnt/media_rw by /storage for portable storage 2019-03-05 16:56:19 +01:00
Flyinghead 11416990de Show home directory in settings and allow to change it (android only) 2019-03-05 12:45:11 +01:00
Flyinghead ee0161e9c4 build fix 2019-03-05 03:15:11 +01:00
Flyinghead ca58c323cd Moved most android settings into the new gui
virtual gamepad editing and settings
home directory setup during onboarding
start content browser at app startup after getting permission
Use imgui osd to display error messages (msgboxf)
Added About tab in settings with version, git hash and Send logcat
button (android)
2019-03-05 00:54:01 +01:00
Flyinghead 71ea60cc36 android: use pseudo-root folder to list storage locations
still missing changes in java and android.cpp
2019-03-04 21:49:36 +01:00
Flyinghead e0de4210ac VJoy: decouple from emulator rendering. Use same code for gl and gl4 2019-03-02 14:20:05 +01:00
Flyinghead 41e4c805de OSX: support new input system. Use existing emulator thread.
Added new OSD notification feature, combined with FPS counter, moved to
GUI
OSX: don't create and manage a new emulator thread but use existing one
OSX: keyboard and mouse use new input system
2019-02-27 23:02:25 +01:00
flyinghead b1bb89909e win32 fixes
use imgui id to allow multiple contents with same name
2019-02-25 19:15:59 +01:00
Flyinghead 492e771272 Content browser (WIP)
Get rid of the renderer thread. It is now the main/UI thread on all
platforms. The emulator runs in a separate thread.
Content browser displayed at startup.
2019-02-25 17:52:53 +01:00
flyinghead 94f346a1e0 win32: use new input system 2019-02-21 17:57:51 +01:00
Flyinghead 4ae11053ce use smart pointers to avoid crash when a gamepad is disconnected 2019-02-21 14:49:27 +01:00
Flyinghead 8e4e2c67f2 evdev: use new input system. detect hot-plugged devices with udev 2019-02-21 12:46:00 +01:00
Flyinghead 26e43ed9bd Fix scissor test when screen scaling is on
Use full screen for gui settings
2019-02-20 23:22:58 +01:00
Flyinghead 0f1630a1b7 Use proper VAOs for the per-pixel renderer 2019-02-20 19:22:24 +01:00
Flyinghead c98b685872 android: old GLSurfaceView view/activity working again
EmuThread now a top-level class shared by both views
2019-02-20 16:59:50 +01:00
Flyinghead f4da389665 android: use gl3w loader and EGL 2019-02-20 00:09:34 +01:00