flyinghead
8262c9ece7
UWP support - WIP
2021-11-19 23:18:45 +01:00
Flyinghead
e56ecfec40
vk,dx9: black screen/crash in single-threaded on direct fb access
...
When rendering happens after the render timeout (initial sega copyright
screen and more), the frame is never swapped and never displayed. Causes
a crash in vk since the acquired swapchain image is never
presented/released.
2021-11-11 11:17:39 +01:00
Flyinghead
ac5abd96bb
ui: imgui driver, GraphicsContext interface, dx9 swap interval
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Refactor imgui backend code into imgui drivers for gl, vk, dx9
Generic GraphicsContext interface for gl/vk/dx9 contexts
Simplify graphics api switching code
dx9, gl(sdl): set swap interval based on monitor refresh rate.
2021-11-10 20:35:30 +01:00
Flyinghead
19bd6d0bca
test automation clean up
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less #ifdef
force mute audio
don't force vsync
2021-10-10 16:26:36 +02:00
flyinghead
82bec1e324
lua: build fix for linux and win. dx9: crash on exit
2021-10-03 20:22:52 +02:00
Flyinghead
5bcfa35737
Better background game loader
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Pass LoadProgress object to report load progress and cancel
Better UI
Cancel with exception
Fix issues when stopping/exiting in !threaded
dx9: call gui_term on shutdown
2021-10-02 11:30:40 +02:00
Flyinghead
699dcdaf5b
Merge remote-tracking branch 'origin/master' into net-rollback
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# Conflicts:
# core/hw/maple/maple_if.cpp
# core/rend/mainui.cpp
# shell/libretro/libretro.cpp
2021-09-30 15:03:29 +02:00
Flyinghead
7fe2ab720f
refactor screen_width/height
2021-09-27 20:29:23 +02:00
Flyinghead
05d495b282
dx9: Fix RenderLastFrame
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Fixes black blackground when opening the menu during a game
2021-09-15 17:24:55 +02:00
Flyinghead
599874c9c1
dx9: VSync option support
2021-09-07 14:16:05 +02:00
Flyinghead
ed0caa119a
Merge remote-tracking branch 'origin/master' into libretro
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# Conflicts:
# CMakeLists.txt
2021-07-15 18:43:29 +02:00
Flyinghead
5c952021b7
libretro: vmu and crosshair display. lightgun fixes
2021-07-08 20:09:09 +02:00
Flyinghead
b66e6560ca
libretro: vulkan support
2021-07-08 12:47:00 +02:00
scribam
aeea301ee3
Minor include header changes
2021-07-07 10:37:11 +02:00
flyinghead
a3b66aec1f
libretro: win32 support. build fix.
2021-07-06 13:22:54 +02:00
flyinghead
7ed68952ba
Merge remote-tracking branch 'origin/master' into fh/directx
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# Conflicts:
# core/deps/patches/SDL.patch
# core/hw/maple/maple_devs.cpp
# core/rend/gl4/gles.cpp
# core/rend/gles/gles.cpp
# core/rend/gui.cpp
# core/rend/gui.h
# shell/apple/emulator-osx/reicast-osx.xcodeproj/project.pbxproj
2021-05-26 22:38:48 +02:00
flyinghead
4696733eb4
dx9: linear filtering for fog texture. swap only when frame rendered
2021-05-26 21:40:43 +02:00
flyinghead
b90cdf9588
RawInput driver. Multiple keyboards support
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Merge Keyboard and KbGamepad
Always use system mouse for UI
Issue #138
Fix DX9 when not using SDL
2021-04-29 18:58:04 +02:00
flyinghead
5359e9a09d
allow gpu-handled palette textures to be replaced by custom version
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Issue #219
Fix incorrect texture size calculation for VQ textures.
Reorder BaseTextureCacheData fields to have hottest on top
2021-04-17 18:40:58 +02:00
flyinghead
28d2c6db73
dx9: rotate 90deg
2021-04-16 21:58:37 +02:00
flyinghead
abc8b18b78
dx9: mipmaps. load/dump textures. vmu/crosshair display.
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upload all texture mipmaps to gpu
dump textures. load custom textures
vmu and lightgun xhair display
fix dx9 half-pixel offset
fix 565_32 unpacker bug
2021-04-16 18:30:47 +02:00
flyinghead
c889bfa6d4
dx9: copy to vram. clipping. fix depth/stencil size. better reset
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Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
flyinghead
f107d380b9
WIP directx9 renderer
2021-04-12 22:49:04 +02:00